11,611 research outputs found

    Product Service System Innovation in the Smart City

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    Product service systems (PSS) may usefully form part of the mix of innovations necessary to move society toward more sustainable futures. However, despite such potential, PSS implementation is highly uneven and limited. Drawing on an alternate socio-technical perspective of innovation, this paper provides fresh insights, on among other things the role of context in PSS innovation, to address this issue. Case study research is presented focusing on a use orientated PSS in an urban environment: the Copenhagen city bike scheme. The paper shows that PSS innovation is a situated complex process, shaped by actors and knowledge from other locales. It argues that further research is needed to investigate how actors interests shape PSS innovation. It recommends that institutional spaces should be provided in governance landscapes associated with urban environments to enable legitimate PSS concepts to co-evolve in light of locally articulated sustainability principles and priorities

    Regenerative swiping: A hybrid vision for improved sustainability with "Free" energy harvesting

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    In a world facing climate change emergency, energy harvesting must be improved. Future interactive devices (with new materials) and a move of energy harvesting from devices to users can trigger this improvement. This paper presents a vision on how (many) future interactive devices should be powered. Beyond the benefits of a self-powered and ultra-low power interactive devices vision, a complementary one with self-powered users and “free” energy harvesting is essential. For example, harvesting user’s energy (e.g. heart rate pulsations) and/or enabling him/her to produce (e.g. kinetic/inertial energy harvesting) and store (e.g. wearables) energy for future interactions. Self-powered users can then perform interactions with devices (that require only power during interaction or extra power during interaction) powering them through direct contact interaction. This will allow the removal of built-in batteries on these devices and a global reduction of batteries. The proposed hybrid vision combines self-powered devices/users and “free” energy harvesting.info:eu-repo/semantics/acceptedVersio

    The data hungry home

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    It's said that the pleasure is in the giving, not the receiving. This belief is validated by how humans interact with their family, friends and society as well as their gardens, homes, and pets. Yet for ubiquitous devices, this dynamic is reversed with devices as the donors and owners as the recipients. This paper explores an alternative paradigm where these devices are elevated, becoming members of Data Hungry Homes, allowing us to build relationships with them using the principles that we apply to family, pets or houseplants. These devices are developed to fit into a new concept of the home, can symbiotically interact with us and possess needs and traits that yield unexpected positive or negative outcomes from interacting with them. Such relationships could enrich our lives through our endeavours to “feed” our Data Hungry Homes, possibly leading us to explore new avenues and interactions outside and inside the home

    mSpace meets EPrints: a Case Study in Creating Dynamic Digital Collections

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    In this case study we look at issues involved in (a) generating dynamic digital libraries that are on a particular topic but span heterogeneous collections at distinct sites, (b) supplementing the artefacts in that collection with additional information available either from databases at the artefact's home or from the Web at large, and (c) providing an interaction paradigm that will support effective exploration of this new resource. We describe how we used two available frameworks, mSpace and EPrints to support this kind of collection building. The result of the study is a set of recommendations to improve the connectivity of remote resources both to one another and to related Web resources, and that will also reduce problems like co-referencing in order to enable the creation of new collections on demand

    Maple Syrup Value Systems and Value Chains - Considering Aboriginal and Non-Aboriginal Perspectives

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    Harvested from both intensive sugar maple stands and diverse mixed forest ecosystems across Ontario, maple syrup is an important rural and Aboriginal non-timber forest product that contributes to social, economic and environmental sustainability. This paper presents our ongoing work to map Ontario’s maple syrup value system from two different perspectives, Aboriginal and non-Aboriginal. In the economic sense, analyses of value systems are useful for members to identify the opportunities and challenges they are facing to advance industry growth and innovation. In the social and environmental sense, these analyses provide a window into how different worldviews and belief systems can lead to more effective and sustainable maple production. A value system is the inter-connected network of firms and activities that comprise an industry from the supplier to the consumer that is focused on quality and efficiency rather than costs. In this project, we pushed the boundaries of the traditional business approach, to incorporate sustainable development thinking and re-imagine the mapping according to Aboriginal ways of knowing. We undertook thirty four interviews representing Aboriginal and rural industry members and other key informants. We compare and contrast the rural and Aboriginal models of the value systems and conclude by providing insights useful for community forestry operations

    Self-Powered Gesture Recognition with Ambient Light

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    We present a self-powered module for gesture recognition that utilizes small, low-cost photodiodes for both energy harvesting and gesture sensing. Operating in the photovoltaic mode, photodiodes harvest energy from ambient light. In the meantime, the instantaneously harvested power from individual photodiodes is monitored and exploited as a clue for sensing finger gestures in proximity. Harvested power from all photodiodes are aggregated to drive the whole gesture-recognition module including a micro-controller running the recognition algorithm. We design robust, lightweight algorithm to recognize finger gestures in the presence of ambient light fluctuations. We fabricate two prototypes to facilitate user’s interaction with smart glasses and smart watches. Results show 99.7%/98.3% overall precision/recall in recognizing five gestures on glasses and 99.2%/97.5% precision/recall in recognizing seven gestures on the watch. The system consumes 34.6 ”W/74.3 ”W for the glasses/watch and thus can be powered by the energy harvested from ambient light. We also test system’s robustness under various light intensities, light directions, and ambient light fluctuations. The system maintains high recognition accuracy (\u3e 96%) in all tested settings

    Fourteenth Biennial Status Report: MĂ€rz 2017 - February 2019

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    Design and Prototyping of a 3DOF Worm-drive Robot Arm

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    PEARLDOI for this publication Labels There are no labels on this output. Add labels Many designs for robot arms exist. Here we present an affordable revolute arm, capable of executing simple pick-and-place tasks. The arm employs a double parallelogram structure, which ensures its endpoint angle in the plane of the upper arm remains fixed without the need for additional actuation. Its limbs are fabricated from circular tubes made from bonded carbon fiber, to ensure low moving mass while maintaining high rigidity. All custom structural elements of the arm are produced via 3D printing. We employ worm-drive DC motor actuation to ensure that stationary configurations are maintained without the necessity of continuous motor power. Our discussion encompasses an analysis of the arm’s kinematics. A simulation of the arm’s operation was carried out in MATLAB, revealing key operational metrics. In conclusion, we achieved extrinsic endpoint position tracking by implementing its inverse kinematics and PID control using a microcontroller. We also demonstrate the arm’s functionality through simple movement tracking and object manipulation tasks
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