261,278 research outputs found
Use of the Web by Visual Artists: An Exploration of How Online Information Seeking Informs Creative Practice
Visual artists' information-seeking behavior takes place in a broad context, involving interaction with a range of visual, textual, environmental, process-related and interpersonal sources. The World Wide Web (or Web) is one such resource that artists turn to within this vast information setting, but to-date, no known studies have examined how artists interact with information online. The present study addresses this gap by exploring non-academic visual artists' use of the Web as it relates to their creative activity. Diaries and interviews were used in order to understand participants' artistic practices and related information needs, as well as their sources, search strategies, and motivations for Web use. The artists' overall information needs matched those identified in previous studies. This study discovered that they use the Web primarily as a tool to promote their art, identify opportunities to further their careers, and socially network. Their use of the Web is connected to various offline information-seeking behaviors, showing that it serves to complement, rather than supplant, many of the sources they consult
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Ideation as an intellectual information acquisition and use context: Investigating game designers’ information-based ideation behavior
Human Information Behavior (HIB) research commonly examines behavior in the context of why information is acquired and how it will be used, but usually at the level of the work or everyday-life tasks the information will support. HIB has not been examined in detail at the broader contextual level of intellectual purpose (i.e. the higher-order conceptual tasks the information was acquired to support). Examination at this level can enhance holistic understanding of HIB as a ‘means to an intellectual end’ and inform the design of digital information environments that support information interaction for specific intellectual purposes. We investigate information-based ideation (IBI) as a specific intellectual information acquisition and use context by conducting Critical Incident-style interviews with ten game designers, focusing on how they interact with information to generate and develop creative design ideas. Our findings give rise to a framework of their ideation-focused HIB, which systems designers can leverage to reason about how best to support certain behaviors to drive design ideation. These findings emphasize the importance of intellectual purpose as a driver for acquisition and desired outcome of use
Youth and Digital Media: From Credibility to Information Quality
Building upon a process-and context-oriented information quality framework, this paper seeks to map and explore what we know about the ways in which young users of age 18 and under search for information online, how they evaluate information, and how their related practices of content creation, levels of new literacies, general digital media usage, and social patterns affect these activities. A review of selected literature at the intersection of digital media, youth, and information quality -- primarily works from library and information science, sociology, education, and selected ethnographic studies -- reveals patterns in youth's information-seeking behavior, but also highlights the importance of contextual and demographic factors both for search and evaluation. Looking at the phenomenon from an information-learning and educational perspective, the literature shows that youth develop competencies for personal goals that sometimes do not transfer to school, and are sometimes not appropriate for school. Thus far, educational initiatives to educate youth about search, evaluation, or creation have depended greatly on the local circumstances for their success or failure
Towards Coordination-Intensive Visualization Software
Most coordination realizations in current visualization systems are ''last-minute'' ad-hoc and rely on the richness of the chosen implementation language. Moreover, very few visualization models implicitly consider coordination. If coordination is contemplated from the design point of view, it is usually only regarded as part of the communication protocol and is generally dealt with within that restricted domain. Coordinated multiple views are beneficial and a flexible model for coordination will ensure easy embedding of coordination in such exploratory environments. This paper compares different approaches to coordination in exploratory visualization (EV). We recognize the need for a coordination model and for that we formalize aspects of coordination in EV. Furthermore, our work draws on the findings of the interdisciplinary study of coordination by various researchers
Exploring Memory Cues to Aid Information Retrieval from Personal LifeLog Archives
The expansion of personal information archives and the emerging field of Personal Lifelogs (PLs) are creating new challenges for information retrieval (IR). While studies have demonstrated the difficulties of IR for these massive data collection [1], we should also think about how we can opportunities and benefits from integrating these data sources as a component of “digital memories” , considering their rich connections with the users‟ memory. We observed that most existing approaches to personal archive IR are mostly technology-driven. Although in recent years studies in Personal Information management (PIM) have claimed to make use of the human memory features, and many works have been reported as investigating well-remembered features of computer files (documents, email, photos). Yet, these explorations are usually confined to the attributes or feature that current computer file systems or technology have provided.
I believe that there are important and potentially useful data attributes that these studies have ignored. In addition, current personal search interfaces provide searching options based on what is available in the system, e.g. require users to fill in the calendar date, regardless of the fact that people actually don‟t often encode „time‟ in such a way. My PhD project aims to explore what users actually tend to recall in different personal achieve information seeking tasks, how to present searching options to cater for the right type or format of information that users can recall, and how to exploit this information in an IR system for personal lifelog archives.
In this paper, I discuss the limits and advantages of some related work, and present my current and proposed study, with an outlook of an interface that I plan to develop to explore my proposals
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Web navigation for individuals with dyslexia: An exploratory study
In this paper, we present an exploratory study of the web navigation experiences of dyslexic users. Findings indicate that dyslexics exhibit distinctive web navigation behaviour and preferences. We believe that the outcomes of this study add to our understanding of the particular needs of this web user population and have implications for the design of effective navigation structures
Exploring cognitive issues in visual information retrieval
A study was conducted that compared user performance across a range of search tasks supported by both a textual and a visual information retrieval interface (VIRI). Test scores representing seven distinct cognitive abilities were examined in relation to user performance. Results indicate that, when using VIRIs, visual-perceptual abilities account for significant amounts of within-subjects variance, particularly when the relevance criteria were highly specific. Visualisation ability also seemed to be a critical factor when users were
required to change topical perspective within the visualisation. Suggestions are made for navigational cues that may help to reduce the effects of these individual differences
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