11,847 research outputs found

    Exploring the use of hand-to-face input for interacting with head-worn displays

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    International audienceWe propose the use of Hand-to-Face input, a method to interact with head-worn displays (HWDs) that involves contact with the face. We explore Hand-to-Face interaction to find suitable techniques for common mobile tasks. We evaluate this form of interaction with document navigation tasks and examine its social acceptability. In a first study, users identify the cheek and forehead as predominant areas for interaction and agree on gestures for tasks involving continuous input, such as document navigation. These results guide the design of several Hand-to-Face navigation techniques and reveal that gestures performed on the cheek are more efficient and less tiring than interactions directly on the HWD. Initial results on the social acceptability of Hand-to-Face input allow us to further refine our design choices, and reveal unforeseen results: some gestures are considered culturally inappropriate and gender plays a role in selection of specific Hand-to-Face interactions. From our overall results, we provide a set of guidelines for developing effective Hand-to-Face interaction techniques

    Bonjour! Greeting Gestures for Collocated Interaction with Wearables

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    International audienceWearable devices such as smartwatches (SW) and head-worn displays (HWD) are gaining popularity. To improve the collocated capabilities of wearables, we need to facilitate collocated interaction in a socially acceptable manner. In this paper we propose to explore widespread used greeting gestures such as handshakes or head gestures to perform collocated interactions with wearables. These include pairing devices or information exchange. We analyze the properties of greetings and how they can map to different levels of wearable pairing (family, friend, work, stranger). This paper also suggest how these gestures could be detected with SWs and HWDs

    Desktop-Gluey: Augmenting Desktop Environments with Wearable Devices

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    International audienceUpcoming consumer-ready head-worn displays (HWDs) can play a central role in unifying the interaction experience in Distributed display environments (DDEs). We recently implemented Gluey, a HWD system that 'glues' together the input mechanisms across a display ecosystem to facilitate content migration and seamless interaction across multiple, co-located devices. Gluey can minimize device switching costs, opening new possibilities and scenarios for multi-device interaction. In this paper, we propose Desktop-Gluey, a system to augment situated desktop environments, allowing users to extend the physical displays in their environment, organize information in spatial layouts, and 'carry' desktop content with them. We extend this metaphor beyond the desktop to provide 'anywhere and anytime' support for mobile and collaborative interactions

    Interaction Methods for Smart Glasses : A Survey

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    Since the launch of Google Glass in 2014, smart glasses have mainly been designed to support micro-interactions. The ultimate goal for them to become an augmented reality interface has not yet been attained due to an encumbrance of controls. Augmented reality involves superimposing interactive computer graphics images onto physical objects in the real world. This survey reviews current research issues in the area of human-computer interaction for smart glasses. The survey first studies the smart glasses available in the market and afterwards investigates the interaction methods proposed in the wide body of literature. The interaction methods can be classified into hand-held, touch, and touchless input. This paper mainly focuses on the touch and touchless input. Touch input can be further divided into on-device and on-body, while touchless input can be classified into hands-free and freehand. Next, we summarize the existing research efforts and trends, in which touch and touchless input are evaluated by a total of eight interaction goals. Finally, we discuss several key design challenges and the possibility of multi-modal input for smart glasses.Peer reviewe
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