30,588 research outputs found

    Objective Classes for Micro-Facial Expression Recognition

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    Micro-expressions are brief spontaneous facial expressions that appear on a face when a person conceals an emotion, making them different to normal facial expressions in subtlety and duration. Currently, emotion classes within the CASME II dataset are based on Action Units and self-reports, creating conflicts during machine learning training. We will show that classifying expressions using Action Units, instead of predicted emotion, removes the potential bias of human reporting. The proposed classes are tested using LBP-TOP, HOOF and HOG 3D feature descriptors. The experiments are evaluated on two benchmark FACS coded datasets: CASME II and SAMM. The best result achieves 86.35\% accuracy when classifying the proposed 5 classes on CASME II using HOG 3D, outperforming the result of the state-of-the-art 5-class emotional-based classification in CASME II. Results indicate that classification based on Action Units provides an objective method to improve micro-expression recognition.Comment: 11 pages, 4 figures and 5 tables. This paper will be submitted for journal revie

    Big data analytics:Computational intelligence techniques and application areas

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    Big Data has significant impact in developing functional smart cities and supporting modern societies. In this paper, we investigate the importance of Big Data in modern life and economy, and discuss challenges arising from Big Data utilization. Different computational intelligence techniques have been considered as tools for Big Data analytics. We also explore the powerful combination of Big Data and Computational Intelligence (CI) and identify a number of areas, where novel applications in real world smart city problems can be developed by utilizing these powerful tools and techniques. We present a case study for intelligent transportation in the context of a smart city, and a novel data modelling methodology based on a biologically inspired universal generative modelling approach called Hierarchical Spatial-Temporal State Machine (HSTSM). We further discuss various implications of policy, protection, valuation and commercialization related to Big Data, its applications and deployment

    What attracts vehicle consumers’ buying:A Saaty scale-based VIKOR (SSC-VIKOR) approach from after-sales textual perspective?

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    Purpose: The increasingly booming e-commerce development has stimulated vehicle consumers to express individual reviews through online forum. The purpose of this paper is to probe into the vehicle consumer consumption behavior and make recommendations for potential consumers from textual comments viewpoint. Design/methodology/approach: A big data analytic-based approach is designed to discover vehicle consumer consumption behavior from online perspective. To reduce subjectivity of expert-based approaches, a parallel Naïve Bayes approach is designed to analyze the sentiment analysis, and the Saaty scale-based (SSC) scoring rule is employed to obtain specific sentimental value of attribute class, contributing to the multi-grade sentiment classification. To achieve the intelligent recommendation for potential vehicle customers, a novel SSC-VIKOR approach is developed to prioritize vehicle brand candidates from a big data analytical viewpoint. Findings: The big data analytics argue that “cost-effectiveness” characteristic is the most important factor that vehicle consumers care, and the data mining results enable automakers to better understand consumer consumption behavior. Research limitations/implications: The case study illustrates the effectiveness of the integrated method, contributing to much more precise operations management on marketing strategy, quality improvement and intelligent recommendation. Originality/value: Researches of consumer consumption behavior are usually based on survey-based methods, and mostly previous studies about comments analysis focus on binary analysis. The hybrid SSC-VIKOR approach is developed to fill the gap from the big data perspective

    Less is More: Micro-expression Recognition from Video using Apex Frame

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    Despite recent interest and advances in facial micro-expression research, there is still plenty room for improvement in terms of micro-expression recognition. Conventional feature extraction approaches for micro-expression video consider either the whole video sequence or a part of it, for representation. However, with the high-speed video capture of micro-expressions (100-200 fps), are all frames necessary to provide a sufficiently meaningful representation? Is the luxury of data a bane to accurate recognition? A novel proposition is presented in this paper, whereby we utilize only two images per video: the apex frame and the onset frame. The apex frame of a video contains the highest intensity of expression changes among all frames, while the onset is the perfect choice of a reference frame with neutral expression. A new feature extractor, Bi-Weighted Oriented Optical Flow (Bi-WOOF) is proposed to encode essential expressiveness of the apex frame. We evaluated the proposed method on five micro-expression databases: CAS(ME)2^2, CASME II, SMIC-HS, SMIC-NIR and SMIC-VIS. Our experiments lend credence to our hypothesis, with our proposed technique achieving a state-of-the-art F1-score recognition performance of 61% and 62% in the high frame rate CASME II and SMIC-HS databases respectively.Comment: 14 pages double-column, author affiliations updated, acknowledgment of grant support adde

    A model for providing emotion awareness and feedback using fuzzy logic in online learning

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    Monitoring users’ emotive states and using that information for providing feedback and scaffolding is crucial. In the learning context, emotions can be used to increase students’ attention as well as to improve memory and reasoning. In this context, tutors should be prepared to create affective learning situations and encourage collaborative knowledge construction as well as identify those students’ feelings which hinder learning process. In this paper, we propose a novel approach to label affective behavior in educational discourse based on fuzzy logic, which enables a human or virtual tutor to capture students’ emotions, make students aware of their own emotions, assess these emotions and provide appropriate affective feedback. To that end, we propose a fuzzy classifier that provides a priori qualitative assessment and fuzzy qualifiers bound to the amounts such as few, regular and many assigned by an affective dictionary to every word. The advantage of the statistical approach is to reduce the classical pollution problem of training and analyzing the scenario using the same dataset. Our approach has been tested in a real online learning environment and proved to have a very positive influence on students’ learning performance.Peer ReviewedPostprint (author's final draft

    Emotions in context: examining pervasive affective sensing systems, applications, and analyses

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    Pervasive sensing has opened up new opportunities for measuring our feelings and understanding our behavior by monitoring our affective states while mobile. This review paper surveys pervasive affect sensing by examining and considering three major elements of affective pervasive systems, namely; “sensing”, “analysis”, and “application”. Sensing investigates the different sensing modalities that are used in existing real-time affective applications, Analysis explores different approaches to emotion recognition and visualization based on different types of collected data, and Application investigates different leading areas of affective applications. For each of the three aspects, the paper includes an extensive survey of the literature and finally outlines some of challenges and future research opportunities of affective sensing in the context of pervasive computing

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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