953 research outputs found

    Query Complexity of Approximate Nash Equilibria

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    We study the query complexity of approximate notions of Nash equilibrium in games with a large number of players nn. Our main result states that for nn-player binary-action games and for constant ε\varepsilon, the query complexity of an ε\varepsilon-well-supported Nash equilibrium is exponential in nn. One of the consequences of this result is an exponential lower bound on the rate of convergence of adaptive dynamics to approxiamte Nash equilibrium

    Complexity Theory, Game Theory, and Economics: The Barbados Lectures

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    This document collects the lecture notes from my mini-course "Complexity Theory, Game Theory, and Economics," taught at the Bellairs Research Institute of McGill University, Holetown, Barbados, February 19--23, 2017, as the 29th McGill Invitational Workshop on Computational Complexity. The goal of this mini-course is twofold: (i) to explain how complexity theory has helped illuminate several barriers in economics and game theory; and (ii) to illustrate how game-theoretic questions have led to new and interesting complexity theory, including recent several breakthroughs. It consists of two five-lecture sequences: the Solar Lectures, focusing on the communication and computational complexity of computing equilibria; and the Lunar Lectures, focusing on applications of complexity theory in game theory and economics. No background in game theory is assumed.Comment: Revised v2 from December 2019 corrects some errors in and adds some recent citations to v1 Revised v3 corrects a few typos in v

    Computational Complexity of Approximate Nash Equilibrium in Large Games

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    We prove that finding an epsilon-Nash equilibrium in a succinctly representable game with many players is PPAD-hard for constant epsilon. Our proof uses succinct games, i.e. games whose payoff function is represented by a circuit. Our techniques build on a recent query complexity lower bound by Babichenko.Comment: New version includes an addendum about subsequent work on the open problems propose

    On Communication Complexity of Fixed Point Computation

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    Brouwer's fixed point theorem states that any continuous function from a compact convex space to itself has a fixed point. Roughgarden and Weinstein (FOCS 2016) initiated the study of fixed point computation in the two-player communication model, where each player gets a function from [0,1]n[0,1]^n to [0,1]n[0,1]^n, and their goal is to find an approximate fixed point of the composition of the two functions. They left it as an open question to show a lower bound of 2Ω(n)2^{\Omega(n)} for the (randomized) communication complexity of this problem, in the range of parameters which make it a total search problem. We answer this question affirmatively. Additionally, we introduce two natural fixed point problems in the two-player communication model. ∙\bullet Each player is given a function from [0,1]n[0,1]^n to [0,1]n/2[0,1]^{n/2}, and their goal is to find an approximate fixed point of the concatenation of the functions. ∙\bullet Each player is given a function from [0,1]n[0,1]^n to [0,1]n[0,1]^{n}, and their goal is to find an approximate fixed point of the interpolation of the functions. We show a randomized communication complexity lower bound of 2Ω(n)2^{\Omega(n)} for these problems (for some constant approximation factor). Finally, we initiate the study of finding a panchromatic simplex in a Sperner-coloring of a triangulation (guaranteed by Sperner's lemma) in the two-player communication model: A triangulation TT of the dd-simplex is publicly known and one player is given a set SA⊂TS_A\subset T and a coloring function from SAS_A to {0,…,d/2}\{0,\ldots ,d/2\}, and the other player is given a set SB⊂TS_B\subset T and a coloring function from SBS_B to {d/2+1,…,d}\{d/2+1,\ldots ,d\}, such that SA∪˙SB=TS_A\dot\cup S_B=T, and their goal is to find a panchromatic simplex. We show a randomized communication complexity lower bound of ∣T∣Ω(1)|T|^{\Omega(1)} for the aforementioned problem as well (when dd is large)

    Search for the end of a path in the d-dimensional grid and in other graphs

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    We consider the worst-case query complexity of some variants of certain \cl{PPAD}-complete search problems. Suppose we are given a graph GG and a vertex s∈V(G)s \in V(G). We denote the directed graph obtained from GG by directing all edges in both directions by G′G'. DD is a directed subgraph of G′G' which is unknown to us, except that it consists of vertex-disjoint directed paths and cycles and one of the paths originates in ss. Our goal is to find an endvertex of a path by using as few queries as possible. A query specifies a vertex v∈V(G)v\in V(G), and the answer is the set of the edges of DD incident to vv, together with their directions. We also show lower bounds for the special case when DD consists of a single path. Our proofs use the theory of graph separators. Finally, we consider the case when the graph GG is a grid graph. In this case, using the connection with separators, we give asymptotically tight bounds as a function of the size of the grid, if the dimension of the grid is considered as fixed. In order to do this, we prove a separator theorem about grid graphs, which is interesting on its own right
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