251 research outputs found

    Indexing, browsing and searching of digital video

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    Video is a communications medium that normally brings together moving pictures with a synchronised audio track into a discrete piece or pieces of information. The size of a “piece ” of video can variously be referred to as a frame, a shot, a scene, a clip, a programme or an episode, and these are distinguished by their lengths and by their composition. We shall return to the definition of each of these in section 4 this chapter. In modern society, video is ver

    Optimizing Hypervideo Navigation Using a Markov Decision Process Approach

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    Interaction with hypermedia documents is a required feature for new sophisticated yet flexible multimedia applications. This paper presents an innovative adaptive technique to stream hypervideo that takes into account user behaviour. The objective is to optimize hypervideo prefetching in order to reduce the latency caused by the network. This technique is based on a model provided by a Markov Decision Process approach. The problem is solved using two methods: classical stochastic dynamic programming algorithms and reinforcement learning. Experimental results under stochastic network conditions are very promising

    Digital television applications

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    Studying development of interactive services for digital television is a leading edge area of work as there is minimal research or precedent to guide their design. Published research is limited and therefore this thesis aims at establishing a set of computing methods using Java and XML technology for future set-top box interactive services. The main issues include middleware architecture, a Java user interface for digital television, content representation and return channel communications. The middleware architecture used was made up of an Application Manager, Application Programming Interface (API), a Java Virtual Machine, etc., which were arranged in a layered model to ensure the interoperability. The application manager was designed to control the lifecycle of Xlets; manage set-top box resources and remote control keys and to adapt the graphical device environment. The architecture of both application manager and Xlet forms the basic framework for running multiple interactive services simultaneously in future set-top box designs. User interface development is more complex for this type of platform (when compared to that for a desktop computer) as many constraints are set on the look and feel (e.g., TV-like and limited buttons). Various aspects of Java user interfaces were studied and my research in this area focused on creating a remote control event model and lightweight drawing components using the Java Abstract Window Toolkit (AWT) and Java Media Framework (JMF) together with Extensible Markup Language (XML). Applications were designed aimed at studying the data structure and efficiency of the XML language to define interactive content. Content parsing was designed as a lightweight software module based around two parsers (i.e., SAX parsing and DOM parsing). The still content (i.e., text, images, and graphics) and dynamic content (i.e., hyperlinked text, animations, and forms) can then be modeled and processed efficiently. This thesis also studies interactivity methods using Java APIs via a return channel. Various communication models are also discussed that meet the interactivity requirements for different interactive services. They include URL, Socket, Datagram, and SOAP models which applications can choose to use in order to establish a connection with the service or broadcaster in order to transfer data. This thesis is presented in two parts: The first section gives a general summary of the research and acts as a complement to the second section, which contains a series of related publications.reviewe

    SportsAnno: what do you think?

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    The automatic summarisation of sports video is of growing importance with the increased availability of on-demand content. Consumers who are unable to view events live often have a desire to watch a summary which allows then to quickly come to terms with all that has happened during a sporting event. Sports forums show that it is not only summaries that are desirable but also the opportunity to share one’s own point of view and discuss the opinions with a community of similar users. In this paper we give an overview of the ways in which annotations have been used to augment existing visual media. We present SportsAnno, a system developed to summarise World Cup 2006 matches and provide a means for open discussion of events within these matches

    Adaptive Multimedia Content Delivery for Scalable Web Servers

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    The phenomenal growth in the use of the World Wide Web often places a heavy load on networks and servers, threatening to increase Web server response time and raising scalability issues for both the network and the server. With the advances in the field of optical networking and the increasing use of broadband technologies like cable modems and DSL, the server and not the network, is more likely to be the bottleneck. Many clients are willing to receive a degraded, less resource intensive version of the requested content as an alternative to connection failures. In this thesis, we present an adaptive content delivery system that transparently switches content depending on the load on the server in order to serve more clients. Our system is designed to work for dynamic Web pages and streaming multimedia traffic, which are not currently supported by other adaptive content approaches. We have designed a system which is capable of quantifying the load on the server and then performing the necessary adaptation. We designed a streaming MPEG server and client which can react to the server load by scaling the quality of frames transmitted. The main benefits of our approach include: transparent content switching for content adaptation, alleviating server load by a graceful degradation of server performance and no requirement of modification to existing server software, browsers or the HTTP protocol. We experimentally evaluate our adaptive server system and compare it with an unadaptive server. We find that adaptive content delivery can support as much as 25% more static requests, 15% more dynamic requests and twice as many multimedia requests as a non-adaptive server. Our, client-side experiments performed on the Internet show that the response time savings from our system are quite significant

    Optimizing hypervideo navigation using a Markov decision process approach

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    Delivery of Personalized and Adaptive Content to Mobile Devices:A Framework and Enabling Technology

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    Many innovative wireless applications that aim to provide mobile information access are emerging. Since people have different information needs and preferences, one of the challenges for mobile information systems is to take advantage of the convenience of handheld devices and provide personalized information to the right person in a preferred format. However, the unique features of wireless networks and mobile devices pose challenges to personalized mobile content delivery. This paper proposes a generic framework for delivering personalized and adaptive content to mobile users. It introduces a variety of enabling technologies and highlights important issues in this area. The framework can be applied to many applications such as mobile commerce and context-aware mobile services

    Indexing and retrieval of multimodal lecture recordings from open repositories for personalized access in modern learning settings

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    An increasing number of lecture recordings are available to complement face-to face and the more conventional content-based e-learning approaches. These recordings provide additional channels for remote students and time-independent access to the lectures. Many universities offer even complete series of recordings of hundreds of courses which are available for public access and this service provides added value for users outside the university. The lecture recordings show the use of a great variety of media or modalities (such as video, audiom lecture media, presentation behaviour) and formats. Insofar, none of the existing systems and services have sufficient retrieval functionality or support appropriate interfaces to enable searching for lecture recordings over several repositories. This situation has motivated us to initiate research on a lecture recording indexing and retrieval system for knowledge transfer and learning activities in various settings. This system is built on our former experiences and prototypes developed within the MISTRAL research project. In this paper we outline requirements for an enhanced lecture recording retrieval system, introduce our solution and prototype, and discuss the initial results and findings

    Everything You Wanted to Know About MPEG-7: Part 2

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    Part 1 of this article provided an overview of the development, functionality, and applicability of MPEG-7. In Part 2 we discuss the description of MPEG-7 s concepts, terminology, and requirements. We then compare MPEG-7 with other approaches to multimedia content description
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