11,306 research outputs found

    Linear-Quadratic NN-person and Mean-Field Games with Ergodic Cost

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    We consider stochastic differential games with NN players, linear-Gaussian dynamics in arbitrary state-space dimension, and long-time-average cost with quadratic running cost. Admissible controls are feedbacks for which the system is ergodic. We first study the existence of affine Nash equilibria by means of an associated system of NN Hamilton-Jacobi-Bellman and NN Kolmogorov-Fokker-Planck partial differential equations. We give necessary and sufficient conditions for the existence and uniqueness of quadratic-Gaussian solutions in terms of the solvability of suitable algebraic Riccati and Sylvester equations. Under a symmetry condition on the running costs and for nearly identical players we study the large population limit, NN tending to infinity, and find a unique quadratic-Gaussian solution of the pair of Mean Field Game HJB-KFP equations. Examples of explicit solutions are given, in particular for consensus problems.Comment: 31 page

    Quadratic Mean Field Games

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    Mean field games were introduced independently by J-M. Lasry and P-L. Lions, and by M. Huang, R.P. Malham\'e and P. E. Caines, in order to bring a new approach to optimization problems with a large number of interacting agents. The description of such models split in two parts, one describing the evolution of the density of players in some parameter space, the other the value of a cost functional each player tries to minimize for himself, anticipating on the rational behavior of the others. Quadratic Mean Field Games form a particular class among these systems, in which the dynamics of each player is governed by a controlled Langevin equation with an associated cost functional quadratic in the control parameter. In such cases, there exists a deep relationship with the non-linear Schr\"odinger equation in imaginary time, connexion which lead to effective approximation schemes as well as a better understanding of the behavior of Mean Field Games. The aim of this paper is to serve as an introduction to Quadratic Mean Field Games and their connexion with the non-linear Schr\"odinger equation, providing to physicists a good entry point into this new and exciting field.Comment: 62 pages, 4 figure

    On the existence of oscillating solutions in non-monotone Mean-Field Games

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    For non-monotone single and two-populations time-dependent Mean-Field Game systems we obtain the existence of an infinite number of branches of non-trivial solutions. These non-trivial solutions are in particular shown to exhibit an oscillatory behaviour when they are close to the trivial (constant) one. The existence of such branches is derived using local and global bifurcation methods, that rely on the analysis of eigenfunction expansions of solutions to the associated linearized problem. Numerical analysis is performed on two different models to observe the oscillatory behaviour of solutions predicted by bifurcation theory, and to study further properties of branches far away from bifurcation points.Comment: 24 pages, 10 figure

    An Extended Mean Field Game for Storage in Smart Grids

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    We consider a stylized model for a power network with distributed local power generation and storage. This system is modeled as network connection a large number of nodes, where each node is characterized by a local electricity consumption, has a local electricity production (e.g. photovoltaic panels), and manages a local storage device. Depending on its instantaneous consumption and production rates as well as its storage management decision, each node may either buy or sell electricity, impacting the electricity spot price. The objective at each node is to minimize energy and storage costs by optimally controlling the storage device. In a non-cooperative game setting, we are led to the analysis of a non-zero sum stochastic game with NN players where the interaction takes place through the spot price mechanism. For an infinite number of agents, our model corresponds to an Extended Mean-Field Game (EMFG). In a linear quadratic setting, we obtain and explicit solution to the EMFG, we show that it provides an approximate Nash-equilibrium for NN-player game, and we compare this solution to the optimal strategy of a central planner.Comment: 27 pages, 5 figures. arXiv admin note: text overlap with arXiv:1607.02130 by other author

    Mean Field Games models of segregation

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    This paper introduces and analyses some models in the framework of Mean Field Games describing interactions between two populations motivated by the studies on urban settlements and residential choice by Thomas Schelling. For static games, a large population limit is proved. For differential games with noise, the existence of solutions is established for the systems of partial differential equations of Mean Field Game theory, in the stationary and in the evolutive case. Numerical methods are proposed, with several simulations. In the examples and in the numerical results, particular emphasis is put on the phenomenon of segregation between the populations.Comment: 35 pages, 10 figure
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