8,349 research outputs found

    3D video coding and transmission

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    The capture, transmission, and display of 3D content has gained a lot of attention in the last few years. 3D multimedia content is no longer con fined to cinema theatres but is being transmitted using stereoscopic video over satellite, shared on Blu-RayTMdisks, or sent over Internet technologies. Stereoscopic displays are needed at the receiving end and the viewer needs to wear special glasses to present the two versions of the video to the human vision system that then generates the 3D illusion. To be more e ffective and improve the immersive experience, more views are acquired from a larger number of cameras and presented on di fferent displays, such as autostereoscopic and light field displays. These multiple views, combined with depth data, also allow enhanced user experiences and new forms of interaction with the 3D content from virtual viewpoints. This type of audiovisual information is represented by a huge amount of data that needs to be compressed and transmitted over bandwidth-limited channels. Part of the COST Action IC1105 \3D Content Creation, Coding and Transmission over Future Media Networks" (3DConTourNet) focuses on this research challenge.peer-reviewe

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Joint On-the-Fly Network Coding/Video Quality Adaptation for Real-Time Delivery

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    This paper introduces a redundancy adaptation algorithm for an on-the-fly erasure network coding scheme called Tetrys in the context of real-time video transmission. The algorithm exploits the relationship between the redundancy ratio used by Tetrys and the gain or loss in encoding bit rate from changing a video quality parameter called the Quantization Parameter (QP). Our evaluations show that with equal or less bandwidth occupation, the video protected by Tetrys with redundancy adaptation algorithm obtains a PSNR gain up to or more 4 dB compared to the video without Tetrys protection. We demonstrate that the Tetrys redundancy adaptation algorithm performs well with the variations of both loss pattern and delay induced by the networks. We also show that Tetrys with the redundancy adaptation algorithm outperforms FEC with and without redundancy adaptation

    Adaptive Streaming in P2P Live Video Systems: A Distributed Rate Control Approach

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    Dynamic Adaptive Streaming over HTTP (DASH) is a recently proposed standard that offers different versions of the same media content to adapt the delivery process over the Internet to dynamic bandwidth fluctuations and different user device capabilities. The peer-to-peer (P2P) paradigm for video streaming allows to leverage the cooperation among peers, guaranteeing to serve every video request with increased scalability and reduced cost. We propose to combine these two approaches in a P2P-DASH architecture, exploiting the potentiality of both. The new platform is made of several swarms, and a different DASH representation is streamed within each of them; unlike client-server DASH architectures, where each client autonomously selects which version to download according to current network conditions and to its device resources, we put forth a new rate control strategy implemented at peer site to maintain a good viewing quality to the local user and to simultaneously guarantee the successful operation of the P2P swarms. The effectiveness of the solution is demonstrated through simulation and it indicates that the P2P-DASH platform is able to warrant its users a very good performance, much more satisfying than in a conventional P2P environment where DASH is not employed. Through a comparison with a reference DASH system modeled via the Integer Linear Programming (ILP) approach, the new system is shown to outperform such reference architecture. To further validate the proposal, both in terms of robustness and scalability, system behavior is investigated in the critical condition of a flash crowd, showing that the strong upsurge of new users can be successfully revealed and gradually accommodated.Comment: 12 pages, 17 figures, this work has been submitted to the IEEE journal on selected Area in Communication

    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
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