225,093 research outputs found
Expected utility theory for monitoring-based decision making
The main purpose of structural health monitoring (SHM) is to obtain information about the state of a structure, in order to guide bridge management decisions. Nevertheless, in practice, once a rigorous estimate of the structural state is available, decisions are usually made based on the decision maker’s intuition or experience. In this paper, we present the implementation of expected utility theory (EUT) in those civil engineering decision problems in which decision makers have to act based on the output of SHM. EUT is an analytical quantitative framework that allows the identification of the financially most convenient decisions, based on the possible outcomes of each action and on the probabilities of each structural state occurring. The advantage of the presented implementation is the optimization of decision strategies in SHM. In the manuscript, we first formalize the solution of single-stage decision processes, in which the decision maker has to take only one action. Then, we formalize the solution of multi-stage decision processes, in which multiple actions may be taken over time. Finally, using an example based on a case study, we describe the variables involved in the analysis of SHM decision problems, discuss the possible results and address the issues that may arise in the application of EUT in real-life settings
Classes of decision analysis
The ultimate task of an engineer consists of developing a consistent decision procedure for the
planning, design, construction and use and management of a project. Moreover, the utility over the
entire lifetime of the project should be maximized, considering requirements with respect to safety
of individuals and the environment as specified in regulations. Due to the fact that the information
with respect to design parameters is usually incomplete or uncertain, decisions are made under
uncertainty. In order to cope with this, Bayesian statistical decision theory can be used to incorporate
objective as well as subjective information (e.g. engineering judgement). In this factsheet, the
decision tree is presented and answers are given for questions on how new data can be combined
with prior probabilities that have been assigned, and whether it is beneficial or not to collect more
information before the final decision is made. Decision making based on prior analysis and posterior
analysis is briefly explained. Pre-posterior analysis is considered in more detail and the Value of
Information (VoI) is defined
Different methods to define utility functions yield different results and engage different neural processes
Although the concept of utility is fundamental to many economic theories, up to now a generally accepted method determining a subject’s utility function is not available. We investigated two methods that are used in economic sciences for describing utility functions by using response-locked event-related potentials in order to assess their neural underpinnings. For defining the certainty equivalent (CE), we used a lottery game with probabilities of 0.5, for identifying the subjects’ utility functions directly a standard bisection task was applied. Although the lottery tasks’ payoffs were only hypothetical, a pronounced negativity was observed resembling the error related negativity (ERN) previously described in action monitoring research, but this occurred only for choices far away from the indifference point between money and lottery. By contrast, the bisection task failed to evoke an ERN irrespective of the responses’ correctness. Based on these findings we are reasoning that only decisions made in the lottery task achieved a level of subjective relevance that activates cognitive-emotional monitoring. In terms of economic sciences, our findings support the view that the bisection method is unaffected by any kind of probability valuation or other parameters related to risk and in combination with the lottery task can, therefore, be used to differentiate between payoff and probability valuation.Utility function; neuroeconomics; error-related negativity; executive functions; cognitive electrophysiology; lottery,bisection
Dynamic Non-Bayesian Decision Making
The model of a non-Bayesian agent who faces a repeated game with incomplete
information against Nature is an appropriate tool for modeling general
agent-environment interactions. In such a model the environment state
(controlled by Nature) may change arbitrarily, and the feedback/reward function
is initially unknown. The agent is not Bayesian, that is he does not form a
prior probability neither on the state selection strategy of Nature, nor on his
reward function. A policy for the agent is a function which assigns an action
to every history of observations and actions. Two basic feedback structures are
considered. In one of them -- the perfect monitoring case -- the agent is able
to observe the previous environment state as part of his feedback, while in the
other -- the imperfect monitoring case -- all that is available to the agent is
the reward obtained. Both of these settings refer to partially observable
processes, where the current environment state is unknown. Our main result
refers to the competitive ratio criterion in the perfect monitoring case. We
prove the existence of an efficient stochastic policy that ensures that the
competitive ratio is obtained at almost all stages with an arbitrarily high
probability, where efficiency is measured in terms of rate of convergence. It
is further shown that such an optimal policy does not exist in the imperfect
monitoring case. Moreover, it is proved that in the perfect monitoring case
there does not exist a deterministic policy that satisfies our long run
optimality criterion. In addition, we discuss the maxmin criterion and prove
that a deterministic efficient optimal strategy does exist in the imperfect
monitoring case under this criterion. Finally we show that our approach to
long-run optimality can be viewed as qualitative, which distinguishes it from
previous work in this area.Comment: See http://www.jair.org/ for any accompanying file
A canonical theory of dynamic decision-making
Decision-making behavior is studied in many very different fields, from medicine and eco- nomics to psychology and neuroscience, with major contributions from mathematics and statistics, computer science, AI, and other technical disciplines. However the conceptual- ization of what decision-making is and methods for studying it vary greatly and this has resulted in fragmentation of the field. A theory that can accommodate various perspectives may facilitate interdisciplinary working. We present such a theory in which decision-making is articulated as a set of canonical functions that are sufficiently general to accommodate diverse viewpoints, yet sufficiently precise that they can be instantiated in different ways for specific theoretical or practical purposes. The canons cover the whole decision cycle, from the framing of a decision based on the goals, beliefs, and background knowledge of the decision-maker to the formulation of decision options, establishing preferences over them, and making commitments. Commitments can lead to the initiation of new decisions and any step in the cycle can incorporate reasoning about previous decisions and the rationales for them, and lead to revising or abandoning existing commitments. The theory situates decision-making with respect to other high-level cognitive capabilities like problem solving, planning, and collaborative decision-making. The canonical approach is assessed in three domains: cognitive and neuropsychology, artificial intelligence, and decision engineering
Requirements Problem and Solution Concepts for Adaptive Systems Engineering, and their Relationship to Mathematical Optimisation, Decision Analysis, and Expected Utility Theory
Requirements Engineering (RE) focuses on eliciting, modelling, and analyzing
the requirements and environment of a system-to-be in order to design its
specification. The design of the specification, usually called the Requirements
Problem (RP), is a complex problem solving task, as it involves, for each new
system-to-be, the discovery and exploration of, and decision making in, new and
ill-defined problem and solution spaces. The default RP in RE is to design a
specification of the system-to-be which (i) is consistent with given
requirements and conditions of its environment, and (ii) together with
environment conditions satisfies requirements. This paper (i) shows that the
Requirements Problem for Adaptive Systems (RPAS) is different from, and is not
a subclass of the default RP, (ii) gives a formal definition of RPAS, and (iii)
discusses implications for future research
"Insular Decision Making in the Board Room: Why Boards Retain and Hire Substandard CEOs"
This paper explores one reason why a corporate board often fails to replace a substandard CEO. I consider the situation in which the incumbent CEO and direscotrs make decisions in the absence of the new CEO. I show that in this situation, which is common in practice, the board and the CEO end up maximizing the expected utilities of the negotiating parties that do not include the expected utility of the potential CEO. This sometimes results in the retention of an inefficient CEO. Moreover, I argue that this same logic provides a theoretical explanation for how a new CEO is chosen in relation to both the voluntary and enforced replacement of an existing CEO. Specifically, the equilibrium succession policy may depart from the optimum succession policy; that is, the optimum from the shareholders' perspective.
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