10,313 research outputs found
Dynamic texture recognition using time-causal and time-recursive spatio-temporal receptive fields
This work presents a first evaluation of using spatio-temporal receptive
fields from a recently proposed time-causal spatio-temporal scale-space
framework as primitives for video analysis. We propose a new family of video
descriptors based on regional statistics of spatio-temporal receptive field
responses and evaluate this approach on the problem of dynamic texture
recognition. Our approach generalises a previously used method, based on joint
histograms of receptive field responses, from the spatial to the
spatio-temporal domain and from object recognition to dynamic texture
recognition. The time-recursive formulation enables computationally efficient
time-causal recognition. The experimental evaluation demonstrates competitive
performance compared to state-of-the-art. Especially, it is shown that binary
versions of our dynamic texture descriptors achieve improved performance
compared to a large range of similar methods using different primitives either
handcrafted or learned from data. Further, our qualitative and quantitative
investigation into parameter choices and the use of different sets of receptive
fields highlights the robustness and flexibility of our approach. Together,
these results support the descriptive power of this family of time-causal
spatio-temporal receptive fields, validate our approach for dynamic texture
recognition and point towards the possibility of designing a range of video
analysis methods based on these new time-causal spatio-temporal primitives.Comment: 29 pages, 16 figure
Exploring Human Vision Driven Features for Pedestrian Detection
Motivated by the center-surround mechanism in the human visual attention
system, we propose to use average contrast maps for the challenge of pedestrian
detection in street scenes due to the observation that pedestrians indeed
exhibit discriminative contrast texture. Our main contributions are first to
design a local, statistical multi-channel descriptorin order to incorporate
both color and gradient information. Second, we introduce a multi-direction and
multi-scale contrast scheme based on grid-cells in order to integrate
expressive local variations. Contributing to the issue of selecting most
discriminative features for assessing and classification, we perform extensive
comparisons w.r.t. statistical descriptors, contrast measurements, and scale
structures. This way, we obtain reasonable results under various
configurations. Empirical findings from applying our optimized detector on the
INRIA and Caltech pedestrian datasets show that our features yield
state-of-the-art performance in pedestrian detection.Comment: Accepted for publication in IEEE Transactions on Circuits and Systems
for Video Technology (TCSVT
Adversarially Tuned Scene Generation
Generalization performance of trained computer vision systems that use
computer graphics (CG) generated data is not yet effective due to the concept
of 'domain-shift' between virtual and real data. Although simulated data
augmented with a few real world samples has been shown to mitigate domain shift
and improve transferability of trained models, guiding or bootstrapping the
virtual data generation with the distributions learnt from target real world
domain is desired, especially in the fields where annotating even few real
images is laborious (such as semantic labeling, and intrinsic images etc.). In
order to address this problem in an unsupervised manner, our work combines
recent advances in CG (which aims to generate stochastic scene layouts coupled
with large collections of 3D object models) and generative adversarial training
(which aims train generative models by measuring discrepancy between generated
and real data in terms of their separability in the space of a deep
discriminatively-trained classifier). Our method uses iterative estimation of
the posterior density of prior distributions for a generative graphical model.
This is done within a rejection sampling framework. Initially, we assume
uniform distributions as priors on the parameters of a scene described by a
generative graphical model. As iterations proceed the prior distributions get
updated to distributions that are closer to the (unknown) distributions of
target data. We demonstrate the utility of adversarially tuned scene generation
on two real-world benchmark datasets (CityScapes and CamVid) for traffic scene
semantic labeling with a deep convolutional net (DeepLab). We realized
performance improvements by 2.28 and 3.14 points (using the IoU metric) between
the DeepLab models trained on simulated sets prepared from the scene generation
models before and after tuning to CityScapes and CamVid respectively.Comment: 9 pages, accepted at CVPR 201
Exploring the structure of a real-time, arbitrary neural artistic stylization network
In this paper, we present a method which combines the flexibility of the
neural algorithm of artistic style with the speed of fast style transfer
networks to allow real-time stylization using any content/style image pair. We
build upon recent work leveraging conditional instance normalization for
multi-style transfer networks by learning to predict the conditional instance
normalization parameters directly from a style image. The model is successfully
trained on a corpus of roughly 80,000 paintings and is able to generalize to
paintings previously unobserved. We demonstrate that the learned embedding
space is smooth and contains a rich structure and organizes semantic
information associated with paintings in an entirely unsupervised manner.Comment: Accepted as an oral presentation at British Machine Vision Conference
(BMVC) 201
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