50,334 research outputs found
Ideabook: Libraries for Families
The IDEABOOK is a research-based framework to guide and broaden family engagement in libraries.The framework helps libraries move beyond thinking of family engagement as random, individual activities or programs, but rather as a system where library leadership, activities, and resources that are linked to goals. The framework represents a theory of change that begins with a set of elementsâleadership, engagement, and support servicesâthat build a pathway for meaningful family engagement beginning in the early childhood years and extending through young adulthood.This IDEABOOK was developed for anyone who works in a library settingâfrom library directors and children's and youth librarians, to volunteers and support staffâand shares many innovative ways that libraries support and guide families in children's learning and development
The Road Map Project: 2014 Results Report
The Road Map Project's annual report card shows data on 29 indicators of student success, which are important measures related to student achievement from cradle through college. Data in the report are often disaggregated by district, student race/ethnicity or income level to illustrate the region's challenges and progress.The Road Map Project is a region-wide collective impact effort aiming to dramatically improve education results in South King County and South Seattle, the county's areas of greatest need. The project's goal is to double the number of students who are on track to graduate from college or earn a career credential by 2020, and to close opportunity gaps. Seven school districts -- Auburn, Kent, Federal Way, Highline, Renton, Seattle (south-end only) and Tukwila -- are among the hundreds of partners working together toward the Road Map Project's 2020 goal. The 2014 results report includes a special focus on whether the region is on track to reach the goal
Afterschool in Action: Innovative Afterschool Programs Supporting Middle School Youth
This report, released by Afterschool Alliance in partnership with MetLife Foundation, highlights the work of quality afterschool programs that support children, families and communities across the nation.This compendium is a compilation of four issue briefs examining critical issues facing middle school youth and the vital role afterschool programs play in addressing these issues. This series explores afterschool and: arts enrichment, parent engagement, school improvement and digital learning. The compendium also includes in-depth profiles of the 2012 Afterschool Innovator Award winners, as well as highlights from 2008-2011 award winners.The 2012 MetLife Foundation Afterschool Award winners are:The Wooden Floor, Santa Ana, CALatino Arts Strings & Mariachi Juvenil, Milwaukee, WIKid Power Inc., The VeggieTime Project, Washington, D.C.Parma Learning Center, Parma, IDGreen Energy Technologies in the City, Lansing, M
Bullies in the Block Area: The Early Childhood Origins of Mean Behavior
Bullying can pose a serious threat to children's immediate and long-term health and well-being, and can have profound impacts on all children involved in bullying behaviors, whether as the one bullying others, the one being bullied, or the one witnessing bullying. At least some of the roots of bullying behaviors, and conversely the roots of positive pro-social skills, can likely be found in adverse and positive experiences during early childhood, yet the research literature on these connections is limited. The early childhood field lacks a coherent, theoretical model that identifies the factors contributing to "mean" or aggressive behavior in young children, and establishes the developmental link between this early behavior and later bullying behavior. This white paper summarizes the literature on seven key hypotheses about the roots of bullying behavior in early childhood experiences
NHBC Foundation: improving recruitment of young people into home building : a literature review
This literature review was undertaken to support research into young people's attitudes to careers in house building. The review is based on database searches supplemented by the evidence gathered during stakeholder interviews and through requests made to the wider careers and home building sectors. In order to fully answer the main research questions, the literature mapping the barriers faced by young people to working within the sector was explored. Based on the review a set of criteria for analysing and categorising industry sector initiatives will also be developed. The criteria will be presented as a separate compendium of opportunities.National House Builders Council Foundatio
Computer Programming Effects in Elementary: Perceptions and Career Aspirations in STEM
The development of elementary-aged studentsâ STEM and computer science (CS) literacy is critical in this evolving technological landscape, thus, promoting success for college, career, and STEM/CS professional paths. Research has suggested that elementary- aged students need developmentally appropriate STEM integrated opportunities in the classroom; however, little is known about the potential impact of CS programming and how these opportunities engender positive perceptions, foster confidence, and promote perseverance to nurture studentsâ early career aspirations related to STEM/CS. The main purpose of this mixed-method study was to examine elementary-aged studentsâ (N = 132) perceptions of STEM, career choices, and effects from pre- to post-test intervention of CS lessons (N = 183) over a three-month period. Findings included positive and significant changes from studentsâ pre- to post-tests as well as augmented themes from 52 student interviews to represent increased enjoyment of CS lessons, early exposure, and its benefits for learning to future careers
Teaching Difficult Subjects in a Digital Society: Investigating the Application of Games and Technology for Inclusive Sex Education
Sex education in schools has become a topic of controversy in several Ontario communities since the launch, repeal, and re-launch of an update to the 1998 Health & Physical Education (H&PE) curriculum in 2015-2019. This research project investigates the relationship between children, education, technology and sexuality, with a focus on leveraging digital games for inclusive learning around difficult subjects that help to foster engagement and strengthen parent-teacher-student relationships. Various literature, pedagogical approaches, and game-based methods are analyzed, and a sex education game prototype, Inclusafe, is used as a test subject to establish a framework for digital game-based learning for difficult subjects. A new, remixed model is proposed, which the game is tested against, and recommendations are provided for future improvement. Although the focus of this paper is on sex education, the proposed model has potential to be reused and applied to the teaching of other difficult subjects
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