15 research outputs found

    Experimental results and evaluation of SmartBox stimulation device in a P2P e-learning system

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    In this paper, we present the experimental results and evaluation of the SmartBox stimulation device in P2P e-learning system which is based on JXTA-Overlay. We also show the design and implementation of the SmartBox environment that is used for stimulating the learners motivation to increase the learning efficiency. The SmartBox is integrated with our P2P system as a useful tool for monitoring and controlling learners' activity. We found by experimental results that the SmartBox is an effective way to increase the learner's concentration. We also investigated the relation between learner's body movement, concentration, and amount of study. From the experimental results, we conclude that the use of SmartBox is an effective way to stimulate the learners in order to continue studying while maintaining the concentration.Peer ReviewedPostprint (published version

    Experimental Results and Evaluation of SmartBox Stimulation Device in a P2P E-learning System

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    In this paper, we present the experimental results and evaluation of the SmartBox stimulation device in P2P e-learning system which is based on JXTA-Overlay. We also show the design and implementation of the SmartBox environment that is used for stimulating the learners motivation to increase the learning efficiency. The SmartBox is integrated with our P2P system as a useful tool for monitoring and controlling learners¿ activity. We found by experimental results that the SmartBox is an effective way to increase the learner¿s concentration. We also investigated the relation between learner¿s body movement, concentration, and amount of study. From the experimental results, we conclude that the use of SmartBox is an effective way to stimulate the learners in order to continue studying while maintaining the concentration.En aquest article es presenten els resultats experimentals i l'avaluació del dispositiu d'estimulació SmartBox en un sistema d'aprenentatge en línia P2P que es basa en la superposició de JXTA. També es mostra el disseny i implementació de l'ambient de l'SmartBox que s'utilitza per a estimular la motivació dels estudiants per augmentar l'eficiència en l'aprenentatge. L'SmartBox s'integra amb el nostre sistema de P2P com una eina útil per al monitoratge i per controlar l'activitat dels alumnes. Pels resultats experimentals trobem que l'SmartBox és una forma efectiva d'augmentar la concentració de l'alumne. També es va investigar la relació entre el moviment del cos de l'alumne, la concentració i la quantitat d'estudis. Dels resultats experimentals es conclou que l'ús de l'SmartBox és una manera efectiva d'estimular els estudiants per tal que continuïn els seus estudis mentre es manté la seva concentració.En este artículo se presentan los resultados experimentales y la evaluación del dispositivo de estimulación SmartBox en un sistema de aprendizaje en línea P2P que se basa en la superposición de JXTA. También se muestra el diseño e implementación del ambiente del SmartBox que se utiliza para estimular la motivación de los estudiantes para aumentar la eficiencia en el aprendizaje. El SmartBox se integra con nuestro sistema de P2P como una herramienta útil para la monitorización y para controlar la actividad de los alumnos. Por los resultados experimentales encontramos que la SmartBox es una forma efectiva de aumentar la concentración del alumno. También se investigó la relación entre el movimiento del cuerpo del alumno, la concentración y la cantidad de estudios. De los resultados experimentales se concluye que el uso del SmartBox es una manera efectiva de estimular a los estudiantes para que continúen sus estudios mientras se mantiene su concentración

    JXTA-Overlay: a P2P platform for distributed, collaborative, and ubiquitous computing

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    With the fast growth of the Internet infrastructure and the use of large-scale complex applications in industries, transport, logistics, government, health, and businesses, there is an increasing need to design and deploy multifeatured networking applications. Important features of such applications include the capability to be self-organized, be decentralized, integrate different types of resources (personal computers, laptops, and mobile and sensor devices), and provide global, transparent, and secure access to resources. Moreover, such applications should support not only traditional forms of reliable distributing computing and optimization of resources but also various forms of collaborative activities, such as business, online learning, and social networks in an intelligent and secure environment. In this paper, we present the Juxtapose (JXTA)-Overlay, which is a JXTA-based peer-to-peer (P2P) platform designed with the aim to leverage capabilities of Java, JXTA, and P2P technologies to support distributed and collaborative systems. The platform can be used not only for efficient and reliable distributed computing but also for collaborative activities and ubiquitous computing by integrating in the platform end devices. The design of a user interface as well as security issues are also tackled. We evaluate the proposed system by experimental study and show its usefulness for massive processing computations and e-learning applications.Peer ReviewedPostprint (author's final draft

    A study of using SmartBox to embed emotion awareness through stimulation into e-learning environments

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    (c) 2014 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works.Emotions strongly influence human's behavior in individual and social situations and must be seriously considered in any human activity, such as e-Learning. Indeed, the embedding of emotional awareness features into virtual learning environments could offer a more authentic and challenging e-Learning experience, either individual or collaborative. However, the lack of empirical results together with the complexity attributed to the management by computers of human emotions and affective data, seriously limits the advances in e-Learning as it impedes to virtualize many real-world learning situations in which emotions play a significant role. In this paper, we investigate the use of the SmartBox device for emotion measurement of distance learners during their study as well as the development of affective strategies based on the SmartBox's stimulation capabilities. The aim is to collect emotion data from different sources in order to provide the most appropriate affective responses that positively influence distance learners' study and results and ultimately enhance the e-Learning process.Peer ReviewedPostprint (author's final draft

    Implementation of an e-learning system using P2P, web and sensor technologies

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    This work is motivated by the need to develop decentralized P2P approaches to support learning and teaching activity in virtual universities. In this paper, we present the implementation of the JXTA-based e-learning P2P system. We also show the design and implementation of a SmartBox environment that will be used for stimulating the learners to increase the learning efficiency. The proposed e-learning P2P system is a useful tool for monitoring and controlling learnerspsila activity. We evaluate the proposed system by experimental results and show that proposed system has a good performance. In the future, we aim to use it in real virtual campus environments.Peer ReviewedPostprint (published version

    Stimulation effects of SmartBox for e-learning using JXTA-overlay P2P system

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    This work is motivated by the need to develop decentralized P2P approaches to support learning and teaching activity in virtual universities.In this paper, we present the stimulation effects of the SmartBox for e-learning using JXTA-overlay P2P system. We also show the design and implementation of the SmartBox environment that is used for stimulating the learners motivation to increase the learning efficiency. The SmartBox is integrated with our P2P system as a useful tool for monitoring and controlling learners' activity. We found by experimental results thatthe SmartBox is an effective way to increase the learner's concentration. We also investigated the relation between learner's body movement, concentration, and amount of study. We found that when the learner is solving more exerciseshe has more body movements.This shows that when the number of body movements is hight,the learner's concentration is high. We also consider the feasibility of our P2P platform to integrate different computational end-devices.Peer ReviewedPostprint (published version

    Efficient controlling of end-devices in a JXTA-based P2P platform and its application to online learning

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    The current Internet infrastructure is becoming each time more heterogeneous regarding computational resources. With the fast improvements in computational capabilities of devices, end-devices are becoming important components for the development of nowadays Internet applications. However, the integration of end-devices into Internet applications is a challenging task due to the intrinsic difficulties of current Internet architecture and protocols as well as computational limitations of end-devices. In this work, we address the issue of the efficient control of end-devices in a JXTA based P2P platform. We take advantage of P2P protocols in order to overcome the limitations of client/server architecture to enable the communication of peer nodes with devices despite of presence of NATs and firewalls. We consider as an end-device the SmartBox that is able to stimulate learners during their learning activity and thus increasing their learning efficiency and outcomes. We evaluate the proposed system by experimental study and show the usefulness of using SmartBox end-device in the development of e-learning applicationsPeer ReviewedPostprint (published version

    Using Assistive Technologies in Autism Care Centers to Support Children Develop Communication and Language Skills. A Case Study: Albania

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    In this paper, we propose the use of the smart environment based on Internet of Things (IoT) and P2P technology as a form of assistive environment in autism care centers to support children develop communication and language skills. We are going to propose the use of the smart environment in Albanian Regional Center for Autism in Tirana, Albania. The smart environment is proposed as an assistive environment for this center in order to support students’ learning during the time that they come to the center for support. Our proposed system uses JXTA-Overlay platform and SmartBox device to monitor the children and create P2P communication between children, caregivers and therapists. Various visual systems, such as objects, photographs, realistic drawings, line drawings, and written words used with assorted modes of technology can support engaged learning and then can increase and maintain the concentration of children with ASD during learning

    Design and implementation of testbed using IoT and P2P technologies: improving reliability by a fuzzy-based approach

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    The internet of things (IoT) is a new type of internet application which enables the objects to be active participants with other members of the network. In P2P systems, each peer has to obtain information of other peers and propagate the information through neighbouring peers. However, in reality, each peer might be faulty or might send incorrect information. In our previous work, we implemented a P2P platform called JXTA-overlay, which provides a set of basic functionalities, primitives, intended to be as complete as possible to satisfy the needs of most JXTA-based applications. In this paper, we present the implementation of a testbed using IoT and P2P technologies. We also present two fuzzy-based systems (FPRS1 and FPRS2) to improve the reliability of the proposed approach. Comparing the complexity of FPRS1 and FPRS2, the FPRS2 is more complex than FPRS1. However, FPRS2 makes the platform more reliable.Peer ReviewedPostprint (author's final draft
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