10,469 research outputs found

    A blueprint for integrated eye-controlled environments

    Get PDF
    Eye-based environmental control requires innovative solutions for supporting effective user interaction, for allowing home automation and control, and for making homes more "attentive" to user needs. Several approaches have already been proposed, which can be seen as isolated attempts to address only partial issues and specific sub-sets of the general problem. This paper aims at tackling gaze-based home automation as a whole, exploiting state of the art technologies and trying to integrate interaction modalities than are currently supported and that may supported in a near future. User-home interaction is sought through two, complementary, interaction patterns: direct interaction and mediated interaction. Integration between home appliances/devices and user interfaces is granted by a central point of abstraction/harmonization called House Manager. Innovative points can be identified in the wide flexibility of the approach which allows on one side to integrate virtually all home devices having a communication interface, and, on the other side, mixes-up direct and mediated user interaction exploiting the advantages of both. A complete discussion about interaction and accessibility issues is provided, justifying the presented approach from the point of view of human-environment interaction

    Interacting with Smart Environments: Users, Interfaces, and Devices

    Get PDF
    A Smart Environment is an environment enriched with disappearing devices, acting together to form an “intelligent entity”. In such environments, the computing power pervades the space where the user lives, so it becomes particularly important to investigate the user’s perspective in interacting with her surrounding. Interaction, in fact, occurs when a human performs some kind of activity using any computing technology: in this case, the computing technology has an intelligence of its own and can potentially be everywhere. There is no well-defined interaction situation or context, and interaction can happen casually or accidentally. The objective of this dissertation is to improve the interaction between such complex and different entities: the human and the Smart Environment. To reach this goal, this thesis presents four different and innovative approaches to address some of the identified key challenges. Such approaches, then, are validated with four corresponding software solutions, integrated with a Smart Environment, that I have developed and tested with end-users. Taken together, the proposed solutions enable a better interaction between diverse users and their intelligent environments, provide a solid set of requirements, and can serve as a baseline for further investigation on this emerging topic

    Emerging technologies for learning (volume 1)

    Get PDF
    Collection of 5 articles on emerging technologies and trend

    Streaming and User Behaviour in Omnidirectional Videos

    Get PDF
    Omnidirectional videos (ODVs) have gone beyond the passive paradigm of traditional video, offering higher degrees of immersion and interaction. The revolutionary novelty of this technology is the possibility for users to interact with the surrounding environment, and to feel a sense of engagement and presence in a virtual space. Users are clearly the main driving force of immersive applications and consequentially the services need to be properly tailored to them. In this context, this chapter highlights the importance of the new role of users in ODV streaming applications, and thus the need for understanding their behaviour while navigating within ODVs. A comprehensive overview of the research efforts aimed at advancing ODV streaming systems is also presented. In particular, the state-of-the-art solutions under examination in this chapter are distinguished in terms of system-centric and user-centric streaming approaches: the former approach comes from a quite straightforward extension of well-established solutions for the 2D video pipeline while the latter one takes the benefit of understanding users’ behaviour and enable more personalised ODV streaming
    • …
    corecore