2,856 research outputs found

    Concatenated Turbo/LDPC codes for deep space communications: performance and implementation

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    Deep space communications require error correction codes able to reach extremely low bit-error-rates, possibly with a steep waterfall region and without error floor. Several schemes have been proposed in the literature to achieve these goals. Most of them rely on the concatenation of different codes that leads to high hardware implementation complexity and poor resource sharing. This work proposes a scheme based on the concatenation of non-custom LDPC and turbo codes that achieves excellent error correction performance. Moreover, since both LDPC and turbo codes can be decoded with the BCJR algorithm, our preliminary results show that an efficient hardware architecture with high resource reuse can be designe

    Foveated Encoding for Large High-Resolution Displays

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    Collaborative exploration of scientific data sets across large high-resolution displays requires both high visual detail as well as low-latency transfer of image data (oftentimes inducing the need to trade one for the other). In this work, we present a system that dynamically adapts the encoding quality in such systems in a way that reduces the required bandwidth without impacting the details perceived by one or more observers. Humans perceive sharp, colourful details, in the small foveal region around the centre of the field of view, while information in the periphery is perceived blurred and colourless. We account for this by tracking the gaze of observers, and respectively adapting the quality parameter of each macroblock used by the H.264 encoder, considering the so-called visual acuity fall-off. This allows to substantially reduce the required bandwidth with barely noticeable changes in visual quality, which is crucial for collaborative analysis across display walls at different locations. We demonstrate the reduced overall required bandwidth and the high quality inside the foveated regions using particle rendering and parallel coordinates

    Practical recommendations for gradient-based training of deep architectures

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    Learning algorithms related to artificial neural networks and in particular for Deep Learning may seem to involve many bells and whistles, called hyper-parameters. This chapter is meant as a practical guide with recommendations for some of the most commonly used hyper-parameters, in particular in the context of learning algorithms based on back-propagated gradient and gradient-based optimization. It also discusses how to deal with the fact that more interesting results can be obtained when allowing one to adjust many hyper-parameters. Overall, it describes elements of the practice used to successfully and efficiently train and debug large-scale and often deep multi-layer neural networks. It closes with open questions about the training difficulties observed with deeper architectures

    Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age

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    Simultaneous Localization and Mapping (SLAM)consists in the concurrent construction of a model of the environment (the map), and the estimation of the state of the robot moving within it. The SLAM community has made astonishing progress over the last 30 years, enabling large-scale real-world applications, and witnessing a steady transition of this technology to industry. We survey the current state of SLAM. We start by presenting what is now the de-facto standard formulation for SLAM. We then review related work, covering a broad set of topics including robustness and scalability in long-term mapping, metric and semantic representations for mapping, theoretical performance guarantees, active SLAM and exploration, and other new frontiers. This paper simultaneously serves as a position paper and tutorial to those who are users of SLAM. By looking at the published research with a critical eye, we delineate open challenges and new research issues, that still deserve careful scientific investigation. The paper also contains the authors' take on two questions that often animate discussions during robotics conferences: Do robots need SLAM? and Is SLAM solved

    Displays for telemanipulation

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    Visual displays drive the human operator's highest bandwidth sensory input channel. Thus, no telemanipulation system is adequate which does not make extensive use of visual displays. Although an important use of visual displays is the presentation of a televised image of the work scene, visual displays are examined for presentation of nonvisual information (forces and torques) for simulation and planning, and for management and control of the large numbers of subsystems which make up a modern telemanipulation system
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