26 research outputs found

    Dynamically reconfigurable bio-inspired hardware

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    During the last several years, reconfigurable computing devices have experienced an impressive development in their resource availability, speed, and configurability. Currently, commercial FPGAs offer the possibility of self-reconfiguring by partially modifying their configuration bitstream, providing high architectural flexibility, while guaranteeing high performance. These configurability features have received special interest from computer architects: one can find several reconfigurable coprocessor architectures for cryptographic algorithms, image processing, automotive applications, and different general purpose functions. On the other hand we have bio-inspired hardware, a large research field taking inspiration from living beings in order to design hardware systems, which includes diverse topics: evolvable hardware, neural hardware, cellular automata, and fuzzy hardware, among others. Living beings are well known for their high adaptability to environmental changes, featuring very flexible adaptations at several levels. Bio-inspired hardware systems require such flexibility to be provided by the hardware platform on which the system is implemented. In general, bio-inspired hardware has been implemented on both custom and commercial hardware platforms. These custom platforms are specifically designed for supporting bio-inspired hardware systems, typically featuring special cellular architectures and enhanced reconfigurability capabilities; an example is their partial and dynamic reconfigurability. These aspects are very well appreciated for providing the performance and the high architectural flexibility required by bio-inspired systems. However, the availability and the very high costs of such custom devices make them only accessible to a very few research groups. Even though some commercial FPGAs provide enhanced reconfigurability features such as partial and dynamic reconfiguration, their utilization is still in its early stages and they are not well supported by FPGA vendors, thus making their use difficult to include in existing bio-inspired systems. In this thesis, I present a set of architectures, techniques, and methodologies for benefiting from the configurability advantages of current commercial FPGAs in the design of bio-inspired hardware systems. Among the presented architectures there are neural networks, spiking neuron models, fuzzy systems, cellular automata and random boolean networks. For these architectures, I propose several adaptation techniques for parametric and topological adaptation, such as hebbian learning, evolutionary and co-evolutionary algorithms, and particle swarm optimization. Finally, as case study I consider the implementation of bio-inspired hardware systems in two platforms: YaMoR (Yet another Modular Robot) and ROPES (Reconfigurable Object for Pervasive Systems); the development of both platforms having been co-supervised in the framework of this thesis

    Locomotion capabilities of a modular robot with eight pitch-yaw-connecting modules

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    This is an electronic version of the paper presented at the International Conference on Climbing and Walking Robots, held in 2006 on BrusselsIn this paper, a general classification of the modular robots is proposed, based on their topology and the type of connection between the modules. The loco- motion capabilities of the sub-group of pitch-yaw con- necting robots are analyzed. Five different gaits have been implemented and tested on a real robot composed of eight modules. One of them, rotating, has not been previously achieved. All gaits are implemented using a simple and elegant central pattern generator (CPG) ap- proach that simplify the algorithms of the controlling system

    Acquiring moving skills in robots with evolvable morphologies: Recent results and outlook

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    © 2017 ACM. We construct and investigate a strongly embodied evolutionary system, where not only the controllers but also the morphologies undergo evolution in an on-line fashion. In these studies, we have been using various types of robot morphologies and controller architectures in combination with several learning algorithms, e.g. evolutionary algorithms, reinforcement learning, simulated annealing, and HyperNEAT. This hands-on experience provides insights and helps us elaborate on interesting research directions for future development

    Autonomous Task-Based Evolutionary Design of Modular Robots

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    In an attempt to solve the problem of finding a set of multiple unique modular robotic designs that can be constructed using a given repertoire of modules to perform a specific task, a novel synthesis framework is introduced based on design optimization concepts and evolutionary algorithms to search for the optimal design. Designing modular robotic systems faces two main challenges: the lack of basic rules of thumb and design bias introduced by human designers. The space of possible designs cannot be easily grasped by human designers especially for new tasks or tasks that are not fully understood by designers. Therefore, evolutionary computation is employed to design modular robots autonomously. Evolutionary algorithms can efficiently handle problems with discrete search spaces and solutions of variable sizes as these algorithms offer feasible robustness to local minima in the search space; and they can be parallelized easily to reducing system runtime. Moreover, they do not have to make assumptions about the solution form. This dissertation proposes a novel autonomous system for task-based modular robotic design based on evolutionary algorithms to search for the optimal design. The introduced system offers a flexible synthesis algorithm that can accommodate to different task-based design needs and can be applied to different modular shapes to produce homogenous modular robots. The proposed system uses a new representation for modular robotic assembly configuration based on graph theory and Assembly Incidence Matrix (AIM), in order to enable efficient and extendible task-based design of modular robots that can take input modules of different geometries and Degrees Of Freedom (DOFs). Robotic simulation is a powerful tool for saving time and money when designing robots as it provides an accurate method of assessing robotic adequacy to accomplish a specific task. Furthermore, it is difficult to predict robotic performance without simulation. Thus, simulation is used in this research to evaluate the robotic designs by measuring the fitness of the evolved robots, while incorporating the environmental features and robotic hardware constraints. Results are illustrated for a number of benchmark problems. The results presented a significant advance in robotic design automation state of the art

    Algorithms for Modular Self-reconfigurable Robots: Decision Making, Planning, and Learning

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    Modular self-reconfigurable robots (MSRs) are composed of multiple robotic modules which can change their connections with each other to take different shapes, commonly known as configurations. Forming different configurations helps the MSR to accomplish different types of tasks in different environments. In this dissertation, we study three different problems in MSRs: partitioning of modules, configuration formation planning and locomotion learning, and we propose algorithmic solutions to solve these problems. Partitioning of modules is a decision-making problem for MSRs where each module decides which partition or team of modules it should be in. To find the best set of partitions is a NP-complete problem. We propose game theory based both centralized and distributed solutions to solve this problem. Once the modules know which set of modules they should team-up with, they self-aggregate to form a specific shaped configuration, known as the configuration formation planning problem. Modules can be either singletons or connected in smaller configurations from which they need to form the target configuration. The configuration formation problem is difficult as multiple modules may select the same location in the target configuration to move to which might result in occlusion and consequently failure of the configuration formation process. On the other hand, if the modules are already in connected configurations in the beginning, then it would be beneficial to preserve those initial configurations for placing them into the target configuration as disconnections and re-connections are costly operations. We propose solutions based on an auction-like algorithm and (sub) graph-isomorphism technique to solve the configuration formation problem. Once the configuration is built, the MSR needs to move towards its goal location as a whole configuration for completing its task. If the configuration’s shape and size is not known a priori, then planning its locomotion is a difficult task as it needs to learn the locomotion pattern in dynamic time – the problem is known as adaptive locomotion learning. We have proposed reinforcement learning based fault-tolerant solutions for locomotion learning by MSRs

    Graph signature for self-reconfiguration planning

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    This project incorporates modular robots as building blocks for furniture that moves and self-reconfigures. The reconfiguration is done using dynamic connection / disconnection of modules and rotations of the degrees of freedom. This paper introduces a new approach to self-reconfiguration planning for modular robots based on the graph signature and the graph edit-distance. The method has been tested in simulation on two type of modules: YaMoR and M-TRAN. The simulation results shows interesting features of the approach, namely rapidly finding a near-optimal solutio
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