30,576 research outputs found
On the Hardware Implementation of Triangle Traversal Algorithms for Graphics Processing
Current GPU architectures provide impressive processing rates in graphical applications because of their specialized graphics pipeline. However, little attention has been paid to the analysis and study of different hardware architectures to implement specific pipeline stages. In this work we have identified one of the key stages in the graphics pipeline, the triangle traversal procedure, and we have implemented three different algorithms in hardware: bounding-box, zig-zag and Hilbert curve-based. The experimental results show that important area-performance trade-offs can be met when implementing key image processing algorithms in hardwar
Approximating the least hypervolume contributor: NP-hard in general, but fast in practice
The hypervolume indicator is an increasingly popular set measure to compare
the quality of two Pareto sets. The basic ingredient of most hypervolume
indicator based optimization algorithms is the calculation of the hypervolume
contribution of single solutions regarding a Pareto set. We show that exact
calculation of the hypervolume contribution is #P-hard while its approximation
is NP-hard. The same holds for the calculation of the minimal contribution. We
also prove that it is NP-hard to decide whether a solution has the least
hypervolume contribution. Even deciding whether the contribution of a solution
is at most (1+\eps) times the minimal contribution is NP-hard. This implies
that it is neither possible to efficiently find the least contributing solution
(unless ) nor to approximate it (unless ).
Nevertheless, in the second part of the paper we present a fast approximation
algorithm for this problem. We prove that for arbitrarily given \eps,\delta>0
it calculates a solution with contribution at most (1+\eps) times the minimal
contribution with probability at least . Though it cannot run in
polynomial time for all instances, it performs extremely fast on various
benchmark datasets. The algorithm solves very large problem instances which are
intractable for exact algorithms (e.g., 10000 solutions in 100 dimensions)
within a few seconds.Comment: 22 pages, to appear in Theoretical Computer Scienc
Robust Head-Pose Estimation Based on Partially-Latent Mixture of Linear Regressions
Head-pose estimation has many applications, such as social event analysis,
human-robot and human-computer interaction, driving assistance, and so forth.
Head-pose estimation is challenging because it must cope with changing
illumination conditions, variabilities in face orientation and in appearance,
partial occlusions of facial landmarks, as well as bounding-box-to-face
alignment errors. We propose tu use a mixture of linear regressions with
partially-latent output. This regression method learns to map high-dimensional
feature vectors (extracted from bounding boxes of faces) onto the joint space
of head-pose angles and bounding-box shifts, such that they are robustly
predicted in the presence of unobservable phenomena. We describe in detail the
mapping method that combines the merits of unsupervised manifold learning
techniques and of mixtures of regressions. We validate our method with three
publicly available datasets and we thoroughly benchmark four variants of the
proposed algorithm with several state-of-the-art head-pose estimation methods.Comment: 12 pages, 5 figures, 3 table
- …