195,732 research outputs found
Exploring the concept of the (future) mobile office
This video shows a concept of a future mobile office in a semi-automated vehicle that uses augmented reality. People perform non-driving tasks in current, non-automated vehicles even though that is unsafe. Moreover, even for passengers there is limited space, it is not social, and there can be motion sickness. In future cars, technology such as augmented reality might alleviate some of these issues. Our concept shows how augmented reality can project a remote conversant onto the dashboard. Thereby, the driver can keep an occasional eye on the road while the automated vehicle drives, and might experience less motion sickness. Potentially, this concept might even be used for group calls or for group activities such as karaoke, thereby creating a social setting. We also demonstrate how integration with an intelligent assistant (through speech and gesture analysis) might save the driver from having to grab a calendar to write things down, again allowing them to focus on the road
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The genesis and development of mobile learning in Europe
In the past two decades, European researchers have conducted many significant mobile learning projects. The chapter explores how these projects have arisen and what each one has contributed, so as to show the driving forces and outcomes of European innovation in mobile learning. The authors identify context as a central construct in European researchersâ conceptualizations of mobile learning and examine theories of learning for the mobile world, based on physical, technological, conceptual, social and temporal mobility. The authors also examine the impacts of mobile learning research on educational practices and the implications for policy. Finally, they suggest future challenges for researchers, developers and policy makers in shaping the future of mobile learning
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Using activity-oriented design methods (AODM) to investigatemobile learning
The past few years have witnessed significant interest and developments in researching mobile learning, with a lot of important contributions being made towards understanding and defining mobile learning. However, current research efforts are being redirected towards a new agenda to establish appropriate methods for investigating mobile learning, as this book testifies. This chapter contributes to this research effort by articulating how to adapt Activity-Oriented Design Methods (AODM â see Mwanza, 2002) for use in mobile learning research
Make it so! Jean-Luc Picard, Bart Simpson and the design of e-public services
In this paper, we report on a project applying participatory design methods to include people who have experience of social exclusion (in one form or another) in designing possible technologies for e-(local)-government services. The work was part of a project for the Office of the Deputy Prime Minister in the UK, and was concerned with âaccess
tokensâ that can provide personal identification for individuals accessing public services, based on technologies such as multi-functional smartcards, flash memory sticks, mobile phone SIMs or similar devices.
In particular we report on our experience using the âpastiche scenariosâ technique recently developed by Mark Blythe. Our findings indicate that the technique can be effective and engaging in helping people to create realistic scenarios of future technology use and highlight some possible pitfalls to consider when using this technique.</p
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Current state of e-services in Saudi Arabia: the case of intermediaries in facilitating government services in Madinah city
The government of Madinah has launched âKhdamatecâ electronic Offices (e-Offices) concept under their national electronic Government (e-Government) modernisation agenda to facilitate service delivery to citizens and seamless interaction to communicate their needs. By offering e-Offices around the government departments, Madinah government hopes to increase accessibility of e-Government services and make steps forward to electronic age, encourage Medina' citizens to participate and use e-Services and bridging digital divide. However, the empirical findings illustrate that the adoption and diffusion of the e-Office concept and e-Government in the wider context at a lethargic pace. This paper highlights some of the challenges faced by the Madinah city in implementing the e-Office concept and e-Government
Innovation in Mobile Learning: A European Perspective
In the evolving landscape of mobile learning, European researchers have conducted significant mobile learning projects, representing a distinct perspective on mobile learning research and development. Our paper aims to explore how these projects have arisen, showing the driving forces of European innovation in mobile learning. We propose context as a central construct in mobile learning and examine theories of learning for the mobile world, based on physical, technological, conceptual, social and temporal mobility. We also examine the impacts of mobile learning research on educational practices and the implications for policy. Throughout, we identify lessons learnt from European experiences to date
Innovation in services : the contribution of design theory
Research in economics clearly points out that our economy is increasingly dependent on services but, paradoxically, the literature on innovation remains oriented toward product. Therefore many firms lacks well-tested methods to develop new services and rely on informal and largely haphazard processes. The paper makes use the recent advances in design theory to propose an integrated model of New Service Development. It illustrates how the identification of six design parameters of a new service (target clientele, support product, contract, front et back-office processes, economic model) helps clarifying the working of NSD processes. Further the paper assigns four different uses of the model as a NSD management tool.Services;Télématique automobile;Théorie de la conception;Gestion de l'innovation
Exploring the information behaviour of users of Welsh Newspapers Online through web log analysis
Purpose â Webometric techniques have been applied to many websites and online resources,
especially since the launch of Google Analytics (GA). To date, though, there has been little
consideration of information behaviour in relation to digitised newspaper collections. The purpose of
this paper is to address a perceived gap in the literature by providing an account of user behaviour in
the newly launched Welsh Newspapers Online (WNO).
Design/methodology/approach â The author collected webometric data for WNO using GA and
web server content logs. These were analysed to identify patterns of engagement and user behaviour,
which were then considered in relation to existing information behaviour.
Findings â Use of WNO, while reminiscent of archival information seeking, can be understood as
centring on the web interface rather than the digitised material. In comparison to general web browsing,
users are much more deeply engaged with the resource. This engagement incorporates reading online,
but usersâ information seeking utilises website search and browsing functionality rather than filtering in
newspaper material. Information seeking in digitised newspapers resembles the model of the âuserâ more
closely than that of the âreaderâ, a value-laden distinction which needs further unpacking.
Research limitations/implications â While the behaviour discussed in this paper is likely to be
more widely representative, a larger longitudinal data set would increase the studyâs significance.
Additionally, the methodology of this paper can only tell us what users are doing, and further research
is needed to identify the drivers for this behaviour.
Originality/value â This study provides important insights into the underinvestigated area of
digitised newspaper collections, and shows the importance of webometric methods in analysing online
user behaviour
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