115,071 research outputs found

    Experimenting with Realism in Software Engineering Team Projects: An Experience Report

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    Over Several years, we observed that our students were sceptical of Software Engineering practices, because we did not convey the experience and demands of production quality software development. Assessment focused on features delivered, rather than imposing responsibility for longer term `technical debt'. Academics acting as 'uncertain' customers were rejected as malevolent and implausible. Student teams composed of novices lacked the benefits of leadership provided by more experienced engineers. To address these shortcomings, real customers were introduced, exposing students to real requirements uncertainty. Flipped classroom teaching was adopted, giving teams one day each week to work on their project in a redesigned laboratory. Software process and quality were emphasised in the course assessment, imposing technical debt. Finally, we introduced a leadership course for senior students, who acted as mentors to the project team students. This paper reports on the experience of these changes, from the perspective of different stakeholders

    Digital Dissemination Platform of Transportation Engineering Education Materials Founded in Adoption Research

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    INE/AUTC 14.0

    Electronics and control technology

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    Until recently, there was no requirement to learn electronics and control technology in the New Zealand school curriculum. Apart from isolated pockets of teaching based on the enthusiasm of individual teachers, there is very little direct learning of electronics in New Zealand primary or secondary schools. The learning of electronics is located in tertiary vocational training programmes. Thus, few school students learn about electronics and few school teachers have experience in teaching it. Lack of experience with electronics (other than using its products) has contributed to a commonly held view of electronics as out of the control and intellectual grasp of the average person; the domain of the engineer, programmer and enthusiast with his or her special aptitude. This need not be true, but teachers' and parents' lack of experience with electronics is in danger of denying young learners access to the mainstream of modern technology

    Impact of change on Attitudes, Skills and Professional Learning Requirements: Survey of secondary teachers of Craft, Design, Engineering and Graphics

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    This is an independent report based on a national survey. It forms part of a funded project with Education Scotland. It is designed to capture the attitudes and thoughts of teachers currently involved in the implementation of the new curriculum arrangements and the teaching, learning and assessment inherent in delivery. The purpose of this report is to guide and inform future support, advice and guidance for professional learning and further research enquiry. Critically, it offers an overview of current thoughts, as a snap shot of time, set in the context of the roll out of the senior phase of DET
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