237 research outputs found

    A Data-Driven Model of Tonal Chord Sequence Complexity

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    High-dimensional Bayesian optimization with intrinsically low-dimensional response surfaces

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    Bayesian optimization is a powerful technique for the optimization of expensive black-box functions. It is used in a wide range of applications such as in drug and material design and training of machine learning models, e.g. large deep networks. We propose to extend this approach to high-dimensional settings, that is where the number of parameters to be optimized exceeds 10--20. In this thesis, we scale Bayesian optimization by exploiting different types of projections and the intrinsic low-dimensionality assumption of the objective function. We reformulate the problem in a low-dimensional subspace and learn a response surface and maximize an acquisition function in this low-dimensional projection. Contributions include i) a probabilistic model for axis-aligned projections, such as the quantile-Gaussian process and ii) a probabilistic model for learning a feature space by means of manifold Gaussian processes. In the latter contribution, we propose to learn a low-dimensional feature space jointly with (a) the response surface and (b) a reconstruction mapping. Finally, we present empirical results against well-known baselines in high-dimensional Bayesian optimization and provide possible directions for future research in this field.Open Acces

    Physically Interacting With Four Dimensions

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    Thesis (Ph.D.) - Indiana University, Computer Sciences, 2009People have long been fascinated with understanding the fourth dimension. While making pictures of 4D objects by projecting them to 3D can help reveal basic geometric features, 3D graphics images by themselves are of limited value. For example, just as 2D shadows of 3D curves may have lines crossing one another in the shadow, 3D graphics projections of smooth 4D topological surfaces can be interrupted where one surface intersects another. The research presented here creates physically realistic models for simple interactions with objects and materials in a virtual 4D world. We provide methods for the construction, multimodal exploration, and interactive manipulation of a wide variety of 4D objects. One basic achievement of this research is to exploit the free motion of a computer-based haptic probe to support a continuous motion that follows the \emph{local continuity\/} of a 4D surface, allowing collision-free exploration in the 3D projection. In 3D, this interactive probe follows the full local continuity of the surface as though we were in fact \emph{physically touching\/} the actual static 4D object. Our next contribution is to support dynamic 4D objects that can move, deform, and collide with other objects as well as with themselves. By combining graphics, haptics, and collision-sensing physical modeling, we can thus enhance our 4D visualization experience. Since we cannot actually place interaction devices in 4D, we develop fluid methods for interacting with a 4D object in its 3D shadow image using adapted reduced-dimension 3D tools for manipulating objects embedded in 4D. By physically modeling the correct properties of 4D surfaces, their bending forces, and their collisions in the 3D interactive or haptic controller interface, we can support full-featured physical exploration of 4D mathematical objects in a manner that is otherwise far beyond the real-world experience accessible to human beings

    Eight Biennial Report : April 2005 – March 2007

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    Machine Learning Algorithms for Robotic Navigation and Perception and Embedded Implementation Techniques

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    L'abstract è presente nell'allegato / the abstract is in the attachmen

    Adaptive music: Automated music composition and distribution

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    Creativity, or the ability to produce new useful ideas, is commonly associated to the human being; but there are many other examples in nature where this phenomenon can be observed. Inspired by this fact, in engineering, and particularly in computational sciences, many different models have been developed to tackle a number of problems. Music, a form of art broadly present along the human history, is the main field addressed in this thesis, taking advantage of the kind of ideas that bring diversity and creativity to nature and computation. We present Melomics, an algorithmic composition method based on evolutionary search, with a genetic encoding of the solutions, which are interpreted in a complex developmental process that leads to music in the standard formats. This bioinspired compositional system has exhibited a high creative power and versatility to produce music of different type, which in many occasions has proven to be indistinguishable from the music made by human composers. The system also has enabled the emergence of a set of completely novel applications: from effective tools to help anyone to easily obtain the precise music they need, to radically new uses like adaptive music for therapy, amusement or many other purposes. It is clear to us that there is much research work yet to do in this field; and that countless and new unimaginable uses will derive from it

    Exploiting the Computational Power of Ternary Content Addressable Memory

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    Ternary Content Addressable Memory or in short TCAM is a special type of memory that can execute a certain set of operations in parallel on all of its words. Because of power consumption and relatively small storage capacity, it has only been used in special environments. Over the past few years its cost has been reduced and its storage capacity has increased signifi cantly and these exponential trends are continuing. Hence it can be used in more general environments for larger problems. In this research we study how to exploit its computational power in order to speed up fundamental problems and needless to say that we barely scratched the surface. The main problems that has been addressed in our research are namely Boolean matrix multiplication, approximate subset queries using bloom filters, Fixed universe priority queues and network flow classi cation. For Boolean matrix multiplication our simple algorithm has a run time of O (d(N^2)/w) where N is the size of the square matrices, w is the number of bits in each word of TCAM and d is the maximum number of ones in a row of one of the matrices. For the Fixed universe priority queue problems we propose two data structures one with constant time complexity and space of O((1/ε)n(U^ε)) and the other one in linear space and amortized time complexity of O((lg lg U)/(lg lg lg U)) which beats the best possible data structure in the RAM model namely Y-fast trees. Considering each word of TCAM as a bloom filter, we modify the hash functions of the bloom filter and propose a data structure which can use the information capacity of each word of TCAM more efi ciently by using the co-occurrence probability of possible members. And finally in the last chapter we propose a novel technique for network flow classi fication using TCAM

    Predictive cognition in dementia: the case of music

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    The clinical complexity and pathological diversity of neurodegenerative diseases impose immense challenges for diagnosis and the design of rational interventions. To address these challenges, there is a need to identify new paradigms and biomarkers that capture shared pathophysiological processes and can be applied across a range of diseases. One core paradigm of brain function is predictive coding: the processes by which the brain establishes predictions and uses them to minimise prediction errors represented as the difference between predictions and actual sensory inputs. The processes involved in processing unexpected events and responding appropriately are vulnerable in common dementias but difficult to characterise. In my PhD work, I have exploited key properties of music – its universality, ecological relevance and structural regularity – to model and assess predictive cognition in patients representing major syndromes of frontotemporal dementia – non-fluent variant PPA (nfvPPA), semantic-variant PPA (svPPA) and behavioural-variant FTD (bvFTD) - and Alzheimer’s disease relative to healthy older individuals. In my first experiment, I presented patients with well-known melodies containing no deviants or one of three types of deviant - acoustic (white-noise burst), syntactic (key-violating pitch change) or semantic (key-preserving pitch change). I assessed accuracy detecting melodic deviants and simultaneously-recorded pupillary responses to these deviants. I used voxel-based morphometry to define neuroanatomical substrates for the behavioural and autonomic processing of these different types of deviants, and identified a posterior temporo-parietal network for detection of basic acoustic deviants and a more anterior fronto-temporo-striatal network for detection of syntactic pitch deviants. In my second chapter, I investigated the ability of patients to track the statistical structure of the same musical stimuli, using a computational model of the information dynamics of music to calculate the information-content of deviants (unexpectedness) and entropy of melodies (uncertainty). I related these information-theoretic metrics to performance for detection of deviants and to ‘evoked’ and ‘integrative’ pupil reactivity to deviants and melodies respectively and found neuroanatomical correlates in bilateral dorsal and ventral striatum, hippocampus, superior temporal gyri, right temporal pole and left inferior frontal gyrus. Together, chapters 3 and 4 revealed new hypotheses about the way FTD and AD pathologies disrupt the integration of predictive errors with predictions: a retained ability of AD patients to detect deviants at all levels of the hierarchy with a preserved autonomic sensitivity to information-theoretic properties of musical stimuli; a generalized impairment of surprise detection and statistical tracking of musical information at both a cognitive and autonomic levels for svPPA patients underlying a diminished precision of predictions; the exact mirror profile of svPPA patients in nfvPPA patients with an abnormally high rate of false-alarms with up-regulated pupillary reactivity to deviants, interpreted as over-precise or inflexible predictions accompanied with normal cognitive and autonomic probabilistic tracking of information; an impaired behavioural and autonomic reactivity to unexpected events with a retained reactivity to environmental uncertainty in bvFTD patients. Chapters 5 and 6 assessed the status of reward prediction error processing and updating via actions in bvFTD. I created pleasant and aversive musical stimuli by manipulating chord progressions and used a classic reinforcement-learning paradigm which asked participants to choose the visual cue with the highest probability of obtaining a musical ‘reward’. bvFTD patients showed reduced sensitivity to the consequence of an action and lower learning rate in response to aversive stimuli compared to reward. These results correlated with neuroanatomical substrates in ventral and dorsal attention networks, dorsal striatum, parahippocampal gyrus and temporo-parietal junction. Deficits were governed by the level of environmental uncertainty with normal learning dynamics in a structured and binarized environment but exacerbated deficits in noisier environments. Impaired choice accuracy in noisy environments correlated with measures of ritualistic and compulsive behavioural changes and abnormally reduced learning dynamics correlated with behavioural changes related to empathy and theory-of-mind. Together, these experiments represent the most comprehensive attempt to date to define the way neurodegenerative pathologies disrupts the perceptual, behavioural and physiological encoding of unexpected events in predictive coding terms
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