30,579 research outputs found

    DeepLab: Semantic Image Segmentation with Deep Convolutional Nets, Atrous Convolution, and Fully Connected CRFs

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    In this work we address the task of semantic image segmentation with Deep Learning and make three main contributions that are experimentally shown to have substantial practical merit. First, we highlight convolution with upsampled filters, or 'atrous convolution', as a powerful tool in dense prediction tasks. Atrous convolution allows us to explicitly control the resolution at which feature responses are computed within Deep Convolutional Neural Networks. It also allows us to effectively enlarge the field of view of filters to incorporate larger context without increasing the number of parameters or the amount of computation. Second, we propose atrous spatial pyramid pooling (ASPP) to robustly segment objects at multiple scales. ASPP probes an incoming convolutional feature layer with filters at multiple sampling rates and effective fields-of-views, thus capturing objects as well as image context at multiple scales. Third, we improve the localization of object boundaries by combining methods from DCNNs and probabilistic graphical models. The commonly deployed combination of max-pooling and downsampling in DCNNs achieves invariance but has a toll on localization accuracy. We overcome this by combining the responses at the final DCNN layer with a fully connected Conditional Random Field (CRF), which is shown both qualitatively and quantitatively to improve localization performance. Our proposed "DeepLab" system sets the new state-of-art at the PASCAL VOC-2012 semantic image segmentation task, reaching 79.7% mIOU in the test set, and advances the results on three other datasets: PASCAL-Context, PASCAL-Person-Part, and Cityscapes. All of our code is made publicly available online.Comment: Accepted by TPAM

    Object segmentation in depth maps with one user click and a synthetically trained fully convolutional network

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    With more and more household objects built on planned obsolescence and consumed by a fast-growing population, hazardous waste recycling has become a critical challenge. Given the large variability of household waste, current recycling platforms mostly rely on human operators to analyze the scene, typically composed of many object instances piled up in bulk. Helping them by robotizing the unitary extraction is a key challenge to speed up this tedious process. Whereas supervised deep learning has proven very efficient for such object-level scene understanding, e.g., generic object detection and segmentation in everyday scenes, it however requires large sets of per-pixel labeled images, that are hardly available for numerous application contexts, including industrial robotics. We thus propose a step towards a practical interactive application for generating an object-oriented robotic grasp, requiring as inputs only one depth map of the scene and one user click on the next object to extract. More precisely, we address in this paper the middle issue of object seg-mentation in top views of piles of bulk objects given a pixel location, namely seed, provided interactively by a human operator. We propose a twofold framework for generating edge-driven instance segments. First, we repurpose a state-of-the-art fully convolutional object contour detector for seed-based instance segmentation by introducing the notion of edge-mask duality with a novel patch-free and contour-oriented loss function. Second, we train one model using only synthetic scenes, instead of manually labeled training data. Our experimental results show that considering edge-mask duality for training an encoder-decoder network, as we suggest, outperforms a state-of-the-art patch-based network in the present application context.Comment: This is a pre-print of an article published in Human Friendly Robotics, 10th International Workshop, Springer Proceedings in Advanced Robotics, vol 7. The final authenticated version is available online at: https://doi.org/10.1007/978-3-319-89327-3\_16, Springer Proceedings in Advanced Robotics, Siciliano Bruno, Khatib Oussama, In press, Human Friendly Robotics, 10th International Workshop,

    Dynamic Steerable Blocks in Deep Residual Networks

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    Filters in convolutional networks are typically parameterized in a pixel basis, that does not take prior knowledge about the visual world into account. We investigate the generalized notion of frames designed with image properties in mind, as alternatives to this parametrization. We show that frame-based ResNets and Densenets can improve performance on Cifar-10+ consistently, while having additional pleasant properties like steerability. By exploiting these transformation properties explicitly, we arrive at dynamic steerable blocks. They are an extension of residual blocks, that are able to seamlessly transform filters under pre-defined transformations, conditioned on the input at training and inference time. Dynamic steerable blocks learn the degree of invariance from data and locally adapt filters, allowing them to apply a different geometrical variant of the same filter to each location of the feature map. When evaluated on the Berkeley Segmentation contour detection dataset, our approach outperforms all competing approaches that do not utilize pre-training. Our results highlight the benefits of image-based regularization to deep networks

    Interpretable Structure-Evolving LSTM

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    This paper develops a general framework for learning interpretable data representation via Long Short-Term Memory (LSTM) recurrent neural networks over hierarchal graph structures. Instead of learning LSTM models over the pre-fixed structures, we propose to further learn the intermediate interpretable multi-level graph structures in a progressive and stochastic way from data during the LSTM network optimization. We thus call this model the structure-evolving LSTM. In particular, starting with an initial element-level graph representation where each node is a small data element, the structure-evolving LSTM gradually evolves the multi-level graph representations by stochastically merging the graph nodes with high compatibilities along the stacked LSTM layers. In each LSTM layer, we estimate the compatibility of two connected nodes from their corresponding LSTM gate outputs, which is used to generate a merging probability. The candidate graph structures are accordingly generated where the nodes are grouped into cliques with their merging probabilities. We then produce the new graph structure with a Metropolis-Hasting algorithm, which alleviates the risk of getting stuck in local optimums by stochastic sampling with an acceptance probability. Once a graph structure is accepted, a higher-level graph is then constructed by taking the partitioned cliques as its nodes. During the evolving process, representation becomes more abstracted in higher-levels where redundant information is filtered out, allowing more efficient propagation of long-range data dependencies. We evaluate the effectiveness of structure-evolving LSTM in the application of semantic object parsing and demonstrate its advantage over state-of-the-art LSTM models on standard benchmarks.Comment: To appear in CVPR 2017 as a spotlight pape
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