69,119 research outputs found

    Experiences in portable mobile application development

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    In the software world portability means power. The more operating environments you can support out of the same code tree means more potential users for your software. If done right, additional platforms can be supported with little extra maintenance cost. If done wrong, maintaining additional platforms will become a veritable nightmare. This paper describes experiences undergone when creating truly portable soft- ware. Our software is a real time rendered 3D map and messaging application, which runs on UNIX (Linux, Mac OS X, NetBSD), Windows 98/2000/XP, Windows CE and Symbian Series 60. It is Symbian which makes this mix of platforms interesting and challenging. However, with the knowledge of potential problems, we found that this set of platforms is totally manageable for a portable mobile 3D application.1st International Workshop on Advanced Software Engineering: Expanding the Frontiers of Software Technology - Session 4: Experiences in Software DevelopmentRed de Universidades con Carreras en InformĂĄtica (RedUNCI

    Experiences in portable mobile application development

    Get PDF
    In the software world portability means power. The more operating environments you can support out of the same code tree means more potential users for your software. If done right, additional platforms can be supported with little extra maintenance cost. If done wrong, maintaining additional platforms will become a veritable nightmare. This paper describes experiences undergone when creating truly portable soft- ware. Our software is a real time rendered 3D map and messaging application, which runs on UNIX (Linux, Mac OS X, NetBSD), Windows 98/2000/XP, Windows CE and Symbian Series 60. It is Symbian which makes this mix of platforms interesting and challenging. However, with the knowledge of potential problems, we found that this set of platforms is totally manageable for a portable mobile 3D application.1st International Workshop on Advanced Software Engineering: Expanding the Frontiers of Software Technology - Session 4: Experiences in Software DevelopmentRed de Universidades con Carreras en InformĂĄtica (RedUNCI

    Teaching Cultural Heritage using Mobile Augmented Reality

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    open2noThe relationship between augmented reality, mobile learning, gamification and non-formal education methods provide a great potential. The AR-CIMUVE Augmented Reality for the Walled Cities of the Veneto is an original project in collaboration with Italia Nostra and other associations which deal with transmitting our cultural heritage and which teach primary and middle school children the cultural and historical importance of the Veneto’s and the surrounding territories’ walled cities. In this learning experience students will explore how our environment has developed across the ages using the mobile devices with the technical back-up of the AR App. This will allow them to see maps, examine data, 3D models and will enable them to judge and improve their skills. From a pedagogical and educational point of view the emphasis is on a constructivist social-cultural approach which helps students to become active citizens more aware of their historical identity.openPetrucco, Corrado; Agostini, DanielePetrucco, Corrado; Agostini, Daniel

    Maintaining, changing and crossing contexts: an activity theoretic reinterpretation of mobile learning

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    Although mobile learning is a popular topic in current research, it is not well conceptualized. Many researchers rely on under‐theorized conceptions of the topic, and those who have tried to refine the ideas involved have found this to be complex and difficult. In this paper a new interpretation of the concept ‘mobile learning’ is offered, drawing on the tradition of activity theory. The interpretation focuses on the continuity of learning activities that take place in multiple contexts, which are embodied as the combination of the physical and social setting of the learning activities. The paper starts by sketching the current research context and then outlines the theoretical tradition within which the interpretation of ‘mobile learning’ is located. Then the new interpretation is offered and the concepts are applied to case studies to illustrate how this new understanding develops current thinking in the area. The paper concludes by discussing the implications for research of adopting such a perspective

    Using activity-oriented design methods (AODM) to investigatemobile learning

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    The past few years have witnessed significant interest and developments in researching mobile learning, with a lot of important contributions being made towards understanding and defining mobile learning. However, current research efforts are being redirected towards a new agenda to establish appropriate methods for investigating mobile learning, as this book testifies. This chapter contributes to this research effort by articulating how to adapt Activity-Oriented Design Methods (AODM – see Mwanza, 2002) for use in mobile learning research

    Looking to the future: M-learning with the iPad

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    Might Apple’s new iPad gain unprecedented traction in education, or is just another example of the over-hyping of new devices in a time of technological determinism (Postman, 2000)? This paper explores the potential affordances and limitations of the Apple iPad in the wider context of emergent mobile learning theory, and the social and economic drivers that fuel technology development. Against the background of effective teaching and learning, the functionality offered by the iPad, and its potential uses for learning, are discussed. A critical review of the way the iPad may support learning, that draws on learning theory, contemporary articles and e-learning literature, suggests that the device may offer an exciting platform for consuming and creating content in a collaborative, interactive way. However, of greater importance is that effective, evidence-driven, innovative practices, combined with a clear-sighted assessment of the advantages and limitations of any product, should take priority over the device itself

    M-health review: joining up healthcare in a wireless world

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    In recent years, there has been a huge increase in the use of information and communication technologies (ICT) to deliver health and social care. This trend is bound to continue as providers (whether public or private) strive to deliver better care to more people under conditions of severe budgetary constraint

    Mobile language learning now and in the future

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    The widespread ownership of mobile devices such as cellphones, personal media players, personal digital assistants (PDAs), smartphones and wireless laptops means that ‘mobile learning’ is no longer in the preserve of technical experts and researchers with specialist knowledge. Teachers and learners have begun to integrate mobile technologies into everyday practices and there is evidence of efforts to invent exciting new scenarios of use. Language learning is one of the disciplines that looks set to benefit from these developments. Learners can make good use of the facilities to record and to listen to audio at any time, supported by the rising availability of podcasts and the ‘always on’ characteristics of portable devices which encourage spontaneous interactions. Mobile learning promises to deliver closer integration of language learning with everyday communication needs and cultural experiences

    Designing for frustration and disputes in the family car

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    This article appears with the express permission of the publisher, IGI Global.Families spend an increasing amount of time in the car carrying out a number of activities including driving to work, caring for children and co-ordinating drop-offs and pickups. While families travelling in cars may face stress from difficult road conditions, they are also likely to be frustrated by coordinating a number of activities and resolving disputes within the confined space of car. A rising number of in-car infotainment and driver-assistance systems aim to help reduce the stress from outside the vehicle and improve the experience of driving but may fail to address sources of stress from within the car. From ethnographic studies of family car journeys, we examine the work of parents in managing multiple stresses while driving, along with the challenges of distractions from media use in the car. Keeping these family extracts as a focus for analysis, we draw out some design considerations that help build on the observations from our empirical work.Microsoft Research and the Dorothy Hodgkin Awar
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