66,518 research outputs found
Knowledge data discovery and data mining in a design environment
Designers, in the process of satisfying design requirements, generally encounter difficulties in, firstly, understanding the problem and secondly, finding a solution [Cross 1998]. Often the process of understanding the problem and developing a feasible solution are developed simultaneously by proposing a solution to gauge the extent to which the solution satisfies the specific requirements. Support for future design activities has long been recognised to exist in the form of past design cases, however the varying degrees of similarity and dissimilarity found between previous and current design requirements and solutions has restrained the effectiveness of utilising past design solutions. The knowledge embedded within past designs provides a source of experience with the potential to be utilised in future developments provided that the ability to structure and manipulate that knowledgecan be made a reality. The importance of providing the ability to manipulate past design knowledge, allows the ranging viewpoints experienced by a designer, during a design process, to be reflected and supported. Data Mining systems are gaining acceptance in several domains but to date remain largely unrecognised in terms of the potential to support design activities. It is the focus of this paper to introduce the functionality possessed within the realm of Data Mining tools, and to evaluate the level of support that may be achieved in manipulating and utilising experiential knowledge to satisfy designers' ranging perspectives throughout a product's development
Mapping Big Data into Knowledge Space with Cognitive Cyber-Infrastructure
Big data research has attracted great attention in science, technology,
industry and society. It is developing with the evolving scientific paradigm,
the fourth industrial revolution, and the transformational innovation of
technologies. However, its nature and fundamental challenge have not been
recognized, and its own methodology has not been formed. This paper explores
and answers the following questions: What is big data? What are the basic
methods for representing, managing and analyzing big data? What is the
relationship between big data and knowledge? Can we find a mapping from big
data into knowledge space? What kind of infrastructure is required to support
not only big data management and analysis but also knowledge discovery, sharing
and management? What is the relationship between big data and science paradigm?
What is the nature and fundamental challenge of big data computing? A
multi-dimensional perspective is presented toward a methodology of big data
computing.Comment: 59 page
Enter the Circle: Blending Spherical Displays and Playful Embedded Interaction in Public Spaces
Public displays are used a variety of contexts, from utility
driven information displays to playful entertainment displays.
Spherical displays offer new opportunities for interaction
in public spaces, allowing users to face each other
during interaction and explore content from a variety of
angles and perspectives. This paper presents a playful installation
that places a spherical display at the centre of a
playful environment embedded with interactive elements.
The installation, called Enter the Circle, involves eight
chair-sized boxes filled with interactive lights that can be
controlled by touching the spherical display. The boxes are
placed in a ring around the display, and passers-by must
“enter the circle” to explore and play with the installation.
We evaluated this installation in a pedestrianized walkway
for three hours over an evening, collecting on-screen logs
and video data. This paper presents a novel evaluation of a
spherical display in a public space, discusses an experimental
design concept that blends displays with embedded
interaction, and analyses real world interaction with the
installation
Design and Evaluation of a Probabilistic Music Projection Interface
We describe the design and evaluation of a probabilistic
interface for music exploration and casual playlist generation.
Predicted subjective features, such as mood and
genre, inferred from low-level audio features create a 34-
dimensional feature space. We use a nonlinear dimensionality
reduction algorithm to create 2D music maps of
tracks, and augment these with visualisations of probabilistic
mappings of selected features and their uncertainty.
We evaluated the system in a longitudinal trial in users’
homes over several weeks. Users said they had fun with the
interface and liked the casual nature of the playlist generation.
Users preferred to generate playlists from a local
neighbourhood of the map, rather than from a trajectory,
using neighbourhood selection more than three times more
often than path selection. Probabilistic highlighting of subjective
features led to more focused exploration in mouse
activity logs, and 6 of 8 users said they preferred the probabilistic
highlighting mode
Alexandria: Extensible Framework for Rapid Exploration of Social Media
The Alexandria system under development at IBM Research provides an
extensible framework and platform for supporting a variety of big-data
analytics and visualizations. The system is currently focused on enabling rapid
exploration of text-based social media data. The system provides tools to help
with constructing "domain models" (i.e., families of keywords and extractors to
enable focus on tweets and other social media documents relevant to a project),
to rapidly extract and segment the relevant social media and its authors, to
apply further analytics (such as finding trends and anomalous terms), and
visualizing the results. The system architecture is centered around a variety
of REST-based service APIs to enable flexible orchestration of the system
capabilities; these are especially useful to support knowledge-worker driven
iterative exploration of social phenomena. The architecture also enables rapid
integration of Alexandria capabilities with other social media analytics
system, as has been demonstrated through an integration with IBM Research's
SystemG. This paper describes a prototypical usage scenario for Alexandria,
along with the architecture and key underlying analytics.Comment: 8 page
Leading Change through User Experience: How End Users Are Changing the Library
Cline Library is centrally located on the Northern Arizona University (NAU) campus in Flagstaff, Arizona. The library has a staff of sixty-two, and an additional forty-six student staff. According to the Carnegie Classification of Institutions of Higher Education, NAU
is classified as “R2: Doctoral Universities—Higher Research Activity.” Founded in 1899 with twenty-three students, NAU is now a public university with over 30,000 undergraduate and graduate students who learn on campus and online, across the state and beyond. NAU has built a reputation for research and scientific discovery, and over 1,000 undergraduates present at the annual Undergraduate Research Symposium. From the beginning, NAU placed students at the center, and students are the driving force behind what Cline Library does.
Through a strategic planning process now underway, users and staff imagine the future for Cline Library as a people-focused experiential learning environment, which
is dynamic, is proactive to user needs, and promotes both individual discovery and creative collaboration. The library’s newly crafted mission and vision state
Data Driven Discovery in Astrophysics
We review some aspects of the current state of data-intensive astronomy, its
methods, and some outstanding data analysis challenges. Astronomy is at the
forefront of "big data" science, with exponentially growing data volumes and
data rates, and an ever-increasing complexity, now entering the Petascale
regime. Telescopes and observatories from both ground and space, covering a
full range of wavelengths, feed the data via processing pipelines into
dedicated archives, where they can be accessed for scientific analysis. Most of
the large archives are connected through the Virtual Observatory framework,
that provides interoperability standards and services, and effectively
constitutes a global data grid of astronomy. Making discoveries in this
overabundance of data requires applications of novel, machine learning tools.
We describe some of the recent examples of such applications.Comment: Keynote talk in the proceedings of ESA-ESRIN Conference: Big Data
from Space 2014, Frascati, Italy, November 12-14, 2014, 8 pages, 2 figure
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Requirements Engineering as Creative Problem Solving: A Research Agenda for Idea Finding
This vision paper frames requirements engineering as a creative problem solving process. Its purpose is to enable requirements researchers and practitioners to recruit relevant theories, models, techniques and tools from creative problem solving to understand and support requirements processes more effectively. It uses 4 drivers to motivate the case for requirements engineering as a creative problem solving process. It then maps established requirements activities onto one of the longest-established creative problem solving processes, and uses these mappings to locate opportunities for the application of creative problem solving in requirements engineering. The second half of the paper describes selected creativity theories, techniques, software tools and training that can be adopted to improve requirements engineering research and practice. The focus is on support for problem and idea finding - two creative problem solving processes that our investigation revealed are poorly supported in requirements engineering. The paper ends with a research agenda to incorporate creative processes, techniques, training and tools in requirements projects
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