56,626 research outputs found
GraphCombEx: A Software Tool for Exploration of Combinatorial Optimisation Properties of Large Graphs
We present a prototype of a software tool for exploration of multiple
combinatorial optimisation problems in large real-world and synthetic complex
networks. Our tool, called GraphCombEx (an acronym of Graph Combinatorial
Explorer), provides a unified framework for scalable computation and
presentation of high-quality suboptimal solutions and bounds for a number of
widely studied combinatorial optimisation problems. Efficient representation
and applicability to large-scale graphs and complex networks are particularly
considered in its design. The problems currently supported include maximum
clique, graph colouring, maximum independent set, minimum vertex clique
covering, minimum dominating set, as well as the longest simple cycle problem.
Suboptimal solutions and intervals for optimal objective values are estimated
using scalable heuristics. The tool is designed with extensibility in mind,
with the view of further problems and both new fast and high-performance
heuristics to be added in the future. GraphCombEx has already been successfully
used as a support tool in a number of recent research studies using
combinatorial optimisation to analyse complex networks, indicating its promise
as a research software tool
Fast filtering and animation of large dynamic networks
Detecting and visualizing what are the most relevant changes in an evolving
network is an open challenge in several domains. We present a fast algorithm
that filters subsets of the strongest nodes and edges representing an evolving
weighted graph and visualize it by either creating a movie, or by streaming it
to an interactive network visualization tool. The algorithm is an approximation
of exponential sliding time-window that scales linearly with the number of
interactions. We compare the algorithm against rectangular and exponential
sliding time-window methods. Our network filtering algorithm: i) captures
persistent trends in the structure of dynamic weighted networks, ii) smoothens
transitions between the snapshots of dynamic network, and iii) uses limited
memory and processor time. The algorithm is publicly available as open-source
software.Comment: 6 figures, 2 table
A Tabu Search Based Approach for Graph Layout
This paper describes an automated tabu search based method for drawing general graph layouts with straight lines. To our knowledge, this is the first time tabu methods have been applied to graph drawing. We formulated the task as a multi-criteria optimization problem with a number of
metrics which are used in a weighted fitness function to measure the aesthetic
quality of the graph layout. The main goal of this work is to speed up the graph
layout process without sacrificing layout quality. To achieve this, we use a tabu
search based method that goes through a predefined number of iterations to minimize
the value of the fitness function. Tabu search always chooses the best solution in
the neighbourhood. This may lead to cycling, so a tabu list is used to store moves
that are not permitted, meaning that the algorithm does not choose previous
solutions for a set period of time. We evaluate the method according to the time
spent to draw a graph and the quality of the drawn graphs. We give experimental
results applied on random graphs and we provide statistical evidence that our
method outperforms a fast search-based drawing method (hill climbing) in execution
time while it produces comparably good graph layouts.We also demonstrate the method
on real world graph datasets to show that we can reproduce similar results in a
real world setting
Experimental Evaluation of Book Drawing Algorithms
A -page book drawing of a graph consists of a linear ordering of
its vertices along a spine and an assignment of each edge to one of the
pages, which are half-planes bounded by the spine. In a book drawing, two edges
cross if and only if they are assigned to the same page and their vertices
alternate along the spine. Crossing minimization in a -page book drawing is
NP-hard, yet book drawings have multiple applications in visualization and
beyond. Therefore several heuristic book drawing algorithms exist, but there is
no broader comparative study on their relative performance. In this paper, we
propose a comprehensive benchmark set of challenging graph classes for book
drawing algorithms and provide an extensive experimental study of the
performance of existing book drawing algorithms.Comment: Appears in the Proceedings of the 25th International Symposium on
Graph Drawing and Network Visualization (GD 2017
Generating realistic scaled complex networks
Research on generative models is a central project in the emerging field of
network science, and it studies how statistical patterns found in real networks
could be generated by formal rules. Output from these generative models is then
the basis for designing and evaluating computational methods on networks, and
for verification and simulation studies. During the last two decades, a variety
of models has been proposed with an ultimate goal of achieving comprehensive
realism for the generated networks. In this study, we (a) introduce a new
generator, termed ReCoN; (b) explore how ReCoN and some existing models can be
fitted to an original network to produce a structurally similar replica, (c)
use ReCoN to produce networks much larger than the original exemplar, and
finally (d) discuss open problems and promising research directions. In a
comparative experimental study, we find that ReCoN is often superior to many
other state-of-the-art network generation methods. We argue that ReCoN is a
scalable and effective tool for modeling a given network while preserving
important properties at both micro- and macroscopic scales, and for scaling the
exemplar data by orders of magnitude in size.Comment: 26 pages, 13 figures, extended version, a preliminary version of the
paper was presented at the 5th International Workshop on Complex Networks and
their Application
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