52 research outputs found
Creating the cognitive form of phonological units: The speech sound correspondence problem in infancy could be solved by mirrored vocal interactions rather than by imitation
Theories about the cognitive nature of phonological units have been constrained by the assumption that young children solve the correspondence problem for speech sounds by imitation, whether by an auditory- or gesture-based matching to target process. Imitation on the part of the child implies that he makes a comparison within one of these domains, which is presumed to be the modality of the underlying representation of speech sounds. However, there is no evidence that the correspondence problem is solved in this way. Instead we argue that the child can solve it through the mirroring behaviour of his caregivers within imitative interactions and that this mechanism is more consistent with the developmental data. The underlying representation formed by mirroring is intrinsically perceptuo-motor. It is created by the association of a vocal action performed by the child and the reformulation of this into an L1 speech token that he hears in return. Our account of how production and perception develop incorporating this mechanism explains some longstanding problems in speech and reconciles data from psychology and neuroscience
Sensorimotor exploration: constraint awareness and social reinforcement in early vocal development
This research is motivated by the benefits that knowledge regarding early development in infants may provide to different fields of science. In particular, early sensorimotor exploration behaviors are studied in the framework of developmental robotics. The main objective is about understanding the role of motor constraint awareness and imitative behaviors during sensorimotor exploration.
Particular emphasis is placed on prelinguistic vocal development because during this stage infants start to master the motor systems that will later allow them to pronounce their first words.
Previous works have demonstrated that goal-directed intrinsically motivated sensorimotor exploration is an essential element for sensorimotor control learning. Moreover, evidence coming from biological sciences strongly suggests that knowledge acquisition is shaped by the environment in which an agent is embedded and the embodiment of the agent itself, including developmental processes that shape what can be learned and when.
In this dissertation, we firstly provide a collection of theoretical evidence that supports the relevance of our study. Starting from concepts of cognitive and developmental sciences, we arrived al the conclusion that spoken language, i.e., early \/ocal development, must be studied asan embodied and situated phenomena. Considering a synthetic approach allow us to use robots and realistic simulators as artifacts to study natural cognitive phenomena. In this work, we adopta toy example to test our cognitive architectures and a speech synthesizer that mimics the mechanisms by which humans produce speech.
Next, we introduce a mechanism to endow embodied agents with motor constraint awareness. lntrinsic motivation has been studied as an importan! element to explain the emergence of structured developmental stages during early vocal development.
However, previous studies failed to acknowledge the constraints imposed by the embodiment and situatedness, al sensory, motor, cognitive and social levels.
We assume that during the onset of sensorimotor exploratory behaviors, motor constraints are unknown to the developmental agent. Thus, the agent must discover and learn during exploration what !hose motor constraints are. The agent is endowed with a somesthetic system based on tactile information. This system generales a sensor signal indicating if a motor configuration was reached or not. This information is later used to create a somesthetic model to predict constraint violations.
Finally, we propase to include social reinforcement during exploration. Sorne works studying early vocal development have shown that environmental speech shapes the sensory space explored during babbling. More generally, imitative behaviors have been demonstrated to be crucial for early development in children as they constraint the search space.during sensorimotor exploration. Therefore, based on early interactions of infants and caregivers we proposed an imitative mechanism to reinforce intrinsically motivated sensorimotor exploration with relevan! sensory units. Thus, we modified the constraints aware sensorimotor exploration architecture to include a social instructor, expert in sensor units relevant to communication, which interacts with the developmental agent. lnteraction occurs when the learner production is ·enough' similar to one relevan! to
communication. In that case, the instructor perceives this similitude and reformulates with the relevan! sensor unit. When the learner perceives an utterance by the instructor, it attempts to imitate it.
In general, our results suggest that somesthetic senses and social reinforcement contribute to achieving better results during intrinsically motivated exploration. Achieving lest redundant exploration, decreasing exploration and evaluation errors, as well as showing a clearer picture of developmental transitions.La motivación principal de este trabajo es la magnitud que las contribuciones al conocimiento en relación al desarrollo infantil pueden aportar a diferentes campos de la ciencia. Particularmente,
este trabajo se enfoca en el estudio de los comportamientos de autoexploración sensorimotora en un marco robótico e inspirado en el campo de la psicología del desarrollo.
Nuestro objetivo principal es entender el papel que juegan las restricciones motoras y los reflejos imitativos durante la exploración espontánea observada en infantes. Así mismo, este trabajo hace especial énfasis en el desarrollo vocal-auditivo en infantes, que les provee con las herramientas que les permitirán producir sus primeras palabras.
Trabajos anteriores han demostrado que los comportamientos de autoexploración sensorimotora en niños, la cual ocurre en gran medida por motivaciones intrínsecas, es un elemento
importante para aprender a controlar su cuerpo con tal de alcanzar estados sensoriales específicos. Además, evidencia obtenida de estudios biológicos sugiere tajantemente que la adquisición de conocimiento es regulada por el ambiente en el cual un agente cognitivo se desenvuelve y por el cuerpo del agente per se. Incluso, los procesos de desarrollo que ocurren a nivel físico, cognitivo y social también regulan que es aprendido y cuando esto es aprendido.
La primera parte de este trabajo provee al lector con la evidencia teórica y práctica que demuestran la relevancia de esta investigación. Recorriendo conceptos que van desde las
ciencias cognitivas y del desarrollo, llegamos a la conclusión de que el lenguaje, y por tanto el habla, deben ser estudiados como fenómenos cognitivos que requieren un cuerpo físico y además un ambiente propicio para su existencia. En la actualidad los sistemas robóticos, reales y simulados, pueden ser considerados como elementos para el estudio de los fenómenos cognitivos naturales. En este trabajo consideramos un ejemplo simple para probar las arquitecturas cognitivas que proponemos, y posteriormente utilizamos dichas arquitecturas con un sintetizador de voz similar al mecanismo humano de producción del habla.
Como primera contribución de este trabajo proponemos introducir un mecanismo para construir robots capaces de considerar sus propias restricciones motoras durante la etapa de
autoexploración sensorimotora. Ciertos mecanismos de motivación intrínseca para exploración sensorimotora han sido estudiados como posibles conductores de las trayectorias de desarrollo observadas durante el desarrollo temprano del habla. Sin embargo, en previos estudios no se consideró o que este desarrollo está a delimitado por restricciones debido al ambiente, al cuerpo físico, y a las capacidades sensoriales, motoras y cognitivas. En nuestra
arquitectura, asumimos que un agente artificial no cuenta con conocimiento de sus limitantes motoras, y por tanto debe descubrirlas durante la etapa de autoexploración. Para tal efecto, el agente es proveído de un sistema somatosensorial que le indica cuando una configuración motora viola las restricciones impuestas por el propio cuerpo.
Finalmente, como segunda parte de nuestra contribución proponemos incluir un mecanismo para reforzar el aprendizaje durante la autoexploración. Estudios anteriores demostraron que el ambiente lingüístico en que se desarrolla un infante, o un agente artificial, condiciona sus producciones vocales durante la autoexploración o balbuceo. En este trabajo nos enfocamos en el estudio de episodios de imitación que ocurren durante el desarrollo temprano de un agente. Basados en estudios sobre la interacción entre madres e hijos durante la etapa pre lingüística, proponemos un mecanismo para reforzar el aprendizaje durante la autoexploración con unidades sensoriales relevantes. Entonces, a partir de la arquitectura con autoconocimiento de restricciones motores, construimos una arquitectura que incluye un instructor experto en control sensorimotor. Las interacciones entre el aprendiz y el experto ocurren cuando el aprendiz produce una unidad sensorial relevante para la comunicación durante la autoexploración. En este caso, el experto percibe esta similitud y responde reformulando la producción del aprendiz como la unidad relevante. Cuando el aprendiz percibe una acción del experto, inmediatamente intenta imitarlo.
Los resultados presentados en este trabajo sugieren que, los sistemas somatosensoriales, y el reforzamiento social contribuyen a lograr mejores resultados durante la etapa de autoexploración sensorimotora motivada intrínsecamente. En este sentido, se logra una exploración menos redundante, los errores de exploración y evaluación disminuyen, y por último se obtiene una imagen más nítida de las transiciones entre etapas del desarrollo.La motivació principal d'aquest treball és la magnitud que les contribucions al coneixement en relació al desenvolupament infantil poden aportar a diferents camps de la ciència. Particularment, aquest treball s'enfoca en l'estudi dels comportaments d’autoexploració sensorimotora en un marc robòtic i inspirat en el camp de la psicologia del desenvolupament. El nostre objectiu principal és entendre el paper que juguen les restriccions motores i els reflexos imitatius durant l’exploració espontània observada en infants. Així mateix, aquest treball fa especial èmfasi en el desenvolupament vocal-auditiu en infants, que els proveeix amb les eines que els permetran produir les seves primeres paraules.
Treballs anteriors han demostrat que els comportaments d'autoexploració sensorimotora en nens, la qual ocorre en gran mesura per motivacions intrínseques, és un element important per aprendre a controlar el seu cos per tal d'assolir estats sensorials específics. A més, evidencies obtingudes d'estudis biològics suggereixen que l’adquisició de coneixement és regulada per l'ambient en el qual un agent cognitiu es desenvolupa i pel cos de l'agent per se. Fins i tot, els processos de desenvolupament que ocorren a nivell físic, cognitiu i social també regulen què és après i quan això ès après.
La primera part d'aquest treball proveeix el lector amb les evidencies teòrica i pràctica que demostren la rellevància d'aquesta investigació. Recorrent conceptes que van des de les ciències cognitives i del desenvolupament, vam arribar a la conclusió que el llenguatge, i per tant la parla, han de ser estudiats com a fenòmens cognitius que requereixen un cos físic i a més un ambient propici per a la seva existència. En l'actualitat els sistemes robòtics, reals i simulats, poden ser considerats com a elements per a l'estudi dels fenòmens cognitius naturals.
En aquest treball considerem un exemple simple per provar les arquitectures cognitives
que proposem, i posteriorment utilitzem aquestes arquitectures amb un sintetitzador de veu similar al mecanisme humà de producció de la parla.
Com a primera contribució d'aquest treball proposem introduir un mecanisme per construir robots capaços de considerar les seves pròpies restriccions motores durant l'etapa d'autoexploració sensorimotora. Certs mecanismes de motivació intrínseca per exploració sensorimotora han estat estudiats com a possibles conductors de les trajectòries de desenvolupament observades durant el desenvolupament primerenc de la parla. No obstant això, en previs estudis no es va considerar que aquest desenvolupament és delimitat per restriccions a causa de l'ambient, el cos físic, i les capacitats sensorials, motores i cognitives. A la nostra arquitectura, assumim que un agent artificial no compta amb coneixement dels seus limitants motors, i per tant ha de descobrir-los durant l'etapa d'autoexploració. Per a tal efecte, l'agent és proveït d'un sistema somatosensorial que li indica quan una configuració motora viola les restriccions imposades pel propi cos.
Finalment, com a segona part de la nostra contribució proposem incloure un mecanisme per reforçar l'aprenentatge durant l'autoexploració. Estudis anteriors han demostrat que l'ambient lingüísticstic en què es desenvolupa un infant, o un agent artificial, condiciona les seves produccions vocals durant l'autoexploració o balboteig. En aquest treball ens enfoquem en l'estudi d'episodis d’imitació que ocorren durant el desenvolupament primerenc d'un agent.
Basats en estudis sobre la interacció entre mares i fills durant l'etapa prelingüística, proposem un mecanisme per reforçar l'aprenentatge durant l'autoexploració amb unitats sensorials rellevants. Aleshores, a partir de l'arquitectura amb autoconeixement de restriccions motors,
vam construir una arquitectura que inclou un instructor expert en control sensorimotor. Les interaccions entre l'aprenent i l'expert, ocorren quan una producció sensorial de l'aprenent durant l'autoexploració és similar a una unitat sensorial rellevant per a la comunicació. En aquest cas, l'expert percep aquesta similitud i respon reformulant la producció de l'aprenent com la unitat rellevant. Quan l'aprenent percep una acció de l'expert, immediatament intenta imitar-lo.
Els resultats presentats en aquest treball suggereixen que els sistemes somatosensorials i el reforçament social contribueixen a aconseguir millors resultats durant l'etapa d'autoexploració sensorimotora motivada intrínsecament. En aquest sentit, s'aconsegueix una exploració menys redundant, els errors d’exploració i avaluació disminueixen, i finalment s’obté una imatge més nítida de les transicions entre etapes del desenvolupamen
Sensorimotor exploration: constraint awareness and social reinforcement in early vocal development
Aplicat embargament entra la data de defensa i el dia 31 d'agost de 2019This research is motivated by the benefits that knowledge regarding early development in infants may provide to different fields of science. In particular, early sensorimotor exploration behaviors are studied in the framework of developmental robotics. The main objective is about understanding the role of motor constraint awareness and imitative behaviors during sensorimotor exploration.
Particular emphasis is placed on prelinguistic vocal development because during this stage infants start to master the motor systems that will later allow them to pronounce their first words.
Previous works have demonstrated that goal-directed intrinsically motivated sensorimotor exploration is an essential element for sensorimotor control learning. Moreover, evidence coming from biological sciences strongly suggests that knowledge acquisition is shaped by the environment in which an agent is embedded and the embodiment of the agent itself, including developmental processes that shape what can be learned and when.
In this dissertation, we firstly provide a collection of theoretical evidence that supports the relevance of our study. Starting from concepts of cognitive and developmental sciences, we arrived al the conclusion that spoken language, i.e., early \/ocal development, must be studied asan embodied and situated phenomena. Considering a synthetic approach allow us to use robots and realistic simulators as artifacts to study natural cognitive phenomena. In this work, we adopta toy example to test our cognitive architectures and a speech synthesizer that mimics the mechanisms by which humans produce speech.
Next, we introduce a mechanism to endow embodied agents with motor constraint awareness. lntrinsic motivation has been studied as an importan! element to explain the emergence of structured developmental stages during early vocal development.
However, previous studies failed to acknowledge the constraints imposed by the embodiment and situatedness, al sensory, motor, cognitive and social levels.
We assume that during the onset of sensorimotor exploratory behaviors, motor constraints are unknown to the developmental agent. Thus, the agent must discover and learn during exploration what !hose motor constraints are. The agent is endowed with a somesthetic system based on tactile information. This system generales a sensor signal indicating if a motor configuration was reached or not. This information is later used to create a somesthetic model to predict constraint violations.
Finally, we propase to include social reinforcement during exploration. Sorne works studying early vocal development have shown that environmental speech shapes the sensory space explored during babbling. More generally, imitative behaviors have been demonstrated to be crucial for early development in children as they constraint the search space.during sensorimotor exploration. Therefore, based on early interactions of infants and caregivers we proposed an imitative mechanism to reinforce intrinsically motivated sensorimotor exploration with relevan! sensory units. Thus, we modified the constraints aware sensorimotor exploration architecture to include a social instructor, expert in sensor units relevant to communication, which interacts with the developmental agent. lnteraction occurs when the learner production is ·enough' similar to one relevan! to
communication. In that case, the instructor perceives this similitude and reformulates with the relevan! sensor unit. When the learner perceives an utterance by the instructor, it attempts to imitate it.
In general, our results suggest that somesthetic senses and social reinforcement contribute to achieving better results during intrinsically motivated exploration. Achieving lest redundant exploration, decreasing exploration and evaluation errors, as well as showing a clearer picture of developmental transitions.La motivación principal de este trabajo es la magnitud que las contribuciones al conocimiento en relación al desarrollo infantil pueden aportar a diferentes campos de la ciencia. Particularmente,
este trabajo se enfoca en el estudio de los comportamientos de autoexploración sensorimotora en un marco robótico e inspirado en el campo de la psicología del desarrollo.
Nuestro objetivo principal es entender el papel que juegan las restricciones motoras y los reflejos imitativos durante la exploración espontánea observada en infantes. Así mismo, este trabajo hace especial énfasis en el desarrollo vocal-auditivo en infantes, que les provee con las herramientas que les permitirán producir sus primeras palabras.
Trabajos anteriores han demostrado que los comportamientos de autoexploración sensorimotora en niños, la cual ocurre en gran medida por motivaciones intrínsecas, es un elemento
importante para aprender a controlar su cuerpo con tal de alcanzar estados sensoriales específicos. Además, evidencia obtenida de estudios biológicos sugiere tajantemente que la adquisición de conocimiento es regulada por el ambiente en el cual un agente cognitivo se desenvuelve y por el cuerpo del agente per se. Incluso, los procesos de desarrollo que ocurren a nivel físico, cognitivo y social también regulan que es aprendido y cuando esto es aprendido.
La primera parte de este trabajo provee al lector con la evidencia teórica y práctica que demuestran la relevancia de esta investigación. Recorriendo conceptos que van desde las
ciencias cognitivas y del desarrollo, llegamos a la conclusión de que el lenguaje, y por tanto el habla, deben ser estudiados como fenómenos cognitivos que requieren un cuerpo físico y además un ambiente propicio para su existencia. En la actualidad los sistemas robóticos, reales y simulados, pueden ser considerados como elementos para el estudio de los fenómenos cognitivos naturales. En este trabajo consideramos un ejemplo simple para probar las arquitecturas cognitivas que proponemos, y posteriormente utilizamos dichas arquitecturas con un sintetizador de voz similar al mecanismo humano de producción del habla.
Como primera contribución de este trabajo proponemos introducir un mecanismo para construir robots capaces de considerar sus propias restricciones motoras durante la etapa de
autoexploración sensorimotora. Ciertos mecanismos de motivación intrínseca para exploración sensorimotora han sido estudiados como posibles conductores de las trayectorias de desarrollo observadas durante el desarrollo temprano del habla. Sin embargo, en previos estudios no se consideró o que este desarrollo está a delimitado por restricciones debido al ambiente, al cuerpo físico, y a las capacidades sensoriales, motoras y cognitivas. En nuestra
arquitectura, asumimos que un agente artificial no cuenta con conocimiento de sus limitantes motoras, y por tanto debe descubrirlas durante la etapa de autoexploración. Para tal efecto, el agente es proveído de un sistema somatosensorial que le indica cuando una configuración motora viola las restricciones impuestas por el propio cuerpo.
Finalmente, como segunda parte de nuestra contribución proponemos incluir un mecanismo para reforzar el aprendizaje durante la autoexploración. Estudios anteriores demostraron que el ambiente lingüístico en que se desarrolla un infante, o un agente artificial, condiciona sus producciones vocales durante la autoexploración o balbuceo. En este trabajo nos enfocamos en el estudio de episodios de imitación que ocurren durante el desarrollo temprano de un agente. Basados en estudios sobre la interacción entre madres e hijos durante la etapa pre lingüística, proponemos un mecanismo para reforzar el aprendizaje durante la autoexploración con unidades sensoriales relevantes. Entonces, a partir de la arquitectura con autoconocimiento de restricciones motores, construimos una arquitectura que incluye un instructor experto en control sensorimotor. Las interacciones entre el aprendiz y el experto ocurren cuando el aprendiz produce una unidad sensorial relevante para la comunicación durante la autoexploración. En este caso, el experto percibe esta similitud y responde reformulando la producción del aprendiz como la unidad relevante. Cuando el aprendiz percibe una acción del experto, inmediatamente intenta imitarlo.
Los resultados presentados en este trabajo sugieren que, los sistemas somatosensoriales, y el reforzamiento social contribuyen a lograr mejores resultados durante la etapa de autoexploración sensorimotora motivada intrínsecamente. En este sentido, se logra una exploración menos redundante, los errores de exploración y evaluación disminuyen, y por último se obtiene una imagen más nítida de las transiciones entre etapas del desarrollo.La motivació principal d'aquest treball és la magnitud que les contribucions al coneixement en relació al desenvolupament infantil poden aportar a diferents camps de la ciència. Particularment, aquest treball s'enfoca en l'estudi dels comportaments d’autoexploració sensorimotora en un marc robòtic i inspirat en el camp de la psicologia del desenvolupament. El nostre objectiu principal és entendre el paper que juguen les restriccions motores i els reflexos imitatius durant l’exploració espontània observada en infants. Així mateix, aquest treball fa especial èmfasi en el desenvolupament vocal-auditiu en infants, que els proveeix amb les eines que els permetran produir les seves primeres paraules.
Treballs anteriors han demostrat que els comportaments d'autoexploració sensorimotora en nens, la qual ocorre en gran mesura per motivacions intrínseques, és un element important per aprendre a controlar el seu cos per tal d'assolir estats sensorials específics. A més, evidencies obtingudes d'estudis biològics suggereixen que l’adquisició de coneixement és regulada per l'ambient en el qual un agent cognitiu es desenvolupa i pel cos de l'agent per se. Fins i tot, els processos de desenvolupament que ocorren a nivell físic, cognitiu i social també regulen què és après i quan això ès après.
La primera part d'aquest treball proveeix el lector amb les evidencies teòrica i pràctica que demostren la rellevància d'aquesta investigació. Recorrent conceptes que van des de les ciències cognitives i del desenvolupament, vam arribar a la conclusió que el llenguatge, i per tant la parla, han de ser estudiats com a fenòmens cognitius que requereixen un cos físic i a més un ambient propici per a la seva existència. En l'actualitat els sistemes robòtics, reals i simulats, poden ser considerats com a elements per a l'estudi dels fenòmens cognitius naturals.
En aquest treball considerem un exemple simple per provar les arquitectures cognitives
que proposem, i posteriorment utilitzem aquestes arquitectures amb un sintetitzador de veu similar al mecanisme humà de producció de la parla.
Com a primera contribució d'aquest treball proposem introduir un mecanisme per construir robots capaços de considerar les seves pròpies restriccions motores durant l'etapa d'autoexploració sensorimotora. Certs mecanismes de motivació intrínseca per exploració sensorimotora han estat estudiats com a possibles conductors de les trajectòries de desenvolupament observades durant el desenvolupament primerenc de la parla. No obstant això, en previs estudis no es va considerar que aquest desenvolupament és delimitat per restriccions a causa de l'ambient, el cos físic, i les capacitats sensorials, motores i cognitives. A la nostra arquitectura, assumim que un agent artificial no compta amb coneixement dels seus limitants motors, i per tant ha de descobrir-los durant l'etapa d'autoexploració. Per a tal efecte, l'agent és proveït d'un sistema somatosensorial que li indica quan una configuració motora viola les restriccions imposades pel propi cos.
Finalment, com a segona part de la nostra contribució proposem incloure un mecanisme per reforçar l'aprenentatge durant l'autoexploració. Estudis anteriors han demostrat que l'ambient lingüísticstic en què es desenvolupa un infant, o un agent artificial, condiciona les seves produccions vocals durant l'autoexploració o balboteig. En aquest treball ens enfoquem en l'estudi d'episodis d’imitació que ocorren durant el desenvolupament primerenc d'un agent.
Basats en estudis sobre la interacció entre mares i fills durant l'etapa prelingüística, proposem un mecanisme per reforçar l'aprenentatge durant l'autoexploració amb unitats sensorials rellevants. Aleshores, a partir de l'arquitectura amb autoconeixement de restriccions motors,
vam construir una arquitectura que inclou un instructor expert en control sensorimotor. Les interaccions entre l'aprenent i l'expert, ocorren quan una producció sensorial de l'aprenent durant l'autoexploració és similar a una unitat sensorial rellevant per a la comunicació. En aquest cas, l'expert percep aquesta similitud i respon reformulant la producció de l'aprenent com la unitat rellevant. Quan l'aprenent percep una acció de l'expert, immediatament intenta imitar-lo.
Els resultats presentats en aquest treball suggereixen que els sistemes somatosensorials i el reforçament social contribueixen a aconseguir millors resultats durant l'etapa d'autoexploració sensorimotora motivada intrínsecament. En aquest sentit, s'aconsegueix una exploració menys redundant, els errors d’exploració i avaluació disminueixen, i finalment s’obté una imatge més nítida de les transicions entre etapes del desenvolupamentPostprint (published version
THE CHILD AND THE WORLD: How Children acquire Language
HOW CHILDREN ACQUIRE LANGUAGE
Over the last few decades research into child language acquisition has been revolutionized by the use of ingenious new techniques which allow one to investigate what in fact infants (that is children not yet able to speak) can perceive when exposed to a stream of speech sound, the
discriminations they can make between different speech sounds, differentspeech sound sequences and different words. However on the central features of the mystery, the extraordinarily rapid acquisition of lexicon and complex syntactic structures, little solid progress has been made. The questions being researched are how infants acquire and produce the speech sounds (phonemes) of the community language; how infants find words in the stream of speech; and how they link words to perceived objects or action, that is, discover meanings. In a recent general review in Nature of children's language acquisition, Patricia Kuhl also asked why we do not learn new languages as easily at 50 as at 5 and why computers have not cracked the human linguistic code. The motor theory of language function and origin makes possible a plausible account of child language acquisition generally from which answers can be derived also to these further questions. Why computers so far have been unable to 'crack' the language problem becomes apparent in the light of the motor theory account: computers can have no natural relation between words and their meanings; they have no conceptual store to which the
network of words is linked nor do they have the innate aspects of language functioning - represented by function words; computers have no direct links between speech sounds and movement patterns and they do not have the instantly integrated neural patterning underlying thought - they necessarily operate serially and hierarchically. Adults find the acquisition of a new language much more difficult than children do because they are already neurally committed to the link between the words of their first language and the elements in their conceptual store. A second language being acquired by an adult is in direct
competition for neural space with the network structures established for the first language
Learning to Synchronously Imitate Gestures Using Entrainment Effect
International audienceSynchronisation and coordination are omnipresent and essential in humans interactions. Because of their unavoidable and unintentional aspect, those phenomena could be the consequences of a low level mechanism: a driving force originating from external stimuli called the entrainment effect. In the light of its importance in interaction and wishing to define new HRI, we suggest to model this entrainment to highlight its efficiency for gesture learning during imitative games and for reducing the computational complexity. We will put forward the capacity of adaptation offered by the entrainment effect. Hence, we present in this paper a neural model for gesture learning by imitation using entrainment effect applied to a NAO robot interacting with a human partner
COSMO (“Communicating about Objects using Sensory–Motor Operations”): A Bayesian modeling framework for studying speech communication and the emergence of phonological systems
International audienceWhile the origin of language remains a somewhat mysterious process, understanding how human language takes specific forms appears to be accessible by the experimental method. Languages, despite their wide variety, display obvious regularities. In this paper, we attempt to derive some properties of phonological systems (the sound systems for human languages) from speech communication principles. We introduce a model of the cognitive architecture of a communicating agent, called COSMO (for “Communicating about Objects using Sensory–Motor Operations') that allows a probabilistic expression of the main theoretical trends found in the speech production and perception literature. This enables a computational comparison of these theoretical trends, which helps us to identify the conditions that favor the emergence of linguistic codes. We present realistic simulations of phonological system emergence showing that COSMO is able to predict the main regularities in vowel, stop consonant and syllable systems in human languages
Altered Perceptual Sensitivity to Kinematic Invariants in Parkinson's Disease
Ample evidence exists for coupling between action and perception in neurologically healthy individuals, yet the precise nature of the internal representations shared between these domains remains unclear. One experimentally derived view is that the invariant properties and constraints characterizing movement generation are also manifested during motion perception. One prominent motor invariant is the “two-third power law,” describing the strong relation between the kinematics of motion and the geometrical features of the path followed by the hand during planar drawing movements. The two-thirds power law not only characterizes various movement generation tasks but also seems to constrain visual perception of motion. The present study aimed to assess whether motor invariants, such as the two thirds power law also constrain motion perception in patients with Parkinson's disease (PD). Patients with PD and age-matched controls were asked to observe the movement of a light spot rotating on an elliptical path and to modify its velocity until it appeared to move most uniformly. As in previous reports controls tended to choose those movements close to obeying the two-thirds power law as most uniform. Patients with PD displayed a more variable behavior, choosing on average, movements closer but not equal to a constant velocity. Our results thus demonstrate impairments in how the two-thirds power law constrains motion perception in patients with PD, where this relationship between velocity and curvature appears to be preserved but scaled down. Recent hypotheses on the role of the basal ganglia in motor timing may explain these irregularities. Alternatively, these impairments in perception of movement may reflect similar deficits in motor production
Test moment determination design in active robot learning
A thesis submitted to the University of Bedfordshire, in fulfilment of the requirements for the degree of Master of Science by researchIn recent years, service robots have been increasingly used in people's daily live.
These robots are autonomous or semiautonomous and are able to cooperate with their human users. Active robot learning (ARL) is an approach to the development of beliefs for the robots on their users' intention and preference, which is needed by the robots to facilitate the seamless cooperation with humans. This approach allows a robot to perform tests on its users and to build up the high-order beliefs according to the users' responses.
This study carried out primary research on designing the test moment determination component in ARL framework. The test moment determination component is used to decide right moment of taking a test action. In this study, an action plan theory was suggested to synthesis actions into a sequence, that is, an action plan, for a given task.
All actions are defined in a special format of precondition, action, post-condition and testing time. Forward chaining reasoning was introduced to establish connection between the actions and to synthesis individual actions into an action plan, corresponding to the given task. A simulation environment was set up where a human user and a service robot were modelled using MATLAB. Fuzzy control was employed for controlling the robot to carry out the cooperative action.
In order to examine the effect of test moment determination component, simulations were performed to execute a scenario where a robot passes on an object to a human user. The simulation results show that an action plan can be formed according to provided conditions and executed by simulated models properly. Test actions were taken at the moment determined by the test moment determination component to find the human user's intention
Movement imitation mechanisms in robots and humans
Imitation mechanisms in artificial and biological agents are of great interest mainly
for two reasons: from the engineering point of view, they allow the agent to efficiently
utilise the knowledge of other agents in its social environment in order to quickly learn
how to perform new tasks; from the scientific point of view, these mechanisms are in¬
triguing since they require the integration of information from the visual, memory, and
motor systems. This thesis presents a dual-route architecture for movement imitation
and considers its plausibility as a computational model of primate movement imitation
mechanisms.The developed architecture consists of two routes, termed passive and active. The
active route tightly couples behaviour perception and generation: in order to perceive
a demonstrated behaviour, the motor behaviours already in the imitator's repertoire
are utilised. While the demonstration is unfolding, these behaviours are executed on
internal forward models, and predictions are generated with respect to what the next
state of the demonstrator will be. Behaviours are reinforced based on the accuracy of
these predictions. Imitation amounts to selecting the behaviour that performed best,
and re-enacting that behaviour. If none of the existing behaviours performs adequately,
control is passed to the passive route, which extracts the representative postures that
describe the demonstrated behaviour, and imitates it by sequentially going through the
extracted postures. Demonstrated behaviours imitated through the passive route form
the basis for acquiring new behaviours, which are added to the repertoire available
to the active route. A stereo vision robotic head, and a dynamically simulated 13
DoF articulated robot are utilised in order to implement this architecture, illustrate
its behavioural characteristics, and investigate its capabilities and limitations. The
experiments show the architecture being capable of imitating and learning a variety
of head and arm movements, while they highlight its inability to perceive a behaviour
that is in the imitator's repertoire, if the behaviour is demonstrated with execution
parameters (for example, speed) unattainable by the imitator.This thesis also proposes this architecture as a computational model of primate move¬
ment imitation mechanisms. The behavioural characteristics of the architecture are
compared with biological data available on monkey and human imitation mechanisms.
The behaviour of the active route correlates favourably with brain activation data,
both at the neuronal level (monkey's F5 'mirror neurons'), and at the systems level
(human PET and MEP data that demonstrate activation of motor areas during ac¬
tion observation and imagination). The limitations of the architecture that surfaced
during the computational experiments lead to testable predictions regarding the beha¬
viour of mirror neurons. The passive route is a computational implementation of an
intermodal-matching mechanism, that has been hypothesised to underlie early infant
movement imitation (the AIM hypothesis). Destroying the passive route leads to the
architecture being unable to imitate any novel behaviours, but retaining its ability to
imitate known ones. This characteristic correlates favourably with the symptoms dis¬
played by humans suffering from visuo-imitative apraxia. Finally, dealing with novel
vs. known behaviours through separate routes correlates favourably with human brain
activation (PET) data which show that the pattern of activation differs according to
whether the observed action is meaningful or not to the observer
Curiosity-driven phonetic learning
International audienceThis article studies how developmental phonetic learning can be guided by pure curiosity-driven exploration, also called intrinsically motivated exploration. Phonetic learning refers here to learning how to control a vocal tract to reach acoustic goals. We compare three different exploration strategies for learning the auditory-motor inverse model: random motor exploration, random goal selection with reaching, and curiosity-driven active goal selection with reaching. Using a realistic vocal tract model, we show how intrinsically motivated learning driven by competence progress can generate automatically developmental structure in both articulatory and auditory modalities, displaying patterns in line with some experimental data from infants
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