241 research outputs found

    Language use between preschoolers, their families, and a social robot while sharing virtual toys

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2012.Cataloged from PDF version of thesis.Includes bibliographical references (p. 66-68).This thesis proposes an approach to language learning for preschool aged children using social robots as conversation partners within a shared play context for children and their families. It addresses an underserved age for language learning, where early learning can greatly impact later educational success, but that cannot benefit from text-based interventions. With the goal of establishing a shared physical context between multiple participants without absorbing all of the children's focus onto digital content, a hybrid physical and digital interface was iteratively designed and play-tested. This interface took the form of a "café table" on which the child and robot could share food. A robot was programmed to introduce itself and name foods in French, eat some foods and express dislike towards others, respond with distress to a new object, show its focus of attention through gaze, and in one experimental condition, express feedback about its comprehension when spoken to in French or English. The study found that some children as young as 3 years old would treat a social robot as an agent capable of understanding them and of perceiving a shared physical context, and would spontaneously modify their use of language and gesture in order to communicate with it - particularly when the robot communicated confusion. The study also found that parents tended to frame their scaffolding of the children's behavior with the robot in a social context, and without prompting aligned their guidance and reinforcement with language learning goals. After one exposure to the robot and new French vocabulary, children did not retain the robot's utterances, but engaged in communicative and social behaviors and language mimicry throughout the interaction. The system appeared to support multi-user social participation, including both caretakers and siblings of the participants.by Natalie Anne Freed.S.M

    Advances in Human-Robot Interaction

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    Rapid advances in the field of robotics have made it possible to use robots not just in industrial automation but also in entertainment, rehabilitation, and home service. Since robots will likely affect many aspects of human existence, fundamental questions of human-robot interaction must be formulated and, if at all possible, resolved. Some of these questions are addressed in this collection of papers by leading HRI researchers

    Cooperative social robots: accompanying, guiding and interacting with people

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    The development of social robots capable of interacting with humans is one of the principal challenges in the field of robotics. More and more, robots are appearing in dynamic environments, like pedestrian walkways, universities, and hospitals; for this reason, their interaction with people must be conducted in a natural, gradual, and cordial manner, given that their function could be aid, or assist people. Therefore, navigation and interaction among humans in these environments are key skills that future generations of robots will require to have. Additionally, robots must also be able to cooperate with each other, if necessary. This dissertation examines these various challenges and describes the development of a set of techniques that allow robots to interact naturally with people in their environments, as they guide or accompany humans in urban zones. In this sense, the robots' movements are inspired by the persons' actions and gestures, determination of appropriate personal space, and the rules of common social convention. The first issue this thesis tackles is the development of an innovative robot-companion approach based on the newly founded Extended Social-Forces Model. We evaluate how people navigate and we formulate a set of virtual social forces to describe robot's behavior in terms of motion. Moreover, we introduce a robot companion analytical metric to effectively evaluate the system. This assessment is based on the notion of "proxemics" and ensures that the robot's navigation is socially acceptable by the person being accompanied, as well as to other pedestrians in the vicinity. Through a user study, we show that people interpret the robot's behavior according to human social norms. In addition, a new framework for guiding people in urban areas with a set of cooperative mobile robots is presented. The proposed approach offers several significant advantages, as compared with those outlined in prior studies. Firstly, it allows a group of people to be guided within both open and closed areas; secondly, it uses several cooperative robots; and thirdly, it includes features that enable the robots to keep people from leaving the crowd group, by approaching them in a friendly and safe manner. At the core of our approach, we propose a "Discrete Time Motion" model, which works to represent human and robot motions, to predict people's movements, so as to plan a route and provide the robots with concrete motion instructions. After, this thesis goes one step forward by developing the "Prediction and Anticipation Model". This model enables us to determine the optimal distribution of robots for preventing people from straying from the formation in specific areas of the map, and thus to facilitate the task of the robots. Furthermore, we locally optimize the work performed by robots and people alike, and thereby yielding a more human-friendly motion. Finally, an autonomous mobile robot capable of interacting to acquire human-assisted learning is introduced. First, we present different robot behaviors to approach a person and successfully engage with him/her. On the basis of this insight, we furnish our robot with a simple visual module for detecting human faces in real-time. We observe that people ascribe different personalities to the robot depending on its different behaviors. Once contact is initiated, people are given the opportunity to assist the robot to improve its visual skills. After this assisted learning stage, the robot is able to detect people by using the enhanced visual methods. Both contributions are extensively and rigorously tested in real environments. As a whole, this thesis demonstrates the need for robots that are able to operate acceptably around people; to behave in accordance with social norms while accompanying and guiding them. Furthermore, this work shows that cooperation amongst a group of robots optimizes the performance of the robots and people as well.El desenvolupament de robots socials capaços d'interactuar amb els éssers humans és un dels principals reptes en el camp de la robòtica. Actualment, els robots comencen a aparèixer en entorns dinàmics, com zones de vianants, universitats o hospitals; per aquest motiu, aquesta interacció ha de realitzar-se de manera natural, progressiva i cordial, ja que la seva utilització pot ser col.laboració, assistència o ajuda a les persones. Per tant, la navegació i la interacció amb els humans, en aquests entorns, són habilitats importants que les futures generacions de robots han de posseir, a més a més, els robots han de ser aptes de cooperar entre ells si fos requerit. El present treball estudia aquests reptes plantejats. S’han desenvolupat un conjunt de tècniques que permeten als robots interectuar de manera natural amb les persones i el seu entorn, mentre que guien o acompanyen als humans en zones urbanes. En aquest sentit, el moviment dels robots s’inspira en la manera com es mouen els humans en les convenvions socials, així com l’espai personal.El primer punt que aquesta tesi comprèn és el desenvolupament d’un nou mètode per a "robots-acompanyants" basat en el nou model estès de forces socials. S’ha evaluat com es mouen les persones i s’han formulat un conjunt de forces socials virtuals que descriuren el comportament del robot en termes de moviments. Aquesta evaluació es basa en el concepte de “proxemics” i assegura que la navegació del robot està socialment acceptada per la persona que està sent acompanyada i per la gent que es troba a l’entorn. Per mitjà d’un estudi social, mostrem que els humans interpreten el comportament del robot d’acord amb les normes socials. Així mateix, un nou sistema per a guiar a persones en zones urbanes amb un conjunt de robots mòbils que cooperen és presentat. El model proposat ofereix diferents avantatges comparat amb treballs anteriors. Primer, es permet a un grup de persones ser guiades en entorns oberts o amb alta densitat d’obstacles; segon, s’utilitzen diferents robots que cooperen; tercer, els robots són capaços de reincorporar a la formació les persones que s’han allunyat del grup anteriorment de manera segura. La base del nostre enfocament es basa en el nou model anomenat “Discrete Time Motion”, el qual representa els movimients dels humans i els robots, prediu el comportament de les persones, i planeja i proporciona una ruta als robots.Posteriorment, aquesta tesi va un pas més enllà amb el desenvolupament del model “Prediction and Anticipation Model”. Aquest model ens permet determinar la distribució òptima de robots per a prevenir que les persones s’allunyin del grup en zones especíıfiques del mapa, i per tant facilitar la tasca dels robots. A més, s’optimitza localment el treball realitzat pels robots i les persones, produint d’aquesta manera un moviment més amigable. Finalment, s’introdueix un robot autònom mòbil capaç d’interactuar amb les persones per realitzar un aprenentatge assistit. Incialment, es presenten diferents comportaments del robot per apropar-se a una persona i crear un víıncle amb ell/ella. Basant-nos en aquesta idea, un mòdul visual per a la detecció de cares humanes en temps real va ser proporcionat al robot. Hem observat que les persones atribueixen diferents personalitats al robot en funció dels seus diferents comportaments. Una vegada que el contacte va ser iniciat es va donar l’oportunitat als voluntaris d’ajudar al robot per a millorar les seves habilitats visuals. Després d’aquesta etapa d’aprenentatge assistit, el robot va ser capaç d’identificar a les persones mitjançant l'ús de mètodes visuals.En resum, aquesta tesi presenta i demostra la necessitat de robots que siguin capaços d’operar de forma acceptable amb la gent i que es comportin d’acord amb les normes socials mentres acompanyen o guien a persones. Per altra banda, aquest treball mostra que la coperació entre un grup de robots pot optimitzar el rendiment tant dels robots com dels humans

    Human-centred design methods : developing scenarios for robot assisted play informed by user panels and field trials

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    Original article can be found at: http://www.sciencedirect.com/ Copyright ElsevierThis article describes the user-centred development of play scenarios for robot assisted play, as part of the multidisciplinary IROMEC1 project that develops a novel robotic toy for children with special needs. The project investigates how robotic toys can become social mediators, encouraging children with special needs to discover a range of play styles, from solitary to collaborative play (with peers, carers/teachers, parents, etc.). This article explains the developmental process of constructing relevant play scenarios for children with different special needs. Results are presented from consultation with panel of experts (therapists, teachers, parents) who advised on the play needs for the various target user groups and who helped investigate how robotic toys could be used as a play tool to assist in the children’s development. Examples from experimental investigations are provided which have informed the development of scenarios throughout the design process. We conclude by pointing out the potential benefit of this work to a variety of research projects and applications involving human–robot interactions.Peer reviewe

    Innovations In The English Classroom : The Students’ Perceptions Toward Robot Media

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    This study sought to pinpoint key requirements for incorporating technology into education. A survey of junior high schools was used in the study which took a qualitative approach. A research sample of 35 students who were chosen purposively for the study were given the questionnaire as a data gathering tool with three components; the utility/feature of usage, the interest, and the pedagogical content of the Evoce robot. The data was analyzed by using the Guttman scale has a CS of at least 0.60 and a CR of at least 0.90, it was considered to meet the unidimental and cumulative features. The findings showed the mean of CR from three indicators was 0.908, which means the result of CR was valid while the mean score was CS was 0.798, which means that the coefficients of scalability were considered good. Based on the result findings students' opinions about the usage of the Evoce robot as technology in the learning process were inversely correlated with their usage of learning media was helping them in attaining new media of teaching was the Evoce robot. It recommended that robots might give an alternative interesting media in class, especially for teaching vocabulary

    Bringing Human Robot Interaction towards _Trust and Social Engineering

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    Robots started their journey in books and movies; nowadays, they are becoming an important part of our daily lives: from industrial robots, passing through entertainment robots, and reaching social robotics in fields like healthcare or education. An important aspect of social robotics is the human counterpart, therefore, there is an interaction between the humans and robots. Interactions among humans are often taken for granted as, since children, we learn how to interact with each other. In robotics, this interaction is still very immature, however, critical for a successful incorporation of robots in society. Human robot interaction (HRI) is the domain that works on improving these interactions. HRI encloses many aspects, and a significant one is trust. Trust is the assumption that somebody or something is good and reliable; and it is critical for a developed society. Therefore, in a society where robots can part, the trust they could generate will be essential for cohabitation. A downside of trust is overtrusting an entity; in other words, an insufficient alignment of the projected trust and the expectations of a morally correct behaviour. This effect could negatively influence and damage the interactions between agents. In the case of humans, it is usually exploited by scammers, conmen or social engineers - who take advantage of the people's overtrust in order to manipulate them into performing actions that may not be beneficial for the victims. This thesis tries to shed light on the development of trust towards robots, how this trust could become overtrust and be exploited by social engineering techniques. More precisely, the following experiments have been carried out: (i) Treasure Hunt, in which the robot followed a social engineering framework where it gathered personal information from the participants, improved the trust and rapport with them, and at the end, it exploited that trust manipulating participants into performing a risky action. (ii) Wicked Professor, in which a very human-like robot tried to enforce its authority to make participants obey socially inappropriate requests. Most of the participants realized that the requests were morally wrong, but eventually, they succumbed to the robot'sauthority while holding the robot as morally responsible. (iii) Detective iCub, in which it was evaluated whether the robot could be endowed with the ability to detect when the human partner was lying. Deception detection is an essential skill for social engineers and professionals in the domain of education, healthcare and security. The robot achieved 75% of accuracy in the lie detection. There were also found slight differences in the behaviour exhibited by the participants when interacting with a human or a robot interrogator. Lastly, this thesis approaches the topic of privacy - a fundamental human value. With the integration of robotics and technology in our society, privacy will be affected in ways we are not used. Robots have sensors able to record and gather all kind of data, and it is possible that this information is transmitted via internet without the knowledge of the user. This is an important aspect to consider since a violation in privacy can heavily impact the trust. Summarizing, this thesis shows that robots are able to establish and improve trust during an interaction, to take advantage of overtrust and to misuse it by applying different types of social engineering techniques, such as manipulation and authority. Moreover, robots can be enabled to pick up different human cues to detect deception, which can help both, social engineers and professionals in the human sector. Nevertheless, it is of the utmost importance to make roboticists, programmers, entrepreneurs, lawyers, psychologists, and other sectors involved, aware that social robots can be highly beneficial for humans, but they could also be exploited for malicious purposes

    Artificial Intelligence: Robots, Avatars, and the Demise of the Human Mediator

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    Published in cooperation with the American Bar Association Section of Dispute Resolutio

    Artificial Intelligence: Robots, Avatars, and the Demise of the Human Mediator

    Get PDF
    Published in cooperation with the American Bar Association Section of Dispute Resolutio

    Artificial Intelligence: Robots, Avatars and the Demise of the Human Mediator

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    As technology has advanced, many have wondered whether (or simply when) artificial intelligent devices will replace the humans who perform complex, interactive, interpersonal tasks such as dispute resolution. Has science now progressed to the point that artificial intelligence devices can replace human mediators, arbitrators, dispute resolvers and problem solvers? Can humanoid robots, attractive avatars and other relational agents create the requisite level of trust and elicit the truthful, perhaps intimate or painful, disclosures often necessary to resolve a dispute or solve a problem? This article will explore these questions. Regardless of whether the reader is convinced that the demise of the human mediator or arbitrator is imminent, one cannot deny that artificial intelligence now has the capability to assume many of the responsibilities currently being performed by alternative dispute resolution (ADR) practitioners. It is fascinating (and perhaps unsettling) to realize the complexity and seriousness of tasks currently delegated to avatars and robots. This article will review some of those delegations and suggest how the artificial intelligence developed to complete those assignments may be relevant to dispute resolution and problem solving. “Relational Agents,” which can have a physical presence such as a robot, be embodied in an avatar, or have no detectable form whatsoever and exist only as software, are able to create long term socio-economic relationships with users built on trust, rapport and therapeutic goals. Relational agents are interacting with humans in circumstances that have significant consequences in the physical world. These interactions provide insights as to how robots and avatars can participate productively in dispute resolution processes. Can human mediators and arbitrators be replaced by robots and avatars that not only physically resemble humans, but also act, think, and reason like humans? And to raise a particularly interesting question, can robots, avatars and other relational agents look, move, act, think, and reason even “better” than humans

    TofuDraw : choreographing robot behavior through Digital Painting

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    Thesis (S.M.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2010.Cataloged from PDF version of thesis.Includes bibliographical references (p. 97-99).In this document, TofuDraw is introduced as an expressive robotic character with interfaces that enable children to choreograph robotic behaviors through controlling both physical motion and form. Unique to the TofuDraw system is the presented "Digital Painting" interface, which enables children to choreograph the motion and form of an expressive robot through coloring a digitally projected surface using the affordances of painting. Additional interfaces are also presented, which enable children to control the robotic character in a realtime fashion using more traditional video game inspired control. Using these interfaces, the TofuDraw system intends to animate expressive robotic characters serving as transitional objects that allow children to explore a ́microworld where theater is the primary language. Evaluations of the TofuDraw system with children ages 3-8 suggest that children can incorporate the presented expressive robotic characters into their fantasy play patterns and control the expressive robot's behavior through numerous control interfaces designed to choreograph both form and motion.Ryan Mark Wistort.S.M
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