3,243 research outputs found
Improving Texture Categorization with Biologically Inspired Filtering
Within the domain of texture classification, a lot of effort has been spent
on local descriptors, leading to many powerful algorithms. However,
preprocessing techniques have received much less attention despite their
important potential for improving the overall classification performance. We
address this question by proposing a novel, simple, yet very powerful
biologically-inspired filtering (BF) which simulates the performance of human
retina. In the proposed approach, given a texture image, after applying a DoG
filter to detect the "edges", we first split the filtered image into two "maps"
alongside the sides of its edges. The feature extraction step is then carried
out on the two "maps" instead of the input image. Our algorithm has several
advantages such as simplicity, robustness to illumination and noise, and
discriminative power. Experimental results on three large texture databases
show that with an extremely low computational cost, the proposed method
improves significantly the performance of many texture classification systems,
notably in noisy environments. The source codes of the proposed algorithm can
be downloaded from https://sites.google.com/site/nsonvu/code.Comment: 11 page
DCTNet : A Simple Learning-free Approach for Face Recognition
PCANet was proposed as a lightweight deep learning network that mainly
leverages Principal Component Analysis (PCA) to learn multistage filter banks
followed by binarization and block-wise histograming. PCANet was shown worked
surprisingly well in various image classification tasks. However, PCANet is
data-dependence hence inflexible. In this paper, we proposed a
data-independence network, dubbed DCTNet for face recognition in which we adopt
Discrete Cosine Transform (DCT) as filter banks in place of PCA. This is
motivated by the fact that 2D DCT basis is indeed a good approximation for high
ranked eigenvectors of PCA. Both 2D DCT and PCA resemble a kind of modulated
sine-wave patterns, which can be perceived as a bandpass filter bank. DCTNet is
free from learning as 2D DCT bases can be computed in advance. Besides that, we
also proposed an effective method to regulate the block-wise histogram feature
vector of DCTNet for robustness. It is shown to provide surprising performance
boost when the probe image is considerably different in appearance from the
gallery image. We evaluate the performance of DCTNet extensively on a number of
benchmark face databases and being able to achieve on par with or often better
accuracy performance than PCANet.Comment: APSIPA ASC 201
Ensemble of texture descriptors and classifiers for face recognition
Abstract Presented in this paper is a novel system for face recognition that works well in the wild and that is based on ensembles of descriptors that utilize different preprocessing techniques. The power of our proposed approach is demonstrated on two datasets: the FERET dataset and the Labeled Faces in the Wild (LFW) dataset. In the FERET datasets, where the aim is identification, we use the angle distance. In the LFW dataset, where the aim is to verify a given match, we use the Support Vector Machine and Similarity Metric Learning. Our proposed system performs well on both datasets, obtaining, to the best of our knowledge, one of the highest performance rates published in the literature on the FERET datasets. Particularly noteworthy is the fact that these good results on both datasets are obtained without using additional training patterns. The MATLAB source of our best ensemble approach will be freely available at https://www.dei.unipd.it/node/2357
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