45 research outputs found
Scalable Planning and Learning for Multiagent POMDPs: Extended Version
Online, sample-based planning algorithms for POMDPs have shown great promise
in scaling to problems with large state spaces, but they become intractable for
large action and observation spaces. This is particularly problematic in
multiagent POMDPs where the action and observation space grows exponentially
with the number of agents. To combat this intractability, we propose a novel
scalable approach based on sample-based planning and factored value functions
that exploits structure present in many multiagent settings. This approach
applies not only in the planning case, but also in the Bayesian reinforcement
learning setting. Experimental results show that we are able to provide high
quality solutions to large multiagent planning and learning problems
Influence-Optimistic Local Values for Multiagent Planning --- Extended Version
Recent years have seen the development of methods for multiagent planning
under uncertainty that scale to tens or even hundreds of agents. However, most
of these methods either make restrictive assumptions on the problem domain, or
provide approximate solutions without any guarantees on quality. Methods in the
former category typically build on heuristic search using upper bounds on the
value function. Unfortunately, no techniques exist to compute such upper bounds
for problems with non-factored value functions. To allow for meaningful
benchmarking through measurable quality guarantees on a very general class of
problems, this paper introduces a family of influence-optimistic upper bounds
for factored decentralized partially observable Markov decision processes
(Dec-POMDPs) that do not have factored value functions. Intuitively, we derive
bounds on very large multiagent planning problems by subdividing them in
sub-problems, and at each of these sub-problems making optimistic assumptions
with respect to the influence that will be exerted by the rest of the system.
We numerically compare the different upper bounds and demonstrate how we can
achieve a non-trivial guarantee that a heuristic solution for problems with
hundreds of agents is close to optimal. Furthermore, we provide evidence that
the upper bounds may improve the effectiveness of heuristic influence search,
and discuss further potential applications to multiagent planning.Comment: Long version of IJCAI 2015 paper (and extended abstract at AAMAS
2015
Multiagent Planning and Learning As MILP
National audienceThe decentralized partially observable Markov decisionprocess offers a unified framework for sequential decision-making by multiple collaborating agents but remains in-tractable. Mixed-integer linear formulations proved use-ful for partially observable domains, unfortunately ex-isting applications restrict to domains with one or twoagents. In this paper, we exploit a linearization propertythat allows us to reformulate nonlinear constraints fromn-agent settings into linear ones. We further present plan-ning and learning approaches relying on MILP formula-tions for general and special cases, including network-distributed and transition-independent problems. Experi-ments on standard2-agent benchmarks as well as domainswith a large number of agents provide strong empiricalsupport to the methodology.Les processus décisionnels de Markov décentralises et partiellement observables (Dec-POMDPs) offrent un cadre unifie pour la prise de décisions séquentielles par de plusieurs agents collaboratifs—mais ils restent difficiles`a résoudre. Les reformulations en programmes linéaires mixtes (PLMs) se sont avérées utiles pour les processus décisionnels de Markov partiellement observables.Malheureusement, les applications existantes se limitent uniquement aux domaines mobilisant un ou deux agents. Dans cet article, nous exploitons une propriété de linéarisation qui nous permet de reformuler les contraintes non linéaires, omniprésentes dans les systèmes multi-agents, pour en faire des contraintes linéaires. Nous présentons en outre des approches de planification et d’apprentissage s’appuyant sur de nouvelles reformulations en PLMs des Dec-POMDPs, dans le cas général ainsi que quelques cas spécifiques. Les expérimentations sur des bancs de test standards`a deux et plus de deux agents fournissent un solide soutien`a cette méthodologie
Apprendre Ă agir dans un Dec-POMDP
We address a long-standing open problem of reinforcement learning in decentralized partiallyobservable Markov decision processes. Previous attempts focussed on different forms of generalized policyiteration, which at best led to local optima. In this paper, we restrict attention to plans, which are simplerto store and update than policies. We derive, under certain conditions, the first near-optimal cooperativemulti-agent reinforcement learning algorithm. To achieve significant scalability gains, we replace the greedymaximization by mixed-integer linear programming. Experiments show our approach can learn to actnear-optimally in many finite domains from the literature
Optimally Solving Dec-POMDPs as Continuous-State MDPs
International audienceDecentralized partially observable Markov decision processes (Dec-POMDPs) provide a general model for decision-making under uncertainty in decentralized settings, but are difficult to solve optimally (NEXP-Complete). As a new way of solving these problems, we introduce the idea of transforming a Dec-POMDP into a continuous-state deterministic MDP with a piecewise-linear and convex value function. This approach makes use of the fact that planning can be accomplished in a centralized offline manner, while execution can still be decentralized. This new Dec-POMDP formulation , which we call an occupancy MDP, allows powerful POMDP and continuous-state MDP methods to be used for the first time. To provide scalability, we refine this approach by combining heuristic search and compact representations that exploit the structure present in multi-agent domains, without losing the ability to converge to an optimal solution. In particular, we introduce a feature-based heuristic search value iteration (FB-HSVI) algorithm that relies on feature-based compact representations, point-based updates and efficient action selection. A theoretical analysis demonstrates that FB-HSVI terminates in finite time with an optimal solution. We include an extensive empirical analysis using well-known benchmarks, thereby demonstrating that our approach provides significant scalability improvements compared to the state of the art
Optimally solving Dec-POMDPs as Continuous-State MDPs: Theory and Algorithms
Decentralized partially observable Markov decision processes (Dec-POMDPs) provide a general model for decision-making under uncertainty in cooperative decentralized settings, but are difficult to solve optimally (NEXP-Complete). As a new way of solving these problems, we introduce the idea of transforming a Dec-POMDP into a continuous-state deterministic MDP with a piecewise-linear and convex value function. This approach makes use of the fact that planning can be accomplished in a centralized offline manner, while execution can still be distributed. This new Dec-POMDP formulation, which we call an occupancy MDP, allows powerful POMDP and continuous-state MDP methods to be used for the first time. When the curse of dimensionality becomes too prohibitive, we refine this basic approach and present ways to combine heuristic search and compact representations that exploit the structure present in multi-agent domains, without losing the ability to eventually converge to an optimal solution. In particular, we introduce feature-based heuristic search that relies on feature-based compact representations, point-based updates and efficient action selection. A theoretical analysis demonstrates that our feature-based heuristic search algorithms terminate in finite time with an optimal solution. We include an extensive empirical analysis using well known benchmarks, thereby demonstrating our approach provides significant scalability improvements compared to the state of the art.Les processus de décision markoviens partiellement observables décentralisés (Dec-POMDP) fournissent un modèle général pour la prise de décision dans l'incertain dans des cadres coopératifs décentralisés. En guise de nouvelle approche de résolution de ces problèmes, nous introduisons l'idée de transformer un Dec-POMDP en un MDP déterministe à espace d'états continu dont la fonction de valeur est linéaire par morceaux et convexe. Cette approche exploite le fait que la planification peut être effectuée d'une manière centralisée hors ligne, alors que l'exécution peut toujours être distribuée. Cette nouvelle formulation des Dec-POMDP, que nous appelons un occupancy MDP, permet pour la première fois d'employer de puissantes méthodes de résolution de POMDP et MDP à états continus. La malédiction de la dimensionalité devenant prohibitive, nous raffinons cette approche basique et présentons des façons de combiner la recherche heuristique et des représentations compactes qui exploitent la structure présente dans les domaines multi-agents, sans perdre la capacité de converger à terme vers une solution optimale. En particulier, nous introduisons une recherche heuristique qui repose sur des représentations compactes fondées sur des features, sur des mises-à -jour à base de points, et une sélection d'action efficace. Une analyse théorique démontre que nos algorithmes de recherche heuristique fondés sur des features se terminent en temps fini avec une solution optimale. Nous incluons une analyse empirique extensive utilisant des bancs d'essai bien connus, démontrant ainsi que notre approche améliore significativement le passage à l'échelle en comparaison de l'état de l'art
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Agent Interactions In Decentralized Environments
The decentralized Markov decision process (Dec-POMDP) is a powerful formal model for studying multiagent problems where cooperative, coordinated action is optimal, but each agent acts based on local data alone. Unfortunately, it is known that Dec-POMDPs are fundamentally intractable: they are NEXP-complete in the worst case, and have been empirically observed to be beyond feasible optimal solution.
To get around these obstacles, researchers have focused on special classes of the general Dec-POMDP problem, restricting the degree to which agent actions can interact with one another. In some cases, it has been proven that these sorts of structured forms of interaction can in fact reduce worst-case complexity. Where formal proofs have been lacking, empirical observations suggest that this may also be true for other cases, although less is known precisely.
This thesis unifies a range of this existing work, extending analysis to establish novel complexity results for some popular restricted-interaction models. We also establish some new results concerning cases for which reduced complexity has been proven, showing correspondences between basic structural features and the potential for dimensionality reduction when employing mathematical programming techniques.
As our new complexity results establish that worst-case intractability is more widespread than previously known, we look to new ways of analyzing the potential average-case difficulty of Dec-POMDP instances. As this would be extremely difficult using the tools of traditional complexity theory, we take a more empirical approach. In so doing, we identify new analytical measures that apply to all Dec-POMDPs, whatever their structure. These measures allow us to identify problems that are potentially easier to solve on average, and validate this claim empirically. As we show, the performance of well-known optimal dynamic programming methods correlates with our new measure of difficulty. Finally, we explore the approximate case, showing that our measure works well as a predictor of difficulty there, too, and provides a means of setting algorithm parameters to achieve far more efficient performance
Embodied Evolution in Collective Robotics: A Review
This paper provides an overview of evolutionary robotics techniques applied
to on-line distributed evolution for robot collectives -- namely, embodied
evolution. It provides a definition of embodied evolution as well as a thorough
description of the underlying concepts and mechanisms. The paper also presents
a comprehensive summary of research published in the field since its inception
(1999-2017), providing various perspectives to identify the major trends. In
particular, we identify a shift from considering embodied evolution as a
parallel search method within small robot collectives (fewer than 10 robots) to
embodied evolution as an on-line distributed learning method for designing
collective behaviours in swarm-like collectives. The paper concludes with a
discussion of applications and open questions, providing a milestone for past
and an inspiration for future research.Comment: 23 pages, 1 figure, 1 tabl