3,232 research outputs found
Experimenting with 3D vision on a robotic head
International audienceWe intend to build a vision system that will allow dynamic 3D-perception of objects of interest. More specifically, we discuss the idea of using 3D visual cues when tracking a visual target, in order to recover some of its 3D characteristics (depth, size, kinematic information). The basic requirements for such a 3D vision module to be embedded on a robotic head are discussed. The experimentation reported here corresponds to an implementation of these general ideas, considering a calibrated robotic head. We analyse how to make use of such a system for (1) detecting 3D-objects of interest, (2) recovering the average depth and size of the tracked objects, (3) fixating and tracking such objects, to facilitate their observation
Independent Motion Detection with Event-driven Cameras
Unlike standard cameras that send intensity images at a constant frame rate,
event-driven cameras asynchronously report pixel-level brightness changes,
offering low latency and high temporal resolution (both in the order of
micro-seconds). As such, they have great potential for fast and low power
vision algorithms for robots. Visual tracking, for example, is easily achieved
even for very fast stimuli, as only moving objects cause brightness changes.
However, cameras mounted on a moving robot are typically non-stationary and the
same tracking problem becomes confounded by background clutter events due to
the robot ego-motion. In this paper, we propose a method for segmenting the
motion of an independently moving object for event-driven cameras. Our method
detects and tracks corners in the event stream and learns the statistics of
their motion as a function of the robot's joint velocities when no
independently moving objects are present. During robot operation, independently
moving objects are identified by discrepancies between the predicted corner
velocities from ego-motion and the measured corner velocities. We validate the
algorithm on data collected from the neuromorphic iCub robot. We achieve a
precision of ~ 90 % and show that the method is robust to changes in speed of
both the head and the target.Comment: 7 pages, 6 figure
Design of a monitor and simulation terminal (master) for space station telerobotics and telescience
Based on Space Station and planetary spacecraft communication time delays and bandwidth limitations, it will be necessary to develop an intelligent, general purpose ground monitor terminal capable of sophisticated data display and control of on-orbit facilities and remote spacecraft. The basic elements that make up a Monitor and Simulation Terminal (MASTER) include computer overlay video, data compression, forward simulation, mission resource optimization and high level robotic control. Hardware and software elements of a MASTER are being assembled for testbed use. Applications of Neural Networks (NNs) to some key functions of a MASTER are also discussed. These functions are overlay graphics adjustment, object correlation and kinematic-dynamic characterization of the manipulator
Designing a Robotic Platform for Investigating Swarm Robotics
This paper documents the design and subsequent construction of a low-cost, flexible robotic platform for swarm robotics research, and the selection of appropriate swarm algorithms for the implementation of a swarm focused predominantly on target location. The design described herein is intended to allow for the construction of robots large enough to meaningfully interact with their environment while maintaining a low per-robot cost of materials and a low assembly time. The design process is separated into three stages: mechanical design, electrical design, and software design. All major design components are described in detail under the appropriate design section. The BOM for a single robot is also included, along with relevant testing information
A motion system for social and animated robots
This paper presents an innovative motion system that is used to control the motions and animations of a social robot. The social robot Probo is used to study Human-Robot Interactions (HRI), with a special focus on Robot Assisted Therapy (RAT). When used for therapy it is important that a social robot is able to create an "illusion of life" so as to become a believable character that can communicate with humans. The design of the motion system in this paper is based on insights from the animation industry. It combines operator-controlled animations with low-level autonomous reactions such as attention and emotional state. The motion system has a Combination Engine, which combines motion commands that are triggered by a human operator with motions that originate from different units of the cognitive control architecture of the robot. This results in an interactive robot that seems alive and has a certain degree of "likeability". The Godspeed Questionnaire Series is used to evaluate the animacy and likeability of the robot in China, Romania and Belgium
Exploring haptic interfacing with a mobile robot without visual feedback
Search and rescue scenarios are often complicated by low or no visibility conditions. The lack of visual feedback hampers orientation and causes significant stress for human rescue workers. The Guardians project [1] pioneered a group of autonomous mobile robots assisting a human rescue worker operating within close range. Trials were held with fire fighters of South Yorkshire Fire and Rescue. It became clear that the subjects by no means were prepared to give up their procedural routine and the feel of security they provide: they simply ignored instructions that contradicted their routines
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