111 research outputs found

    Adaptive sensorimotor peripersonal space representation and motor learning for a humanoid robot

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    This thesis presents possible computational mechanisms by which a humanoid robot can develop a coherent representation of the space within its reach (its peripersonal space), and use it to control its movements. Those mechanisms are inspired by current theories of peripersonal space representation and motor control in humans, targeting a cross-fertilization between robotics on one side, and cognitive science on the other side. This research addresses the issue of adaptivity the sensorimotor level, at the control level and at the level of simple task learning. First, this work considers the concept of body schema and suggests a computational translation of this concept, appropriate for controlling a humanoid robot. This model of the body schema is adaptive and evolves as a result of the robot sensory experience. It suggests new avenues for understanding various psychophysical and neuropsychological phenomenons of human peripersonal space representation such as adaptation to distorted vision and tool use, fake limbs experiments, body-part centered receptive fields, and multimodal neurons. Second, it is shown how the motor modality can be added to the body schema. The suggested controller is inspired by the dynamical system theory of motor control and allows the robot to simultaneously and robustly control its limbs in joint angles space and in end-effector location space. This amounts to controlling the robot in both proprioceptive and visual modalities. This multimodal control can benefit from the advantages offered by each modality and is better than traditional robotic controllers in several respects. It offers a simple and elegant solution to the singularity and joint limit avoidance problems and can be seen as a generalization of the Damped Least Square approach to robot control. The controller exhibits several properties of human reaching movements, such as quasi-straight hand paths and bell-shaped velocity profiles and non-equifinality. In a third step, the motor modalities is endowed with a statistical learning mechanism, based on Gaussian Mixture Models, that enables the humanoid to learn motor primitives from demonstrations. The robot is thus able to learn simple manipulation tasks and generalize them to various context, in a way that is robust to perturbations occurring during task execution. In addition to simulation results, the whole model has been implemented and validated on two humanoid robots, the Hoap3 and the iCub, enabling them to learn their arm and head geometries, perform reaching movements, adapt to unknown tools, and visual distortions, and learn simple manipulation tasks in a smooth, robust and adaptive way. Finally, this work hints at possible computational interpretations of the concepts of body schema, motor perception and motor primitives

    Virtual Stiffness: A Novel Biomechanical Approach to Estimate Limb Stiffness of a Multi-Muscle and Multi-Joint System

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    In recent years, different groups have developed algorithms to control the stiffness of a robotic device through the electromyographic activity collected from a human operator. However, the approaches proposed so far require an initial calibration, have a complex subject-specific muscle model, or consider the activity of only a few pairs of antagonist muscles. This study described and tested an approach based on a biomechanical model to estimate the limb stiffness of a multi-joint, multi-muscle system from muscle activations. The “virtual stiffness” method approximates the generated stiffness as the stiffness due to the component of the muscle-activation vector that does not generate any endpoint force. Such a component is calculated by projecting the vector of muscle activations, estimated from the electromyographic signals, onto the null space of the linear mapping of muscle activations onto the endpoint force. The proposed method was tested by using an upper-limb model made of two joints and six Hill-type muscles and data collected during an isometric force-generation task performed with the upper limb. The null-space projection of the muscle-activation vector approximated the major axis of the stiffness ellipse or ellipsoid. The model provides a good approximation of the voluntary stiffening performed by participants that could be directly implemented in wearable myoelectric controlled devices that estimate, in real-time, the endpoint forces, or endpoint movement, from the mapping between muscle activation and force, without any additional calibrations

    Design and modeling of a space docking mechanism for cooperative on-orbit servicing

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    This dissertation addresses the design procedure of a docking mechanism for space applications, in particular, on-orbit servicing of cooperative satellites. The mechanism was conceived to comply with the technical specifications of the STRONG mission. The objective of this mission is to deploy satellite platforms using a space tug with electric propulsion. This mission is part of the SAPERE project, which focuses on space exploration and access to space. A docking mechanism is used for recovering the misalignments left by the guidance, navigation, and control system of the servicer satellite when approaching the customer spacecraft. However, most importantly, the mechanism must safely dissipate the energy associated with the relative velocities between the spacecraft upon contact. Five concepts were considered as possible candidates for the docking mechanism: a system based on the Stewart-Gough platform with a position controller, a Stewart-Gough platform with impedance control, a central passive mechanism (probe-drogue), a central active mechanism, and a mechanism equipped with articulated arms. Several trade-off criteria were defined and applied to the concepts. The result of this trade study was the selection of the central passive mechanism as the most balanced solution. This mechanism is composed of a probe and a conical frustum equipped with a socket to capture the probe. It was further developed and tested using mathematical models of the docking maneuver. The results of the simulations showed that the passiveness of the system prevented the docking maneuver from being fully accomplished. Consequently, a second design iteration was performed. In this new iteration, the degrees of freedom of the mechanism were increased by adding two controlled linear axes in series with the degrees of freedom of the preliminary design. The electromechanical actuators and transmissions of this mechanism were selected following the guidelines of The ECSS standards. Also, in this case, numerical models were used to assess the functioning of the docking system. The results produced by these models demonstrated the suitability of the mechanism for completing the docking operation defined by the mission’s specifications. Furthermore, the results also showed the architecture and functioning of the mechanism to be possibly suitable for other cooperative docking operations between small and mid-sized satellites. In addition, the definition of the mechanical details as well as the control architecture led to the complete design of an engineering prototype for laboratory tests. In this regard, the laboratory tests were defined with the scope of verifying the different operating modes of the docking mechanism. The test rig was designed to be equipped with a serial manipulator connected to the female part of the mechanism through a force and torque module. The objective will be to simulate the relative motion between the docking halves using different techniques to generate the trajectory of the manipulator

    A Continuous Grasp Representation for the Imitation Learning of Grasps on Humanoid Robots

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    Models and methods are presented which enable a humanoid robot to learn reusable, adaptive grasping skills. Mechanisms and principles in human grasp behavior are studied. The findings are used to develop a grasp representation capable of retaining specific motion characteristics and of adapting to different objects and tasks. Based on the representation a framework is proposed which enables the robot to observe human grasping, learn grasp representations, and infer executable grasping actions

    Soft Robotics: Design for Simplicity, Performance, and Robustness of Robots for Interaction with Humans.

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    This thesis deals with the design possibilities concerning the next generation of advanced Robots. Aim of the work is to study, analyse and realise artificial systems that are essentially simple, performing and robust and can live and coexist with humans. The main design guideline followed in doing so is the Soft Robotics Approach, that implies the design of systems with intrinsic mechanical compliance in their architecture. The first part of the thesis addresses design of new soft robotics actuators, or robotic muscles. At the beginning are provided information about what a robotic muscle is and what is needed to realise it. A possible classification of these systems is analysed and some criteria useful for their comparison are explained. After, a set of functional specifications and parameters is identified and defined, to characterise a specific subset of this kind of actuators, called Variable Stiffness Actuators. The selected parameters converge in a data-sheet that easily defines performance and abilities of the robotic system. A complete strategy for the design and realisation of this kind of system is provided, which takes into account their me- chanical morphology and architecture. As consequence of this, some new actuators are developed, validated and employed in the execution of complex experimental tasks. In particular the actuator VSA-Cube and its add-on, a Variable Damper, are developed as the main com- ponents of a robotics low-cost platform, called VSA-CubeBot, that v can be used as an exploratory platform for multi degrees of freedom experiments. Experimental validations and mathematical models of the system employed in multi degrees of freedom tasks (bimanual as- sembly and drawing on an uneven surface), are reported. The second part of the thesis is about the design of multi fingered hands for robots. In this part of the work the Pisa-IIT SoftHand is introduced. It is a novel robot hand prototype designed with the purpose of being as easily usable, robust and simple as an industrial gripper, while exhibiting a level of grasping versatility and an aspect comparable to that of the human hand. In the thesis the main theo- retical tool used to enable such simplification, i.e. the neuroscience– based notion of soft synergies, are briefly reviewed. The approach proposed rests on ideas coming from underactuated hand design. A synthesis method to realize a desired set of soft synergies through the principled design of adaptive underactuated mechanisms, which is called the method of adaptive synergies, is discussed. This ap- proach leads to the design of hands accommodating in principle an arbitrary number of soft synergies, as demonstrated in grasping and manipulation simulations and experiments with a prototype. As a particular instance of application of the method of adaptive syner- gies, the Pisa–IIT SoftHand is then described in detail. The design and implementation of the prototype hand are shown and its effec- tiveness demonstrated through grasping experiments. Finally, control of the Pisa/IIT Hand is considered. Few different control strategies are adopted, including an experimental setup with the use of surface Electromyographic signals

    Context-aware design and motion planning for autonomous service robots

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    Planning and Control Strategies for Motion and Interaction of the Humanoid Robot COMAN+

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    Despite the majority of robotic platforms are still confined in controlled environments such as factories, thanks to the ever-increasing level of autonomy and the progress on human-robot interaction, robots are starting to be employed for different operations, expanding their focus from uniquely industrial to more diversified scenarios. Humanoid research seeks to obtain the versatility and dexterity of robots capable of mimicking human motion in any environment. With the aim of operating side-to-side with humans, they should be able to carry out complex tasks without posing a threat during operations. In this regard, locomotion, physical interaction with the environment and safety are three essential skills to develop for a biped. Concerning the higher behavioural level of a humanoid, this thesis addresses both ad-hoc movements generated for specific physical interaction tasks and cyclic movements for locomotion. While belonging to the same category and sharing some of the theoretical obstacles, these actions require different approaches: a general high-level task is composed of specific movements that depend on the environment and the nature of the task itself, while regular locomotion involves the generation of periodic trajectories of the limbs. Separate planning and control architectures targeting these aspects of biped motion are designed and developed both from a theoretical and a practical standpoint, demonstrating their efficacy on the new humanoid robot COMAN+, built at Istituto Italiano di Tecnologia. The problem of interaction has been tackled by mimicking the intrinsic elasticity of human muscles, integrating active compliant controllers. However, while state-of-the-art robots may be endowed with compliant architectures, not many can withstand potential system failures that could compromise the safety of a human interacting with the robot. This thesis proposes an implementation of such low-level controller that guarantees a fail-safe behaviour, removing the threat that a humanoid robot could pose if a system failure occurred
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