68,648 research outputs found

    Co-designing climate-smart farming systems with local stakeholders: A methodological framework for achieving large-scale change

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    The literature is increasing on how to prioritize climate-smart options with stakeholders but relatively few examples exist on how to co-design climate-smart farming systems with them, in particular with smallholder farmers. This article presents a methodological framework to co-design climate-smart farming systems with local stakeholders (farmers, scientists, NGOs) so that large-scale change can be achieved. This framework is based on the lessons learned during a research project conducted in Honduras and Colombia from 2015 to 2017. Seven phases are suggested to engage a process of co-conception of climate-smart farming systems that might enable implementation at scale: (1) “exploration of the initial situation,” which identifies local stakeholders potentially interested in being involved in the process, existing farming systems, and specific constraints to the implementation of climate-smart agriculture (CSA); (2) “co-definition of an innovation platform,” which defines the structure and the rules of functioning for a platform favoring the involvement of local stakeholders in the process; (3) “shared diagnosis,” which defines the main challenges to be solved by the innovation platform; (4) “identification and ex ante assessment of new farming systems,” which assess the potential performances of solutions prioritized by the members of the innovation platform under CSA pillars; (5) “experimentation,” which tests the prioritized solutions on-farm; (6) “assessment of the co-design process of climate-smart farming systems,” which validates the ability of the process to reach its initial objectives, particularly in terms of new farming systems but also in terms of capacity building; and (7) “definition of strategies for scaling up/out,” which addresses the scaling of the co-design process. For each phase, specific tools or methodologies are used: focus groups, social network analysis, theory of change, life-cycle assessment, and on-farm experiments. Each phase is illustrated with results obtained in Colombia or Honduras

    A Storm in an IoT Cup: The Emergence of Cyber-Physical Social Machines

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    The concept of social machines is increasingly being used to characterise various socio-cognitive spaces on the Web. Social machines are human collectives using networked digital technology which initiate real-world processes and activities including human communication, interactions and knowledge creation. As such, they continuously emerge and fade on the Web. The relationship between humans and machines is made more complex by the adoption of Internet of Things (IoT) sensors and devices. The scale, automation, continuous sensing, and actuation capabilities of these devices add an extra dimension to the relationship between humans and machines making it difficult to understand their evolution at either the systemic or the conceptual level. This article describes these new socio-technical systems, which we term Cyber-Physical Social Machines, through different exemplars, and considers the associated challenges of security and privacy.Comment: 14 pages, 4 figure

    The Critical Role of Public Charging Infrastructure

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    Editors: Peter Fox-Penner, PhD, Z. Justin Ren, PhD, David O. JermainA decade after the launch of the contemporary global electric vehicle (EV) market, most cities face a major challenge preparing for rising EV demand. Some cities, and the leaders who shape them, are meeting and even leading demand for EV infrastructure. This book aggregates deep, groundbreaking research in the areas of urban EV deployment for city managers, private developers, urban planners, and utilities who want to understand and lead change

    Chasing the Chatbots: Directions for Interaction and Design Research

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    Big tech-players have been successful in pushing the chatbots forward. Investments in the technology are growing fast, as well as the number of users and applications available. Instead of driving investments towards a successful diffusion of the technology, user-centred studies are currently chasing the popularity of chatbots. A literature analysis evidences how recent this research topic is, and the predominance of technical challenges rather than understanding users’ perceptions, expectations and contexts of use. Looking for answers to interaction and design questions raised in 2007, when the presence of clever computers in everyday life had been predicted for the year 2020, this paper presents a panorama of the recent literature, revealing gaps and pointing directions for further user-centred research

    Agricultural information dissemination using ICTs: a review and analysis of information dissemination models in China

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    Open Access funded by China Agricultural UniversityOver the last three decades, China’s agriculture sector has been transformed from the traditional to modern practice through the effective deployment of Information and Communication Technologies (ICTs). Information processing and dissemination have played a critical role in this transformation process. Many studies in relation to agriculture information services have been conducted in China, but few of them have attempted to provide a comprehensive review and analysis of different information dissemination models and their applications. This paper aims to review and identify the ICT based information dissemination models in China and to share the knowledge and experience in applying emerging ICTs in disseminating agriculture information to farmers and farm communities to improve productivity and economic, social and environmental sustainability. The paper reviews and analyzes the development stages of China’s agricultural information dissemination systems and different mechanisms for agricultural information service development and operations. Seven ICT-based information dissemination models are identified and discussed. Success cases are presented. The findings provide a useful direction for researchers and practitioners in developing future ICT based information dissemination systems. It is hoped that this paper will also help other developing countries to learn from China’s experience and best practice in their endeavor of applying emerging ICTs in agriculture information dissemination and knowledge transfer

    Horizon Report 2009

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    El informe anual Horizon investiga, identifica y clasifica las tecnologías emergentes que los expertos que lo elaboran prevén tendrán un impacto en la enseñanza aprendizaje, la investigación y la producción creativa en el contexto educativo de la enseñanza superior. También estudia las tendencias clave que permiten prever el uso que se hará de las mismas y los retos que ellos suponen para las aulas. Cada edición identifica seis tecnologías o prácticas. Dos cuyo uso se prevé emergerá en un futuro inmediato (un año o menos) dos que emergerán a medio plazo (en dos o tres años) y dos previstas a más largo plazo (5 años)

    The Industry and Policy Context for Digital Games for Empowerment and Inclusion:Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification

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    The effective use of digital games for empowerment and social inclusion (DGEI) of people and communities at risk of exclusion will be shaped by, and may influence the development of a range of sectors that supply products, services, technology and research. The principal industries that would appear to be implicated are the 'videogames' industry, and an emerging 'serious games' industry. The videogames industry is an ecosystem of developers, publishers and other service providers drawn from the interactive media, software and broader ICT industry that services the mainstream leisure market in games, The 'serious games' industry is a rather fragmented and growing network of firms, users, research and policy makers from a variety of sectors. This emerging industry is are trying to develop knowledge, products, services and a market for the use of digital games, and products inspired by digital games, for a range of non-leisure applications. This report provides a summary of the state of play of these industries, their trajectories and the challenges they face. It also analyses the contribution they could make to exploiting digital games for empowerment and social inclusion. Finally, it explores existing policy towards activities in these industries and markets, and draws conclusions as to the future policy relevance of engaging with them to support innovation and uptake of effective digital game-based approaches to empowerment and social inclusion.JRC.J.3-Information Societ
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