6,569 research outputs found
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Experiences in involving analysts in visualisation design
Involving analysts in visualisation design has obvious benefits, but the knowledge-gap between domain experts ("analysts") and visualisation designers ("designers") often makes the degree of their involvement fall short of that aspired. By promoting a culture of mutual learning, understanding and contribution between both analysts and designers from the outset, participants can be raised to a level at which all can usefully contribute to both requirement definition and design. We describe the process we use to do this for tightly-scoped and short design exercises -- with meetings/workshops, iterative bursts of design/prototyping over relatively short periods of time, and workplace-based evaluation -- illustrating this with examples of our own experience from recent work with bird ecologists
A collaborative platform for integrating and optimising Computational Fluid Dynamics analysis requests
A Virtual Integration Platform (VIP) is described which provides support for the integration of Computer-Aided Design (CAD) and Computational Fluid Dynamics (CFD) analysis tools into an environment that supports the use of these tools in a distributed collaborative manner. The VIP has evolved through previous EU research conducted within the VRShips-ROPAX 2000 (VRShips) project and the current version discussed here was developed predominantly within the VIRTUE project but also within the SAFEDOR project. The VIP is described with respect to the support it provides to designers and analysts in coordinating and optimising CFD analysis requests. Two case studies are provided that illustrate the application of the VIP within HSVA: the use of a panel code for the evaluation of geometry variations in order to improve propeller efficiency; and, the use of a dedicated maritime RANS code (FreSCo) to improve the wake distribution for the VIRTUE tanker. A discussion is included detailing the background, application and results from the use of the VIP within these two case studies as well as how the platform was of benefit during the development and a consideration of how it can benefit HSVA in the future
Global Innovations in Measurement and Evaluation
We researched the latest developments in theory and practice in measurement and evaluation. And we found that new thinking, techniques, and technology are influencing and improving practice. This report highlights 8 developments that we think have the greatest potential to improve evaluation and programme design, and the careful collection and use of data. In it, we seek to inform and inspireâto celebrate what is possible, and encourage wider application of these ideas
Shifting the Focus: The Role of Presence in Reconceptualising the Design Process
In this paper the relationship between presence and imaging is examined with the view to establish how our understanding of imaging, and subsequently the design process, may be reconceptualised to give greater focus to its experiential potential. First, the paper outlines the research project contributing to the discussion. Then, it provides brief overviews of research on both imaging and presence in the process highlighting the narrow conceptions of imaging (and the recognition of the need for further research) compared to the more holistic and experiential understandings of presence. The paper concludes with an argument and proposed study for exploring the role of digital technology and presence in extending the potential of imaging and its role in the design process. As indicated in the DRS Conference Theme, this paper focuses ââŠon what people experience and the systems and actions that create those experiences.â Interface designers, information architects and interactive media artists understand the powerful influence of experience in design. âExperience designâ is a community of practice driven by individuals within digital based disciplines where the belief is that understanding people is essential to any successful design in any medium and that ââŠexperience is the personal connection with the moment and⊠every aspect of living is an experience, whether we are the creators or simply chance participantsâ (Shedroff, 2001, p. 5).
Keywords:
Design, Design Process, Presence, Imaging, Grounded Theory</p
Engaging stakeholders in research to address water-energy-food (WEF) nexus challenges
The waterâenergyâfood (WEF) nexus has become a popular, and potentially powerful, frame through which to analyse interactions and interdependencies between these three systems. Though the case for transdisciplinary research in this space has been made, the extent of stakeholder engagement in research remains limited with stakeholders most commonly incorporated in research as end-users. Yet, stakeholders interact with nexus issues in a variety of ways, consequently there is much that collaboration might offer to develop nexus research and enhance its application. This paper outlines four aspects of nexus research and considers the value and potential challenges for transdisciplinary research in each. We focus on assessing and visualising nexus systems; understanding governance and capacity building; the importance of scale; and the implications of future change. The paper then proceeds to describe a novel mixed-method study that deeply integrates stakeholder knowledge with insights from multiple disciplines. We argue that mixed-method research designsâin this case orientated around a number of cases studiesâare best suited to understanding and addressing real-world nexus challenges, with their inevitable complex, non-linear system characteristics. Moreover, integrating multiple forms of knowledge in the manner described in this paper enables research to assess the potential for, and processes of, scaling-up innovations in the nexus space, to contribute insights to policy and decision making
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Designing an Exploratory Visual Interface to the Results of Citizen Surveys
Surveys are used by public authorities to monitor the quality and reach of public services and provide information needed to help improve them. The results of such surveys tend to be used in internal reports, with highly-aggregated summaries being released to the public. Even where data are released, many citizens do not have the capability to explore and interpret them. This o ffers limited scope for citizens to explore the results and use them to help hold service providers to account - objectives that are increasingly important in public service provision. We work closely with an English local authority to develop an innovative interactive interface to a citizen survey to demonstrate what can be achieved by applying a visual approach to the exploration of such data. In so doing we (a) make a case for web-based interactive visualisation to make this kind of information accessible both internally to those working in local government and externally to citizens in a way that is not achieved through a regular Open Data release or existing applications; (b) use techniques from both cartography and information visualization to inform the design of fluid visual interactions that enable diverse users - from the casual citizen browser to those interested in more in-depth analysis - to view, compare and interpret the survey outputs from a wide variety of perspectives; and (c) document experiences and reactions to the provision of information in this form, with log analysis playing a role in this exercise. Our reflections on our successes and otherwise will inform future exploratory interface design to help citizens access information and hold public service providers to account
How analysts think: think-steps as a tool for structuring sensemaking in criminal intelligence analysis
Sensemaking has been described as a process involving information structuring. However, there are few detailed accounts of how this manifests in practice, particularly in relation to the creation and use of external representations such as data visualisations, and how such structuring aids sensemaking. To explore these questions in depth, we present an interview study of police crime analysts from which a model of their analysis process is developed. We describe the model focusing on the notion of 'think-steps', which for the analysts acted as a primary structuring concept. We describe how 'think-steps' propagate throughout the analysis process captured in the model. For the analysts, 'think-steps' are extensible templates that decompose a case into elements, provide a way of storing and visually structuring data, support generation of requests for information, focus research, simulate a case, and shape reporting. We reflect on the implications that our findings might have for design, including the possibility of a repertoire of evolving, sharable and reusable templates for sensemaking within a community of practice
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Supporting Story Synthesis: Bridging the Gap between Visual Analytics and Storytelling
Visual analytics usually deals with complex data and uses sophisticated algorithmic, visual, and interactive techniques. Findings of the analysis often need to be communicated to an audience that lacks visual analytics expertise. This requires analysis outcomes to be presented in simpler ways than that are typically used in visual analytics systems. However, not only analytical visualizations may be too complex for target audience but also the information that needs to be presented. Hence, there exists a gap on the path from obtaining analysis findings to communicating them, which involves two aspects: information and display complexity. We propose a general framework where data analysis and result presentation are linked by story synthesis, in which the analyst creates and organizes story contents. Differently, from the previous research, where analytic findings are represented by stored display states, we treat findings as data constructs. In story synthesis, findings are selected, assembled, and arranged in views using meaningful layouts that take into account the structure of information and inherent properties of its components. We propose a workflow for applying the proposed framework in designing visual analytics systems and demonstrate the generality of the approach by applying it to two domains, social media, and movement analysis
Developing a model of distributed sensemaking: a case study of military analysis
In this paper, we examine the role of representational artefacts in sensemaking. Embodied within representational media, such as maps, charts and lists, are a number of affordances, which can furnish sensemakers with the ability to perform tasks that may be difficult to do inside the head. Presented here is a study of sensemaking in action. We conducted a study of military intelligence analysts carrying out a training exercise, the analysis of which focuses on the use of external task-specific representations. We present a discussion of the findings of our study in the form of a model of distributed sensemaking. Our model concentrates on the interaction of information and various representational artefacts, leading to the generation of insights and a situation picture. We also introduce a number of levels of description for examining the properties and affordances offered by representational artefacts and their role in the sensemaking process
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