9,416 research outputs found
Models of everywhere revisited: a technological perspective
The concept ‘models of everywhere’ was first introduced in the mid 2000s as a means of reasoning about the
environmental science of a place, changing the nature of the underlying modelling process, from one in which
general model structures are used to one in which modelling becomes a learning process about specific places, in
particular capturing the idiosyncrasies of that place. At one level, this is a straightforward concept, but at another
it is a rich multi-dimensional conceptual framework involving the following key dimensions: models of everywhere,
models of everything and models at all times, being constantly re-evaluated against the most current
evidence. This is a compelling approach with the potential to deal with epistemic uncertainties and nonlinearities.
However, the approach has, as yet, not been fully utilised or explored. This paper examines the
concept of models of everywhere in the light of recent advances in technology. The paper argues that, when first
proposed, technology was a limiting factor but now, with advances in areas such as Internet of Things, cloud
computing and data analytics, many of the barriers have been alleviated. Consequently, it is timely to look again
at the concept of models of everywhere in practical conditions as part of a trans-disciplinary effort to tackle the
remaining research questions. The paper concludes by identifying the key elements of a research agenda that
should underpin such experimentation and deployment
Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)
In this tutorial paper, we will firstly review some basic simulation concepts
and then introduce the parallel and distributed simulation techniques in view
of some new challenges of today and tomorrow. More in particular, in the last
years there has been a wide diffusion of many cores architectures and we can
expect this trend to continue. On the other hand, the success of cloud
computing is strongly promoting the everything as a service paradigm. Is
parallel and distributed simulation ready for these new challenges? The current
approaches present many limitations in terms of usability and adaptivity: there
is a strong need for new evaluation metrics and for revising the currently
implemented mechanisms. In the last part of the paper, we propose a new
approach based on multi-agent systems for the simulation of complex systems. It
is possible to implement advanced techniques such as the migration of simulated
entities in order to build mechanisms that are both adaptive and very easy to
use. Adaptive mechanisms are able to significantly reduce the communication
cost in the parallel/distributed architectures, to implement load-balance
techniques and to cope with execution environments that are both variable and
dynamic. Finally, such mechanisms will be used to build simulations on top of
unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International
Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul
(Turkey), IEEE, July 2011. ISBN 978-1-61284-382-
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