4,288 research outputs found

    Geometric Image Synthesis

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    The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with little or no knowledge about the scene structure. While the generated images often consist of realistic looking local patterns, the overall structure of the generated images is often inconsistent. In this work we propose a trainable, geometry-aware image generation method that leverages various types of scene information, including geometry and segmentation, to create realistic looking natural images that match the desired scene structure. Our geometrically-consistent image synthesis method is a deep neural network, called Geometry to Image Synthesis (GIS) framework, which retains the advantages of a trainable method, e.g., differentiability and adaptiveness, but, at the same time, makes a step towards the generalizability, control and quality output of modern graphics rendering engines. We utilize the GIS framework to insert vehicles in outdoor driving scenes, as well as to generate novel views of objects from the Linemod dataset. We qualitatively show that our network is able to generalize beyond the training set to novel scene geometries, object shapes and segmentations. Furthermore, we quantitatively show that the GIS framework can be used to synthesize large amounts of training data which proves beneficial for training instance segmentation models

    Deep Object Pose Estimation for Semantic Robotic Grasping of Household Objects

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    Using synthetic data for training deep neural networks for robotic manipulation holds the promise of an almost unlimited amount of pre-labeled training data, generated safely out of harm's way. One of the key challenges of synthetic data, to date, has been to bridge the so-called reality gap, so that networks trained on synthetic data operate correctly when exposed to real-world data. We explore the reality gap in the context of 6-DoF pose estimation of known objects from a single RGB image. We show that for this problem the reality gap can be successfully spanned by a simple combination of domain randomized and photorealistic data. Using synthetic data generated in this manner, we introduce a one-shot deep neural network that is able to perform competitively against a state-of-the-art network trained on a combination of real and synthetic data. To our knowledge, this is the first deep network trained only on synthetic data that is able to achieve state-of-the-art performance on 6-DoF object pose estimation. Our network also generalizes better to novel environments including extreme lighting conditions, for which we show qualitative results. Using this network we demonstrate a real-time system estimating object poses with sufficient accuracy for real-world semantic grasping of known household objects in clutter by a real robot.Comment: Conference on Robot Learning (CoRL) 201

    The ISTI Rapid Response on Exploring Cloud Computing 2018

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    This report describes eighteen projects that explored how commercial cloud computing services can be utilized for scientific computation at national laboratories. These demonstrations ranged from deploying proprietary software in a cloud environment to leveraging established cloud-based analytics workflows for processing scientific datasets. By and large, the projects were successful and collectively they suggest that cloud computing can be a valuable computational resource for scientific computation at national laboratories

    A Deformable Interface for Human Touch Recognition using Stretchable Carbon Nanotube Dielectric Elastomer Sensors and Deep Neural Networks

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    User interfaces provide an interactive window between physical and virtual environments. A new concept in the field of human-computer interaction is a soft user interface; a compliant surface that facilitates touch interaction through deformation. Despite the potential of these interfaces, they currently lack a signal processing framework that can efficiently extract information from their deformation. Here we present OrbTouch, a device that uses statistical learning algorithms, based on convolutional neural networks, to map deformations from human touch to categorical labels (i.e., gestures) and touch location using stretchable capacitor signals as inputs. We demonstrate this approach by using the device to control the popular game Tetris. OrbTouch provides a modular, robust framework to interpret deformation in soft media, laying a foundation for new modes of human computer interaction through shape changing solids

    XNOR-Net: ImageNet Classification Using Binary Convolutional Neural Networks

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    We propose two efficient approximations to standard convolutional neural networks: Binary-Weight-Networks and XNOR-Networks. In Binary-Weight-Networks, the filters are approximated with binary values resulting in 32x memory saving. In XNOR-Networks, both the filters and the input to convolutional layers are binary. XNOR-Networks approximate convolutions using primarily binary operations. This results in 58x faster convolutional operations and 32x memory savings. XNOR-Nets offer the possibility of running state-of-the-art networks on CPUs (rather than GPUs) in real-time. Our binary networks are simple, accurate, efficient, and work on challenging visual tasks. We evaluate our approach on the ImageNet classification task. The classification accuracy with a Binary-Weight-Network version of AlexNet is only 2.9% less than the full-precision AlexNet (in top-1 measure). We compare our method with recent network binarization methods, BinaryConnect and BinaryNets, and outperform these methods by large margins on ImageNet, more than 16% in top-1 accuracy

    GAN-based Virtual Re-Staining: A Promising Solution for Whole Slide Image Analysis

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    Histopathological cancer diagnosis is based on visual examination of stained tissue slides. Hematoxylin and eosin (H\&E) is a standard stain routinely employed worldwide. It is easy to acquire and cost effective, but cells and tissue components show low-contrast with varying tones of dark blue and pink, which makes difficult visual assessments, digital image analysis, and quantifications. These limitations can be overcome by IHC staining of target proteins of the tissue slide. IHC provides a selective, high-contrast imaging of cells and tissue components, but their use is largely limited by a significantly more complex laboratory processing and high cost. We proposed a conditional CycleGAN (cCGAN) network to transform the H\&E stained images into IHC stained images, facilitating virtual IHC staining on the same slide. This data-driven method requires only a limited amount of labelled data but will generate pixel level segmentation results. The proposed cCGAN model improves the original network \cite{zhu_unpaired_2017} by adding category conditions and introducing two structural loss functions, which realize a multi-subdomain translation and improve the translation accuracy as well. % need to give reasons here. Experiments demonstrate that the proposed model outperforms the original method in unpaired image translation with multi-subdomains. We also explore the potential of unpaired images to image translation method applied on other histology images related tasks with different staining techniques

    Efficient and Scalable View Generation from a Single Image using Fully Convolutional Networks

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    Single-image-based view generation (SIVG) is important for producing 3D stereoscopic content. Here, handling different spatial resolutions as input and optimizing both reconstruction accuracy and processing speed is desirable. Latest approaches are based on convolutional neural network (CNN), and they generate promising results. However, their use of fully connected layers as well as pre-trained VGG forces a compromise between reconstruction accuracy and processing speed. In addition, this approach is limited to the use of a specific spatial resolution. To remedy these problems, we propose exploiting fully convolutional networks (FCN) for SIVG. We present two FCN architectures for SIVG. The first one is based on combination of an FCN and a view-rendering network called DeepViewren_{ren}. The second one consists of decoupled networks for luminance and chrominance signals, denoted by DeepViewdec_{dec}. To train our solutions we present a large dataset of 2M stereoscopic images. Results show that both of our architectures improve accuracy and speed over the state of the art. DeepViewren_{ren} generates competitive accuracy to the state of the art, however, with the fastest processing speed of all. That is x5 times faster speed and x24 times lower memory consumption compared to the state of the art. DeepViewdec_{dec} has much higher accuracy, but with x2.5 times faster speed and x12 times lower memory consumption. We evaluated our approach with both objective and subjective studies.Comment: 8 pages, 6 figure

    Deformable Shape Completion with Graph Convolutional Autoencoders

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    The availability of affordable and portable depth sensors has made scanning objects and people simpler than ever. However, dealing with occlusions and missing parts is still a significant challenge. The problem of reconstructing a (possibly non-rigidly moving) 3D object from a single or multiple partial scans has received increasing attention in recent years. In this work, we propose a novel learning-based method for the completion of partial shapes. Unlike the majority of existing approaches, our method focuses on objects that can undergo non-rigid deformations. The core of our method is a variational autoencoder with graph convolutional operations that learns a latent space for complete realistic shapes. At inference, we optimize to find the representation in this latent space that best fits the generated shape to the known partial input. The completed shape exhibits a realistic appearance on the unknown part. We show promising results towards the completion of synthetic and real scans of human body and face meshes exhibiting different styles of articulation and partiality.Comment: CVPR 201

    Expecting the Unexpected: Training Detectors for Unusual Pedestrians with Adversarial Imposters

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    As autonomous vehicles become an every-day reality, high-accuracy pedestrian detection is of paramount practical importance. Pedestrian detection is a highly researched topic with mature methods, but most datasets focus on common scenes of people engaged in typical walking poses on sidewalks. But performance is most crucial for dangerous scenarios, such as children playing in the street or people using bicycles/skateboards in unexpected ways. Such "in-the-tail" data is notoriously hard to observe, making both training and testing difficult. To analyze this problem, we have collected a novel annotated dataset of dangerous scenarios called the Precarious Pedestrian dataset. Even given a dedicated collection effort, it is relatively small by contemporary standards (around 1000 images). To allow for large-scale data-driven learning, we explore the use of synthetic data generated by a game engine. A significant challenge is selected the right "priors" or parameters for synthesis: we would like realistic data with poses and object configurations that mimic true Precarious Pedestrians. Inspired by Generative Adversarial Networks (GANs), we generate a massive amount of synthetic data and train a discriminative classifier to select a realistic subset, which we deem the Adversarial Imposters. We demonstrate that this simple pipeline allows one to synthesize realistic training data by making use of rendering/animation engines within a GAN framework. Interestingly, we also demonstrate that such data can be used to rank algorithms, suggesting that Adversarial Imposters can also be used for "in-the-tail" validation at test-time, a notoriously difficult challenge for real-world deployment.Comment: To appear in CVPR 201

    Training Deep Networks with Synthetic Data: Bridging the Reality Gap by Domain Randomization

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    We present a system for training deep neural networks for object detection using synthetic images. To handle the variability in real-world data, the system relies upon the technique of domain randomization, in which the parameters of the simulator−-such as lighting, pose, object textures, etc.−-are randomized in non-realistic ways to force the neural network to learn the essential features of the object of interest. We explore the importance of these parameters, showing that it is possible to produce a network with compelling performance using only non-artistically-generated synthetic data. With additional fine-tuning on real data, the network yields better performance than using real data alone. This result opens up the possibility of using inexpensive synthetic data for training neural networks while avoiding the need to collect large amounts of hand-annotated real-world data or to generate high-fidelity synthetic worlds−-both of which remain bottlenecks for many applications. The approach is evaluated on bounding box detection of cars on the KITTI dataset.Comment: CVPR 2018 Workshop on Autonomous Drivin
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