695 research outputs found

    Exploiting the power of multiplicity: a holistic survey of network-layer multipath

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    The Internet is inherently a multipath network: For an underlying network with only a single path, connecting various nodes would have been debilitatingly fragile. Unfortunately, traditional Internet technologies have been designed around the restrictive assumption of a single working path between a source and a destination. The lack of native multipath support constrains network performance even as the underlying network is richly connected and has redundant multiple paths. Computer networks can exploit the power of multiplicity, through which a diverse collection of paths is resource pooled as a single resource, to unlock the inherent redundancy of the Internet. This opens up a new vista of opportunities, promising increased throughput (through concurrent usage of multiple paths) and increased reliability and fault tolerance (through the use of multiple paths in backup/redundant arrangements). There are many emerging trends in networking that signify that the Internet's future will be multipath, including the use of multipath technology in data center computing; the ready availability of multiple heterogeneous radio interfaces in wireless (such as Wi-Fi and cellular) in wireless devices; ubiquity of mobile devices that are multihomed with heterogeneous access networks; and the development and standardization of multipath transport protocols such as multipath TCP. The aim of this paper is to provide a comprehensive survey of the literature on network-layer multipath solutions. We will present a detailed investigation of two important design issues, namely, the control plane problem of how to compute and select the routes and the data plane problem of how to split the flow on the computed paths. The main contribution of this paper is a systematic articulation of the main design issues in network-layer multipath routing along with a broad-ranging survey of the vast literature on network-layer multipathing. We also highlight open issues and identify directions for future work

    Network architecture for large-scale distributed virtual environments

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    Distributed Virtual Environments (DVEs) provide 3D graphical computer generated environments with stereo sound, supporting real-time collaboration between potentially large numbers of users distributed around the world. Early DVEs has been used over local area networks (LANs). Recently with the Internet's development into the most common embedding for DVEs these distributed applications have been moved towards an exploiting IP networks. This has brought the scalability challenges into the DVEs evolution. The network bandwidth resource is the more limited resource of the DVE system and to improve the DVE's scalability it is necessary to manage carefully this resource. To achieve the saving in the network bandwidth the different types of the network traffic that is produced by the DVEs have to be considered. DVE applications demand· exchange of the data that forms different types of traffic such as a computer data type, video and audio, and a 3D data type to keep the consistency of the application's state. The problem is that the meeting of the QoS requirements of both control and continuous media traffic already have been covered by the existing research. But QoS for transfer of the 3D information has not really been considered. The 3D DVE geometry traffic is very bursty in nature and places a high demands on the network for short intervals of time due to the quite large size of the 3D models and the DVE application requirements to transmit a 3D data as quick as possible. The main motivation in carrying out the work presented in this thesis is to find a solution to improve the scalability of the DVE applications by a consideration the QoS requirements of the 3D DVE geometrical data type. In this work we are investigating the possibility to decrease the network bandwidth utilization by the 3D DVE traffic using the level of detail (LOD) concept and the active networking approach. The background work of the thesis surveys the DVE applications and the scalability requirements of the DVE systems. It also discusses the active networks and multiresolution representation and progressive transmission of the 3D data. The new active networking approach to the transmission of the 3D geometry data within the DVE systems is proposed in this thesis. This approach enhances the currently applied peer-to-peer DVE architecture by adding to the peer-to-peer multicast neny_ork layer filtering of the 3D flows an application level filtering on the active intermediate nodes. The active router keeps the application level information about the placements of users. This information is used by active routers to prune more detailed 3D data flows (higher LODs) in the multicast tree arches that are linked to the distance DVE participants. The exploration of possible benefits of exploiting the proposed active approach through the comparison with the non-active approach is carried out using the simulation­based performance modelling approach. Complex interactions between participants in DVE application and a large number of analyzed variables indicate that flexible simulation is more appropriate than mathematical modelling. To build a test bed will not be feasible. Results from the evaluation demonstrate that the proposed active approach shows potential benefits to the improvement of the DVE's scalability but the degree of improvement depends on the users' movement pattern. Therefore, other active networking methods to support the 3D DVE geometry transmission may also be required

    Traffic Optimization in Data Center and Software-Defined Programmable Networks

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    L'abstract è presente nell'allegato / the abstract is in the attachmen

    FAIR: Forwarding Accountability for Internet Reputability

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    This paper presents FAIR, a forwarding accountability mechanism that incentivizes ISPs to apply stricter security policies to their customers. The Autonomous System (AS) of the receiver specifies a traffic profile that the sender AS must adhere to. Transit ASes on the path mark packets. In case of traffic profile violations, the marked packets are used as a proof of misbehavior. FAIR introduces low bandwidth overhead and requires no per-packet and no per-flow state for forwarding. We describe integration with IP and demonstrate a software switch running on commodity hardware that can switch packets at a line rate of 120 Gbps, and can forward 140M minimum-sized packets per second, limited by the hardware I/O subsystem. Moreover, this paper proposes a "suspicious bit" for packet headers - an application that builds on top of FAIR's proofs of misbehavior and flags packets to warn other entities in the network.Comment: 16 pages, 12 figure

    The MANGO clockless network-on-chip: Concepts and implementation

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    Parallel network protocol stacks using replication

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    Computing applications demand good performance from networking systems. This includes high-bandwidth communication using protocols with sophisticated features such as ordering, reliability, and congestion control. Much of this protocol processing occurs in software, both on desktop systems and servers. Multi-processing is a requirement on today\u27s computer architectures because their design does not allow for increased processor frequencies. At the same time, network bandwidths continue to increase. In order to meet application demand for throughput, protocol processing must be parallel to leverage the full capabilities of multi-processor or multi-core systems. Existing parallelization strategies have performance difficulties that limit their scalability and their application to single, high-speed data streams. This dissertation introduces a new approach to parallelizing network protocol processing without the need for locks or for global state. Rather than maintain global states, each processor maintains its own copy of protocol state. Therefore, updates are local and don\u27t require fine-grained locks or explicit synchronization. State management work is replicated, but logically independent work is parallelized. Along with the approach, this dissertation describes Dominoes, a new framework for implementing replicated processing systems. Dominoes organizes the state information into Domains and the communication into Channels. These two abstractions provide a powerful, but flexible model for testing the replication approach. This dissertation uses Dominoes to build a replicated network protocol system. The performance of common protocols, such as TCP/IP, is increased by multiprocessing single connections. On commodity hardware, throughput increases between 15-300% depending on the type of communication. Most gains are possible when communicating with unmodified peer implementations, such as Linux. In addition to quantitative results, protocol behavior is studied as it relates to the replication approach
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