118 research outputs found

    Percolation on uniform infinite planar maps

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    We construct the uniform infinite planar map (UIPM), obtained as the n \to \infty local limit of planar maps with n edges, chosen uniformly at random. We then describe how the UIPM can be sampled using a "peeling" process, in a similar way as for uniform triangulations. This process allows us to prove that for bond and site percolation on the UIPM, the percolation thresholds are p_c^bond=1/2 and p_c^site=2/3 respectively. This method also works for other classes of random infinite planar maps, and we show in particular that for bond percolation on the uniform infinite planar quadrangulation, the percolation threshold is p_c^bond=1/3.Comment: 26 pages, 9 figure

    Finding Hexahedrizations for Small Quadrangulations of the Sphere

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    This paper tackles the challenging problem of constrained hexahedral meshing. An algorithm is introduced to build combinatorial hexahedral meshes whose boundary facets exactly match a given quadrangulation of the topological sphere. This algorithm is the first practical solution to the problem. It is able to compute small hexahedral meshes of quadrangulations for which the previously known best solutions could only be built by hand or contained thousands of hexahedra. These challenging quadrangulations include the boundaries of transition templates that are critical for the success of general hexahedral meshing algorithms. The algorithm proposed in this paper is dedicated to building combinatorial hexahedral meshes of small quadrangulations and ignores the geometrical problem. The key idea of the method is to exploit the equivalence between quad flips in the boundary and the insertion of hexahedra glued to this boundary. The tree of all sequences of flipping operations is explored, searching for a path that transforms the input quadrangulation Q into a new quadrangulation for which a hexahedral mesh is known. When a small hexahedral mesh exists, a sequence transforming Q into the boundary of a cube is found; otherwise, a set of pre-computed hexahedral meshes is used. A novel approach to deal with the large number of problem symmetries is proposed. Combined with an efficient backtracking search, it allows small shellable hexahedral meshes to be found for all even quadrangulations with up to 20 quadrangles. All 54,943 such quadrangulations were meshed using no more than 72 hexahedra. This algorithm is also used to find a construction to fill arbitrary domains, thereby proving that any ball-shaped domain bounded by n quadrangles can be meshed with no more than 78 n hexahedra. This very significantly lowers the previous upper bound of 5396 n.Comment: Accepted for SIGGRAPH 201

    Large Unicellular maps in high genus

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    We study the geometry of a random unicellular map which is uniformly distributed on the set of all unicellular maps whose genus size is proportional to the number of edges of the map. We prove that the distance between two uniformly selected vertices of such a map is of order logn\log n and the diameter is also of order logn\log n with high probability. We further prove that the map is locally planar with high probability. The main ingredient of the proofs is an exploration procedure which uses a bijection due to Chapuy, Feray and Fusy.Comment: 43 pages, 6 figures, revised file taking into account referee's comment

    Scaling limits for the uniform infinite quadrangulation

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    The uniform infinite planar quadrangulation is an infinite random graph embedded in the plane, which is the local limit of uniformly distributed finite quadrangulations with a fixed number of faces. We study asymptotic properties of this random graph. In particular, we investigate scaling limits of the profile of distances from the distinguished point called the root, and we get asymptotics for the volume of large balls. As a key technical tool, we first describe the scaling limit of the contour functions of the uniform infinite well-labeled tree, in terms of a pair of eternal conditioned Brownian snakes. Scaling limits for the uniform infinite quadrangulation can then be derived thanks to an extended version of Schaeffer's bijection between well-labeled trees and rooted quadrangulations.Comment: 36 page

    A view from infinity of the uniform infinite planar quadrangulation

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    We introduce a new construction of the Uniform Infinite Planar Quadrangulation (UIPQ). Our approach is based on an extension of the Cori-Vauquelin-Schaeffer mapping in the context of infinite trees, in the spirit of previous work. However, we release the positivity constraint on the labels of trees which was imposed in these references, so that our construction is technically much simpler. This approach allows us to prove the conjectures of Krikun pertaining to the "geometry at infinity" of the UIPQ, and to derive new results about the UIPQ, among which a fine study of infinite geodesics.Comment: 39 pages, 11 figure

    The F model on dynamical quadrangulations

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    The dynamically triangulated random surface (DTRS) approach to Euclidean quantum gravity in two dimensions is considered for the case of the elemental building blocks being quadrangles instead of the usually used triangles. The well-known algorithmic tools for treating dynamical triangulations in a Monte Carlo simulation are adapted to the problem of these dynamical quadrangulations. The thus defined ensemble of 4-valent graphs is appropriate for coupling to it the 6- and 8-vertex models of statistical mechanics. Using a series of extensive Monte Carlo simulations and accompanying finite-size scaling analyses, we investigate the critical behaviour of the 6-vertex F model coupled to the ensemble of dynamical quadrangulations and determine the matter related as well as the graph related critical exponents of the model.Comment: LaTeX, 43 pages, 10 figures, 7 tables; substantially shortened and revised version as published, for more details refer to V1, to be found at http://arxiv.org/abs/hep-lat/0409028v
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