1,949 research outputs found

    Designing Interactions with Multilevel Auditory Displays in Mobile Audio-Augmented Reality

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    Auditory interfaces offer a solution to the problem of effective eyes-free mobile interactions. In this article, we investigate the use of multilevel auditory displays to enable eyes-free mobile interaction with indoor location-based information in non-guided audio-augmented environments. A top-level exocentric sonification layer advertises information in a gallery-like space. A secondary interactive layer is used to evaluate three different conditions that varied in the presentation (sequential versus simultaneous) and spatialisation (non-spatialised versus egocentric/exocentric spatialisation) of multiple auditory sources. Our findings show that (1) participants spent significantly more time interacting with spatialised displays; (2) using the same design for primary and interactive secondary display (simultaneous exocentric) showed a negative impact on the user experience, an increase in workload and substantially increased participant movement; and (3) the other spatial interactive secondary display designs (simultaneous egocentric, sequential egocentric, and sequential exocentric) showed an increase in time spent stationary but no negative impact on the user experience, suggesting a more exploratory experience. A follow-up qualitative and quantitative analysis of user behaviour support these conclusions. These results provide practical guidelines for designing effective eyes-free interactions for far richer auditory soundscapes

    An interface design for urban recreational walking: A practice-based case study

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    GPS-enabled mobile maps are now commonly used to wayfind in urban locations. Though increasingly efficient and more widely available, little attention has been paid to how novel approaches to the design of the visual interface may support particular user-experiences. This article presents the results of a practice-based study focusing on the design of an interface which allows walkers to maintain an awareness of the surrounding environment as they wayfind. Through an iterative process, a mixed-fidelity working prototype was developed and tested in a field setting. Results indicate that the interface promoted a high level of awareness of the surrounding environment

    Migrating characters: effective user guidance in instrumented environments

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    The work at hand deals with the conceptual design as well as with the realization of virtual characters, which, unlike previous works in this research area, are not limited to a use in virtual worlds. The presented Migrating Character approach on the contrary allows virtual characters to act and interact with the physical world. Different technical solutions allowing a Migrating Character to move throughout physical space, either completely autonomously or in conjunction with a user, are introduced and discussed as well as resulting implications for the characters behavior. While traditional virtual characters are acting in a well defined virtual world, Migrating Characters need to adapt to changing environmental setups in a very flexible way. A Migrating Character must be capable of determining these environmental changes by means of sensors. Furthermore, based on this data, an adequate adaptation of the characters behavior has to be realized. Apart from a theoretical discussion of the necessary enhancements of a virtual character when taking the step from virtual to real worlds, different exemplary Migrating Character implementations are introduced in the course of the work.Die vorliegende Arbeit beschäftigt sich mit dem konzeptuellen Entwurf und der technischen Realisierung von virtuellen Charakteren, die im Gegensatz zu bisherigen Arbeiten auf diesem Gebiet nicht auf den Einsatz in virtuellen Welten beschränkt sind. Der vorgestellte Migrating Character Ansatz erlaubt virtuellen Charakteren vielmehr in der physikalischen Welt zu agieren und zu interagieren. Verschiedene technische Lösungen, welche es einem Migrating Character ermöglichen sich in der physikalischen Welt autonom bzw. in Abhängigkeit vom Benutzer zu bewegen, sind ebenso Gegenstand der Arbeit wie eine ausführliche Diskussion der daraus für das Verhalten des virtuellen Charakters resultierenden Implikationen. Während sich traditionelle virtuelle Charaktere in einer wohl definierten virtuellen Umgebung bewegen, muss ein Migrating Character flexibel auf sich ändernde Umgebungsbedingungen reagieren. Aus sensorischer Sicht benötigt ein Migrating Character also die Fähigkeit eine sich ändernde physikalische Situation zu erkennen. Basierend auf diesen Daten muss weiterhin eine adäquate Anpassung des Verhaltens des Migrating Characters geschehen. Neben einer theoretischen Diskussion der notwendigen Erweiterungen eines virtuellen Charakters beim übergang von virtueller zu realer Umgebung werden auch exemplarische Migrating Character Implementierungen vorgestellt

    BlueEyes: using beacon and smart phone for visually impaired / blind people

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    There are currently few options for navigational aids for the blind and visually impaired (BVI) in large indoor and outdoor spaces. Such indoor and outdoor spaces can be difficult to navigate even for the general sighted population if they are disoriented due to unfamiliarity or other reasons. This paper presents an indoor wayfinding system called GuideBeacon for the blind, visually impaired, and disoriented (BVID) that assists people in navigating between any two points within indoor environments. The GuideBeacon system allows users equipped with smartphones to interact with low cost Bluetooth-based beacons deployed strategically within the indoor space of interest to navigate their surroundings. This paper describes the technical challenges faced in designing such a system, the design decisions made in building the current version of the GuideBeacon system, the solutions developed to meet the technical challenges, and results from the evaluation of the system. Results presented in this paper obtained from field testing GuideBeacon with BVI and sighted participants suggests that it can be used by the BVID for navigation in large indoor spaces independently and effectively. This paper presents novel structure for visually impaired/blind people using beacon and smart phone. The proposed structure is consisted of three parts. In the first part esp8266 module due to ultra-low power consumption, in the second part configurator application to configure these beacon and last part is mobile application to detect these beacons. The aim is to help visually impaired/blind people to knowledge the environment in which they live by. Three tests applied in real environment. The results show good performance for the suggested scheme help the visually impaired/blind people reach the desired devices location successfully without error. In conclusion, beacon and smart phone were a valid and reliable method to help the visually impaired/blind people to know the location of devices that are nearest from him in indoor and outdoor environment

    Enhancing learning with technology

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    Specht, M., & Klemke, R. (2013, 26-27 September). Enhancing Learning with Technology. In D. Milosevic (Ed.), Proceedings of the fourth international conference on eLearning (eLearning 2013) (pp. 37-45). Belgrade Metropolitan University, Belgrade, Serbia. http://econference.metropolitan.ac.rs/We are living in a technology-enhanced world. Also learning is affected by recent, upcoming, and foreseen technological changes. This paper gives a bird’s eye view to technological trends and reflects how learning can benefit from them
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