3,243 research outputs found

    Improving Texture Categorization with Biologically Inspired Filtering

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    Within the domain of texture classification, a lot of effort has been spent on local descriptors, leading to many powerful algorithms. However, preprocessing techniques have received much less attention despite their important potential for improving the overall classification performance. We address this question by proposing a novel, simple, yet very powerful biologically-inspired filtering (BF) which simulates the performance of human retina. In the proposed approach, given a texture image, after applying a DoG filter to detect the "edges", we first split the filtered image into two "maps" alongside the sides of its edges. The feature extraction step is then carried out on the two "maps" instead of the input image. Our algorithm has several advantages such as simplicity, robustness to illumination and noise, and discriminative power. Experimental results on three large texture databases show that with an extremely low computational cost, the proposed method improves significantly the performance of many texture classification systems, notably in noisy environments. The source codes of the proposed algorithm can be downloaded from https://sites.google.com/site/nsonvu/code.Comment: 11 page

    DCTNet : A Simple Learning-free Approach for Face Recognition

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    PCANet was proposed as a lightweight deep learning network that mainly leverages Principal Component Analysis (PCA) to learn multistage filter banks followed by binarization and block-wise histograming. PCANet was shown worked surprisingly well in various image classification tasks. However, PCANet is data-dependence hence inflexible. In this paper, we proposed a data-independence network, dubbed DCTNet for face recognition in which we adopt Discrete Cosine Transform (DCT) as filter banks in place of PCA. This is motivated by the fact that 2D DCT basis is indeed a good approximation for high ranked eigenvectors of PCA. Both 2D DCT and PCA resemble a kind of modulated sine-wave patterns, which can be perceived as a bandpass filter bank. DCTNet is free from learning as 2D DCT bases can be computed in advance. Besides that, we also proposed an effective method to regulate the block-wise histogram feature vector of DCTNet for robustness. It is shown to provide surprising performance boost when the probe image is considerably different in appearance from the gallery image. We evaluate the performance of DCTNet extensively on a number of benchmark face databases and being able to achieve on par with or often better accuracy performance than PCANet.Comment: APSIPA ASC 201

    Ensemble of texture descriptors and classifiers for face recognition

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    Abstract Presented in this paper is a novel system for face recognition that works well in the wild and that is based on ensembles of descriptors that utilize different preprocessing techniques. The power of our proposed approach is demonstrated on two datasets: the FERET dataset and the Labeled Faces in the Wild (LFW) dataset. In the FERET datasets, where the aim is identification, we use the angle distance. In the LFW dataset, where the aim is to verify a given match, we use the Support Vector Machine and Similarity Metric Learning. Our proposed system performs well on both datasets, obtaining, to the best of our knowledge, one of the highest performance rates published in the literature on the FERET datasets. Particularly noteworthy is the fact that these good results on both datasets are obtained without using additional training patterns. The MATLAB source of our best ensemble approach will be freely available at https://www.dei.unipd.it/node/2357
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