19,796 research outputs found
Incorporating Clicks, Attention and Satisfaction into a Search Engine Result Page Evaluation Model
Modern search engine result pages often provide immediate value to users and
organize information in such a way that it is easy to navigate. The core
ranking function contributes to this and so do result snippets, smart
organization of result blocks and extensive use of one-box answers or side
panels. While they are useful to the user and help search engines to stand out,
such features present two big challenges for evaluation. First, the presence of
such elements on a search engine result page (SERP) may lead to the absence of
clicks, which is, however, not related to dissatisfaction, so-called "good
abandonments." Second, the non-linear layout and visual difference of SERP
items may lead to non-trivial patterns of user attention, which is not captured
by existing evaluation metrics.
In this paper we propose a model of user behavior on a SERP that jointly
captures click behavior, user attention and satisfaction, the CAS model, and
demonstrate that it gives more accurate predictions of user actions and
self-reported satisfaction than existing models based on clicks alone. We use
the CAS model to build a novel evaluation metric that can be applied to
non-linear SERP layouts and that can account for the utility that users obtain
directly on a SERP. We demonstrate that this metric shows better agreement with
user-reported satisfaction than conventional evaluation metrics.Comment: CIKM2016, Proceedings of the 25th ACM International Conference on
Information and Knowledge Management. 201
Balancing Speed and Quality in Online Learning to Rank for Information Retrieval
In Online Learning to Rank (OLTR) the aim is to find an optimal ranking model
by interacting with users. When learning from user behavior, systems must
interact with users while simultaneously learning from those interactions.
Unlike other Learning to Rank (LTR) settings, existing research in this field
has been limited to linear models. This is due to the speed-quality tradeoff
that arises when selecting models: complex models are more expressive and can
find the best rankings but need more user interactions to do so, a requirement
that risks frustrating users during training. Conversely, simpler models can be
optimized on fewer interactions and thus provide a better user experience, but
they will converge towards suboptimal rankings. This tradeoff creates a
deadlock, since novel models will not be able to improve either the user
experience or the final convergence point, without sacrificing the other. Our
contribution is twofold. First, we introduce a fast OLTR model called Sim-MGD
that addresses the speed aspect of the speed-quality tradeoff. Sim-MGD ranks
documents based on similarities with reference documents. It converges rapidly
and, hence, gives a better user experience but it does not converge towards the
optimal rankings. Second, we contribute Cascading Multileave Gradient Descent
(C-MGD) for OLTR that directly addresses the speed-quality tradeoff by using a
cascade that enables combinations of the best of two worlds: fast learning and
high quality final convergence. C-MGD can provide the better user experience of
Sim-MGD while maintaining the same convergence as the state-of-the-art MGD
model. This opens the door for future work to design new models for OLTR
without having to deal with the speed-quality tradeoff.Comment: CIKM 2017, Proceedings of the 2017 ACM on Conference on Information
and Knowledge Managemen
Space for Two to Think: Large, High-Resolution Displays for Co-located Collaborative Sensemaking
Large, high-resolution displays carry the potential to enhance single display groupware collaborative sensemaking for intelligence analysis tasks by providing space for common ground to develop, but it is up to the visual analytics tools to utilize this space effectively. In an exploratory study, we compared two tools (Jigsaw and a document viewer), which were adapted to support multiple input devices, to observe how the large display space was used in establishing and maintaining common ground during an intelligence analysis scenario using 50 textual documents. We discuss the spatial strategies employed by the pairs of participants, which were largely dependent on tool type (data-centric or function-centric), as well as how different visual analytics tools used collaboratively on large, high-resolution displays impact common ground in both process and solution. Using these findings, we suggest design considerations to enable future co-located collaborative sensemaking tools to take advantage of the benefits of collaborating on large, high-resolution displays
User centred evaluation of a recommendation based image browsing system
In this paper, we introduce a novel approach to recommend images by mining user interactions based on implicit feedback of user browsing. The underlying hypothesis is that the interaction implicitly indicates the interests of the users for meeting practical image retrieval tasks. The algorithm mines interaction data and also low-level content of the clicked images to choose diverse images by clustering heterogeneous features. A user-centred, task-oriented, comparative evaluation was undertaken to verify the validity of our approach where two versions of systems { one set up to enable diverse image recommendation { the other allowing browsing only { were compared. Use was made of the two systems by users in simulated work task situations and quantitative and qualitative data collected as indicators of recommendation results and the levels of user's satisfaction. The responses from the users indicate that they nd the more diverse recommendation highly useful
Theory-based user modeling for personalized interactive information retrieval
In an effort to improve users’ search experiences during their information seeking process, providing a personalized information retrieval system is proposed to be one of the effective approaches. To personalize the search systems requires a good understanding of the users. User modeling has been approved to be a good method for learning and representing users. Therefore many user modeling studies have been carried out and some user models have been developed. The majority of the user modeling studies applies inductive approach, and only small number of studies employs deductive approach. In this paper, an EISE (Extended Information goal, Search strategy and Evaluation threshold) user model is proposed, which uses the deductive approach based on psychology theories and an existing user model. Ten users’ interactive search log obtained from the real search engine is applied to validate the proposed user model. The preliminary validation results show that the EISE model can be applied to identify different types of users. The search preferences of the different user types can be applied to inform interactive search system design and development
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