322 research outputs found

    Temporal Modeling of Link Characteristic in Mobile Ad hoc Network

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    Ad hoc network consists of a set of identical nodes that move freely and independently and communicate among themselves via wireless links. The most interesting feature of this network is that they do not require any existing infrastructure of central administration and hence is very suitable for temporary communication links in an emergency situation. This flexibility, however, is achieved at a price of communication uncertainty induced due to frequent topology changes. In this article, we have tried to identify the system dynamics using the proven concepts of time series modeling. Here, we have analyzed variation of link utilization between any two particular nodes over a fixed area for differentmobility patterns under different routing algorithm. We have considered four different mobility models – (i) Gauss-Markov mobility model, (ii) Manhattan Grid Mobility model and (iii) Random Way Point mobility model and (iv) Reference Point Group mobility model. The routing protocols under which, we carried out our experiments are (i) Ad hoc On demand Distance Vector routing (AODV), (ii) Destination Sequenced Distance Vector routing (DSDV) and (iii) Dynamic Source Routing (DSR). The value of link load between two particular nodes behaves as a random variable for any mobility pattern under a routing algorithm. The pattern of link load for every combination of mobility model and for every routing protocol can be well modeled as an autoregressive model of order p i.e. AR(p). The order of p is estimated and it is found that most of them are of order 1 only

    Encounter gossip: a high coverage broadcast protocol for MANET

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    PhD ThesisMobile Ad-hoc Networks (MANETs) allow deployment of mobile wireless devices or nodes in a range of environments without any fixed infrastructure and hence at a minimal setup cost. Broadcast support that assures a high coverage (i.e., a large fraction of nodes receiving a broadcast) is essential for hosting user applications, and is also non-trivial to achieve due to the nature of devices and mobility. We propose Encounter Gossip, a novel broadcast protocol, which holds minimal state and is unaware of network topology. Coverage obtained can be made arbitrarily close to 1 at a moderate cost of extra message tra c, even in partition-prone networks. Under certain simplifying assumptions, it is shown that a high coverage is achieved by making a total of O(n ln n) broadcasts, where n is the number of nodes, and the time to propagate a message is O(ln n). The e ect of various network parameters on the protocol performance is examined. We then propose modifications to minimise the number of redundant transmissions without compromising the achieved coverage. Two approaches are pursued: timer based and history based. The e ectiveness of each of these approaches is assessed through an extensive set of simulation experiments in the context of two mobility models. Specifically, we introduce a new heuristic alpha policy which achieves significant reduction in redundancy with negligible reduction in coverage. A generalisation to multiple broadcasts proceeding in parallel is proposed and the protocol is refined to reduce problems that can occur due to the effects of high mobility when transmitting a large number of messages. Finally, we implement and validate Encounter Gossip in the context of a real-life mobile ad-hoc network. All these investigations suggest that the protocol, together with the proposed modifications and re nements, is suited to MANETs of varying degrees of node densities and speeds

    Previous hop routing: exploiting opportunism in VANETs

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    Routing in highly dynamic wireless networks such as Vehicular Ad-hoc Networks (VANETs) is a challenging task due to frequent topology changes. Sustaining a transmission path between peers in such network environment is difficult. In this thesis, Previous Hop Routing (PHR) is poposed; an opportunistic forwarding protocol exploiting previous hop information and distance to destination to make the forwarding decision on a packet-by-packet basis. It is intended for use in highly dynamic network where the life time of a hop-by-hop path between source and destination nodes is short. Exploiting the broadcast nature of wireless communication avoids the need to copy packets, and enables redundant paths to be formed. To save network resources, especially under high network loads, PHR employs probabilistic forwarding. The forwarding probability is calculated based on the perceived network load as measured by the arrival rate at the network interface. We evaluate PHR in an urban VANET environment using NS2 (for network traffic) and SUMO (for vehicular movement) simulators, with scenarios configured to re ect real-world conditions. The simulation scenarios are configured to use two velocity profiles i.e. Low and high velocity. The results show that the PHR networks able to achieve best performance as measured by Packet Delivery Ratio (PDR) and Drop Burst Length (DBL) compared to conventional routing protocols in high velocity scenarios

    Vehicular ad hoc routing protocol with link expiration time (VARP-LET) information

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    This thesis presents a vehicular ad hoc routing protocol that uses link expiration time (LET) information in selection of routes. The proposed protocol is named as VARP-LET, which uses LET information to increase reliability and stability of the routes. LET information is used selectively in the route discovery mechanism to reduce the routing control overhead. In addition to LET a Route Break Indicator (RBI) message is introduced. RBI is generated when a link breakage is about to occur. A source node on receiving the RBI signal preemptively stops sending data packets through a route before it breaks. This provision decreases the packet loss. The effectiveness of LET and RBI is tested via network simulations with NS-2. These simulations show that VARP-LET protocol increases packet delivery ratio by 20.7% in street section mobility model and by 30% in highway mobility scenario compared to regular AODV protocol. It is also shown that the protocol significantly reduces frequent route failure and routing overhead

    Evaluation of MANET Routing Protocols in Realistic Environments

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    Projecte final de carrera realitzat en col.laboració amb College of Electronics and Information Engineering. Tongji UniversityRecently, many researchers have become interested in MANET (Mobile Ad-hoc NET- works) to construct a self-con gurable network without existing communication infras- tructure. This research presents the results of a detailed performance evaluation on several MANET routing protocols working under realistic environments. The routing protocols, mobility models and other aspects are explained and discussed in order to know how to use them properly to model real-life conditions. NS-2 and Bonnmotion were used to create the networks, services and environment characteristics in general. It is concluded which protocols can handle which applications and which not and that the performance of the protocols can be considerably di erent when more and more realistic elements are taken into account. This should be considered in further researches since the nowadays evolution of MANET will bring them soon into services of our society

    Design and analysis of a Speed-Aware Routing Protocol for mobile ad hoc networks

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    The flexibility of movement for the wireless ad hoc devices, referred to as node mobility, introduces challenges such as dynamic topological changes, increased frequency of route disconnections and high packet loss rate in Mobile Ad hoc Wireless Network (MANET) routing. This research proposes a novel on-demand routing protocol, Speed-Aware Routing Protocol (SARP) to mitigate the effects of high node mobility by reducing the frequency of route disconnections in a MANET. SARP identifies a highly mobile node which forms an unstable link by predicting the link expiration time (LET) for a transmitter and receiver pair. When the nodes have high relative velocity, the LET calculated is a small value; this means that the link is predicted to disconnect before the successful transmission of a specific demand. SARP omits such a packet-sending node from the link route during the route discovery phase. The omission of such unstable links helps SARP limit the flooding of control packets during route maintenance and reduces the overall control overhead generated in on-demand routing protocols. NS2 was used to implement the SARP with ad hoc on-demand vector (AODV) as the underlying routing algorithm. Extensive simulations were then conducted using Random Waypoint Mobility model to analyze the performance of SARP. The results from these simulations demonstrated that SARP reduced the overall control traffic of the underlying protocol AODV significantly in situations of high mobility and dense networks; in addition, it showed only a marginal difference as compared to AODV, in all aspects of quality-of-service (QOS) in situations of low mobility and sparse networks --Abstract, page iii

    Building Realistic Mobility Models for Mobile Ad Hoc Networks

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    A mobile ad hoc network (MANET) is a self-configuring wireless network in which each node could act as a router, as well as a data source or sink. Its application areas include battlefields and vehicular and disaster areas. Many techniques applied to infrastructure-based networks are less effective in MANETs, with routing being a particular challenge. This paper presents a rigorous study into simulation techniques for evaluating routing solutions for MANETs with the aim of producing more realistic simulation models and thereby, more accurate protocol evaluations. MANET simulations require models that reflect the world in which the MANET is to operate. Much of the published research uses movement models, such as the random waypoint (RWP) model, with arbitrary world sizes and node counts. This paper presents a technique for developing more realistic simulation models to test and evaluate MANET protocols. The technique is animation, which is applied to a realistic scenario to produce a model that accurately reflects the size and shape of the world, node count, movement patterns, and time period over which the MANET may operate. The animation technique has been used to develop a battlefield model based on established military tactics. Trace data has been used to build a model of maritime movements in the Irish Sea. Similar world models have been built using the random waypoint movement model for comparison. All models have been built using the ns-2 simulator. These models have been used to compare the performance of three routing protocols: dynamic source routing (DSR), destination-sequenced distance-vector routing (DSDV), and ad hoc n-demand distance vector routing (AODV). The findings reveal that protocol performance is dependent on the model used. In particular, it is shown that RWP models do not reflect the performance of these protocols under realistic circumstances, and protocol selection is subject to the scenario to which it is applied. To conclude, it is possible to develop a range of techniques for modelling scenarios applicable to MANETs, and these simulation models could be utilised for the evaluation of routing protocols
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