6,178 research outputs found

    Exploring virtual representations of physical artefacts on collaboration in the clothing industry

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    This paper explores the issues and potential future directions of remote collaboration within the field of clothing design and manufacturing. We examine the potential of developing a computer system that supports multiple levels of virtual representation (textual, visual and tangible). We first identified the methods and processes of collaboration within the manufacturing and design industries, and evaluate current methods of remote collaboration designed for these environments. From this we conducted an ethnographic study with fashion design students, to examine what forms of collaboration are important when discussing design and manufacturing techniques. From these findings, we have designed, developed and performed a pilot study with a multi-touch interface, utilizing a gestural interface (rather than a traditional GUI), to explore whether collocated natural interactions can be extended remotely via technology

    Include 2011 : The role of inclusive design in making social innovation happen.

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    Include is the biennial conference held at the RCA and hosted by the Helen Hamlyn Centre for Design. The event is directed by Jo-Anne Bichard and attracts an international delegation

    An aesthetics of touch: investigating the language of design relating to form

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    How well can designers communicate qualities of touch? This paper presents evidence that they have some capability to do so, much of which appears to have been learned, but at present make limited use of such language. Interviews with graduate designer-makers suggest that they are aware of and value the importance of touch and materiality in their work, but lack a vocabulary to fully relate to their detailed explanations of other aspects such as their intent or selection of materials. We believe that more attention should be paid to the verbal dialogue that happens in the design process, particularly as other researchers show that even making-based learning also has a strong verbal element to it. However, verbal language alone does not appear to be adequate for a comprehensive language of touch. Graduate designers-makers’ descriptive practices combined non-verbal manipulation within verbal accounts. We thus argue that haptic vocabularies do not simply describe material qualities, but rather are situated competences that physically demonstrate the presence of haptic qualities. Such competencies are more important than groups of verbal vocabularies in isolation. Design support for developing and extending haptic competences must take this wide range of considerations into account to comprehensively improve designers’ capabilities

    Textiles as Material Gestalt: Cloth as a Catalyst in the Co-designing Process

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    Textiles is the common language within Emotional Fit, a collaborative research project investigating a person-centred, sustainable approach to fashion for an ageing female demographic (55+). Through the co-designing of a collection of research tools, textiles have acted as a material gestalt for exploring our research participants' identities by tracing their embodied knowledge of fashionable dress. The methodology merges Interpretative Phenomenological Analysis, co-design and a simultaneous approach to textile and garment design. Based on an enhanced understanding of our participants textile preferences, particular fabric qualities have catalysed silhouettes, through live draping and geometric pattern cutting to accommodate multiple body shapes and customisation. Printedtextiles have also been digitally crafted in response to the contours of the garment and body and personal narratives of wear. Sensorial and tactile interactions have informed the engineering and scaling of patterns within zero-waste volumes. The article considers the functional and aesthetic role of textiles

    Interdisciplinary Insights for Digital Touch Communication

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    Communication is increasingly moving beyond ‘ways of seeing’ to ‘ways of feeling’. This Open Access book provides social design insights and implications for HCI research and design exploring digitally mediated touch communication. It offers a socially orientated map to help navigate the complex social landscape of digitally mediated touch for communication: from everyday touch-screens, tangibles, wearables, haptics for virtual reality, to the tactile internet of skin. Drawing on literature reviews, new case-study vignettes, and exemplars of digital touch, the book examines the major social debates provoked by digital touch, and investigates social themes central to the communicative potential and societal consequences of digital touch: · Communication environments, capacities and practices · Norms associations and expectations · Presence, absence and connection · Social imaginaries of digital touch · Digital touch ethics and values The book concludes with a discussion of the significance of social understanding and methods in the context of Interdisciplinary collaborations to explore touch, towards the design of digital touch communication, ‘ways of feeling’, that are useable, appropriate, ethical and socially aware

    ICS Materials. Towards a re-Interpretation of material qualities through interactive, connected, and smart materials.

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    The domain of materials for design is changing under the influence of an increased technological advancement, miniaturization and democratization. Materials are becoming connected, augmented, computational, interactive, active, responsive, and dynamic. These are ICS Materials, an acronym that stands for Interactive, Connected and Smart. While labs around the world are experimenting with these new materials, there is the need to reflect on their potentials and impact on design. This paper is a first step in this direction: to interpret and describe the qualities of ICS materials, considering their experiential pattern, their expressive sensorial dimension, and their aesthetic of interaction. Through case studies, we analyse and classify these emerging ICS Materials and identified common characteristics, and challenges, e.g. the ability to change over time or their programmability by the designers and users. On that basis, we argue there is the need to reframe and redesign existing models to describe ICS materials, making their qualities emerge

    Materialising data experience through textile thinking

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    In our digitally enabled lives, we are constantly entering into relationships and interacting with data. With little regard for their technical ability, consumers are obliged to accept and live with data experience. Digital literacy and information technology skills help to navigate these technologies, but little is known about the intimate practices of interacting with data from digital systems. The aim of this practice-based research is to identify how knowledge and experience of physical materials can offer novel processes and value to progress communications regarding digital use. This study draws on theory and practice from textile design and sets out to position textiles as a research discipline. Embodied methods are used to explore human relationships with textiles and materials to create physical representations which can be used to generate and share insights from people’s varied engagements with technology and data. Findings are presented which are valuable to the fields of both textile design and the field of data physicalisation. The methods employed engage the human body as a research tool using the senses to explore and create meaningful experiences with technology. Material handling, modelmaking, workshops and sensory ethnography, all captured on film, facilitate an embodied approach to explore the experience of data. Through this approach, alternative readings of everyday technology emerge. The theoretical contribution of this thesis is the paradigm of textile thinking as a research methodology. Textile thinking refers to the actions and mindset of textile designers. In this study the tacit knowledge employed by textile designers is presented as a challenge for reporting on design activity and is responded to through the use of embodied methods for engaging materials in research. Textile thinking approaches are embodied in practical experiments which invited people to express how they engage emotionally in relationships with technology and data. The field of textile design is interrogated to identify the unique characteristics of the discipline which are valuable research tools. Practical research shows that physical data representations enhanced through material choice can be used as opportunities for engagement to examine how people connect emotionally with information. The findings showed that this methodology increased the likelihood of sharing insights into the use of digital products and could be used to elicit emotional responses to technology and data experience. The types of responses included childhood memories, sensations, individual insights into the comfort of technology and engagement with information. This broader understanding shows how this approach can be used by designers, to stimulate an interest in using data and to improve engagement with the digital world through design. The outcomes offer new references and broader perspectives for textile design as a research discipline, supporting a paradigm shift to explore and accept new ways of approaching research and developing design theory

    Proceedings of the Second International Workshop on Physicality, Physicality 2007

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