2,752 research outputs found

    A robot learning from demonstration framework to perform force-based manipulation tasks

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    This paper proposes an end-to-end learning from demonstration framework for teaching force-based manipulation tasks to robots. The strengths of this work are manyfold. First, we deal with the problem of learning through force perceptions exclusively. Second, we propose to exploit haptic feedback both as a means for improving teacher demonstrations and as a human–robot interaction tool, establishing a bidirectional communication channel between the teacher and the robot, in contrast to the works using kinesthetic teaching. Third, we address the well-known what to imitate? problem from a different point of view, based on the mutual information between perceptions and actions. Lastly, the teacher’s demonstrations are encoded using a Hidden Markov Model, and the robot execution phase is developed by implementing a modified version of Gaussian Mixture Regression that uses implicit temporal information from the probabilistic model, needed when tackling tasks with ambiguous perceptions. Experimental results show that the robot is able to learn and reproduce two different manipulation tasks, with a performance comparable to the teacher’s one.Peer ReviewedPostprint (author’s final draft post-refereeing

    A robot hand testbed designed for enhancing embodiment and functional neurorehabilitation of body schema in subjects with upper limb impairment or loss.

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    Many upper limb amputees experience an incessant, post-amputation "phantom limb pain" and report that their missing limbs feel paralyzed in an uncomfortable posture. One hypothesis is that efferent commands no longer generate expected afferent signals, such as proprioceptive feedback from changes in limb configuration, and that the mismatch of motor commands and visual feedback is interpreted as pain. Non-invasive therapeutic techniques for treating phantom limb pain, such as mirror visual feedback (MVF), rely on visualizations of postural changes. Advances in neural interfaces for artificial sensory feedback now make it possible to combine MVF with a high-tech "rubber hand" illusion, in which subjects develop a sense of embodiment with a fake hand when subjected to congruent visual and somatosensory feedback. We discuss clinical benefits that could arise from the confluence of known concepts such as MVF and the rubber hand illusion, and new technologies such as neural interfaces for sensory feedback and highly sensorized robot hand testbeds, such as the "BairClaw" presented here. Our multi-articulating, anthropomorphic robot testbed can be used to study proprioceptive and tactile sensory stimuli during physical finger-object interactions. Conceived for artificial grasp, manipulation, and haptic exploration, the BairClaw could also be used for future studies on the neurorehabilitation of somatosensory disorders due to upper limb impairment or loss. A remote actuation system enables the modular control of tendon-driven hands. The artificial proprioception system enables direct measurement of joint angles and tendon tensions while temperature, vibration, and skin deformation are provided by a multimodal tactile sensor. The provision of multimodal sensory feedback that is spatiotemporally consistent with commanded actions could lead to benefits such as reduced phantom limb pain, and increased prosthesis use due to improved functionality and reduced cognitive burden

    Robot learning from demonstration of force-based manipulation tasks

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    One of the main challenges in Robotics is to develop robots that can interact with humans in a natural way, sharing the same dynamic and unstructured environments. Such an interaction may be aimed at assisting, helping or collaborating with a human user. To achieve this, the robot must be endowed with a cognitive system that allows it not only to learn new skills from its human partner, but also to refine or improve those already learned. In this context, learning from demonstration appears as a natural and userfriendly way to transfer knowledge from humans to robots. This dissertation addresses such a topic and its application to an unexplored field, namely force-based manipulation tasks learning. In this kind of scenarios, force signals can convey data about the stiffness of a given object, the inertial components acting on a tool, a desired force profile to be reached, etc. Therefore, if the user wants the robot to learn a manipulation skill successfully, it is essential that its cognitive system is able to deal with force perceptions. The first issue this thesis tackles is to extract the input information that is relevant for learning the task at hand, which is also known as the what to imitate? problem. Here, the proposed solution takes into consideration that the robot actions are a function of sensory signals, in other words the importance of each perception is assessed through its correlation with the robot movements. A Mutual Information analysis is used for selecting the most relevant inputs according to their influence on the output space. In this way, the robot can gather all the information coming from its sensory system, and the perception selection module proposed here automatically chooses the data the robot needs to learn a given task. Having selected the relevant input information for the task, it is necessary to represent the human demonstrations in a compact way, encoding the relevant characteristics of the data, for instance, sequential information, uncertainty, constraints, etc. This issue is the next problem addressed in this thesis. Here, a probabilistic learning framework based on hidden Markov models and Gaussian mixture regression is proposed for learning force-based manipulation skills. The outstanding features of such a framework are: (i) it is able to deal with the noise and uncertainty of force signals because of its probabilistic formulation, (ii) it exploits the sequential information embedded in the model for managing perceptual aliasing and time discrepancies, and (iii) it takes advantage of task variables to encode those force-based skills where the robot actions are modulated by an external parameter. Therefore, the resulting learning structure is able to robustly encode and reproduce different manipulation tasks. After, this thesis goes a step forward by proposing a novel whole framework for learning impedance-based behaviors from demonstrations. The key aspects here are that this new structure merges vision and force information for encoding the data compactly, and it allows the robot to have different behaviors by shaping its compliance level over the course of the task. This is achieved by a parametric probabilistic model, whose Gaussian components are the basis of a statistical dynamical system that governs the robot motion. From the force perceptions, the stiffness of the springs composing such a system are estimated, allowing the robot to shape its compliance. This approach permits to extend the learning paradigm to other fields different from the common trajectory following. The proposed frameworks are tested in three scenarios, namely, (a) the ball-in-box task, (b) drink pouring, and (c) a collaborative assembly, where the experimental results evidence the importance of using force perceptions as well as the usefulness and strengths of the methods

    Sensory Communication

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    Contains table of contents for Section 2 and reports on five research projects.National Institutes of Health Contract 2 R01 DC00117National Institutes of Health Contract 1 R01 DC02032National Institutes of Health Contract 2 P01 DC00361National Institutes of Health Contract N01 DC22402National Institutes of Health Grant R01-DC001001National Institutes of Health Grant R01-DC00270National Institutes of Health Grant 5 R01 DC00126National Institutes of Health Grant R29-DC00625U.S. Navy - Office of Naval Research Grant N00014-88-K-0604U.S. Navy - Office of Naval Research Grant N00014-91-J-1454U.S. Navy - Office of Naval Research Grant N00014-92-J-1814U.S. Navy - Naval Air Warfare Center Training Systems Division Contract N61339-94-C-0087U.S. Navy - Naval Air Warfare Center Training System Division Contract N61339-93-C-0055U.S. Navy - Office of Naval Research Grant N00014-93-1-1198National Aeronautics and Space Administration/Ames Research Center Grant NCC 2-77

    Simulation model of Pacinian corpuscle for haptic system design

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    With the increasing need for tactile feedback in Human Computer Interfaces used in robotics, medical, and mobile devices, there has been an increasing interest in the design of tactile sensors, displays, and complete haptic systems to transfer tactile information to users. These systems have improved users ability to work with remote tools or virtual environments, from enhancing the accuracy of tools like robotic surgery to improving user experiences in virtual reality systems. Despite many advances, the potential of these technologies to provide augmented or realistic sensations of touch is limited in part by the lack of understanding the complex mechanisms involved in the human perception of touch. To improve the understanding of tactile physiology, this work begins the design of a biophysically accurate simulation model of the receptor cell responsive to high frequency vibration, the Pacinian corpuscle. This receptor plays a key role in the fine control of tools and is a common target for vibrotactile haptic displays. The model incorporates computational and theoretical principles of the Pacinian corpuscles biophysics, which have been developed in past studies, to simulate its electrical response to mechanical, thermal and electrical stimuli. The accuracy and flaws of the model are demonstrated through comparisons with published physiological data. Experiments are also proposed to show how the simulation model can be used to quantitatively compare the results of different tactile displays and different external environments in order to improve the design of modern haptic systems

    Realistic tool-tissue interaction models for surgical simulation and planning

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    Surgical simulators present a safe and potentially effective method for surgical training, and can also be used in pre- and intra-operative surgical planning. Realistic modeling of medical interventions involving tool-tissue interactions has been considered to be a key requirement in the development of high-fidelity simulators and planners. The soft-tissue constitutive laws, organ geometry and boundary conditions imposed by the connective tissues surrounding the organ, and the shape of the surgical tool interacting with the organ are some of the factors that govern the accuracy of medical intervention planning.\ud \ud This thesis is divided into three parts. First, we compare the accuracy of linear and nonlinear constitutive laws for tissue. An important consequence of nonlinear models is the Poynting effect, in which shearing of tissue results in normal force; this effect is not seen in a linear elastic model. The magnitude of the normal force for myocardial tissue is shown to be larger than the human contact force discrimination threshold. Further, in order to investigate and quantify the role of the Poynting effect on material discrimination, we perform a multidimensional scaling study. Second, we consider the effects of organ geometry and boundary constraints in needle path planning. Using medical images and tissue mechanical properties, we develop a model of the prostate and surrounding organs. We show that, for needle procedures such as biopsy or brachytherapy, organ geometry and boundary constraints have more impact on target motion than tissue material parameters. Finally, we investigate the effects surgical tool shape on the accuracy of medical intervention planning. We consider the specific case of robotic needle steering, in which asymmetry of a bevel-tip needle results in the needle naturally bending when it is inserted into soft tissue. We present an analytical and finite element (FE) model for the loads developed at the bevel tip during needle-tissue interaction. The analytical model explains trends observed in the experiments. We incorporated physical parameters (rupture toughness and nonlinear material elasticity) into the FE model that included both contact and cohesive zone models to simulate tissue cleavage. The model shows that the tip forces are sensitive to the rupture toughness. In order to model the mechanics of deflection of the needle, we use an energy-based formulation that incorporates tissue-specific parameters such as rupture toughness, nonlinear material elasticity, and interaction stiffness, and needle geometric and material properties. Simulation results follow similar trends (deflection and radius of curvature) to those observed in macroscopic experimental studies of a robot-driven needle interacting with gels

    A survey of haptics in serious gaming

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    Serious gaming often requires high level of realism for training and learning purposes. Haptic technology has been proved to be useful in many applications with an additional perception modality complementary to the audio and the vision. It provides novel user experience to enhance the immersion of virtual reality with a physical control-layer. This survey focuses on the haptic technology and its applications in serious gaming. Several categories of related applications are listed and discussed in details, primarily on haptics acts as cognitive aux and main component in serious games design. We categorize haptic devices into tactile, force feedback and hybrid ones to suit different haptic interfaces, followed by description of common haptic gadgets in gaming. Haptic modeling methods, in particular, available SDKs or libraries either for commercial or academic usage, are summarized. We also analyze the existing research difficulties and technology bottleneck with haptics and foresee the future research directions

    3D locomotion biomimetic robot fish with haptic feedback

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    This thesis developed a biomimetic robot fish and built a novel haptic robot fish system based on the kinematic modelling and three-dimentional computational fluid dynamic (CFD) hydrodynamic analysis. The most important contribution is the successful CFD simulation of the robot fish, supporting users in understanding the hydrodynamic properties around it
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