612 research outputs found

    SZEROKOPASMOWE SATELITARNE SIECI DANYCH W KONTEKŚCIE DOSTĘPNYCH PROTOKOŁÓW I PLATFORM CYFROWYCH

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    Satellites are the transmission medium for providing connectivity and building global, continental, or regional networks around the world (satellite operators effectively use satellites to support Internet traffic), and point-to-point connections are also possible. In practical use, there are combinations of VSAT networks with terrestrial wireless extensions, allowing end users to increase the capabilities offered via satellite. This paper provides selected information on broadband satellite networks using VSAT technology, including available protocols and transmission platforms. The aim of the article is also to present the chosen technical aspects of satellite networks working with the usage of VSAT technology.Satelity stanowią medium transmisyjne dla zapewnienia łączności i budowy sieci globalnych, kontynentalnych czy regionalnych na całym świecie (operatorzy satelitarni efektywnie wykorzystują satelity do obsługi ruchu internetowego), przy czym możliwe są także połączenia typu punkt-punkt. W praktycznym użyciu są kombinacje sieci VSAT z bezprzewodowymi rozszerzeniami naziemnymi, co pozwala zwiększyć użytkownikom końcowym możliwości oferowane za pośrednictwem satelity. W artykule zamieszczono wybrane informacje na temat szerokopasmowych sieci satelitarnych z wykorzystaniem technologii VSAT, z uwzględnieniem dostępnych protokołów i platform transmisyjnych. Celem artykułu jest także przedstawienie wybranych aspektów technicznych sieci satelitarnych pracujących z wykorzystaniem technologii VSAT

    Feasibility of a Networked Air Traffic Infrastructure Validation Environment for Advanced NextGen Concepts

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    Abstract-Next Generation Air Transportation System (NextGen) applications reliant upon aircraft data links such as Automatic Dependent Surveillance-Broadcast (ADS-B) offer a sweeping modernization of the National Airspace System (NAS), but the aviation stakeholder community has not yet established a positive business case for equipage and message content standards remain in flux. It is necessary to transition promising Air Traffic Management (ATM) Concepts of Operations (ConOps) from simulation environments to full-scale flight tests in order to validate user benefits and solidify message standards. However, flight tests are prohibitively expensive and message standards for Commercial-off-the-Shelf (COTS) systems cannot support many advanced ConOps. It is therefore proposed to simulate future aircraft surveillance and communications equipage and employ an existing commercial data link to exchange data during dedicated flight tests. This capability, referred to as the Networked Air Traffic Infrastructure Validation Environment (NATIVE), would emulate aircraft data links such as ADS-B using in-flight Internet and easily-installed test equipment. By utilizing low-cost equipment that is easy to install and certify for testing, advanced ATM ConOps can be validated, message content standards can be solidified, and new standards can be established through full-scale flight trials without necessary or expensive equipage or extensive flight test preparation. This paper presents results of a feasibility study of the NATIVE concept. To determine requirements, six NATIVE design configurations were developed for two NASA ConOps that rely on ADS-B. The performance characteristics of three existing in-flight Internet services were investigated to determine whether performance is adequate to support the concept. Next, a study of requisite hardware and software was conducted to examine whether and how the NATIVE concept might be realized. Finally, to determine a business case, economic factors were evaluated and a preliminary cost-benefit analysis was performed

    Online Gaming Performance Evaluation over Starlink Satellite Broadband

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    This thesis studies the performance and the Quality of Experience (QoE) of online gaming over the Starlink satellite network and compares it to terrestrial access technologies. Satellite broadband provides an opportunity to play games online from areas where traditional access networks are insufficient or not available. Modern games require certain standards of network performance, and games of different game genres have different requirements for certain metrics. Said met- rics and how Starlink performs are investigated in this thesis. Our work provides results from experimental scenarios in two games from different game genres. The objective of this work is to evaluate the performance of online gaming through Starlink, and if the QoE meets the expectations of players

    Online Gaming Performance Evaluation over Starlink Satellite Broadband

    Get PDF
    This thesis studies the performance and the Quality of Experience (QoE) of online gaming over the Starlink satellite network and compares it to terrestrial access technologies. Satellite broadband provides an opportunity to play games online from areas where traditional access networks are insufficient or not available. Modern games require certain standards of network performance, and games of different game genres have different requirements for certain metrics. Said metrics and how Starlink performs are investigated in this thesis. Our work provides results from experimental scenarios in two games from different game genres. The objective of this work is to evaluate the performance of online gaming through Starlink, and if the QoE meets the expectations of players

    Online Gaming Performance Evaluation over Starlink Satellite Broadband

    Get PDF
    This thesis studies the performance and the Quality of Experience (QoE) of online gaming over the Starlink satellite network and compares it to terrestrial access technologies. Satellite broadband provides an opportunity to play games online from areas where traditional access networks are insufficient or not available. Modern games require certain standards of network performance, and games of different game genres have different requirements for certain metrics. Said met- rics and how Starlink performs are investigated in this thesis. Our work provides results from experimental scenarios in two games from different game genres. The objective of this work is to evaluate the performance of online gaming through Starlink, and if the QoE meets the expectations of players

    Feasibility of a Networked Air Traffic Infrastructure Validation Environment for Advanced NextGen Concepts

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    Abstract-Next By utilizing low-cost equipment that is easy to install and certify for testing, advanced ATM ConOps can be validated, message content standards can be solidified, and new standards can be established through full-scale flight trials without necessary or expensive equipage or extensive flight test preparation. This paper presents results of a feasibility study of the NATIVE concept. To determine requirements, six NATIVE design configurations were developed for two NASA ConOps that rely on ADS-B. The performance characteristics of three existing inflight Internet services were investigated to determine whether performance is adequate to support the concept. Next, a study of requisite hardware and software was conducted to examine whether and how the NATIVE concept might be realized. Finally, to determine a business case, economic factors were evaluated and a preliminary cost-benefit analysis was performed

    A guide to the National Space Science Data Center

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    This is the second edition of a document that was published to acquaint space and Earth research scientists with an overview of the services offered by the NSSDC. As previously stated, the NSSDC was established by NASA to be the long term archive for data from its space missions. However, the NSSDC has evolved into an organization that provides a multitude of services for scientists throughout the world. Brief articles are presented which discuss these services. At the end of each article is the name, address, and telephone number of the person to contact for additional information. Online Information and Data Systems, Electronic Access, Offline Data Archive, Value Added Services, Mass Storage Activities, and Computer Science Research are all detailed
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