200,054 research outputs found
Quantum Probabilities as Behavioral Probabilities
We demonstrate that behavioral probabilities of human decision makers share
many common features with quantum probabilities. This does not imply that
humans are some quantum objects, but just shows that the mathematics of quantum
theory is applicable to the description of human decision making. The
applicability of quantum rules for describing decision making is connected with
the nontrivial process of making decisions in the case of composite prospects
under uncertainty. Such a process involves deliberations of a decision maker
when making a choice. In addition to the evaluation of the utilities of
considered prospects, real decision makers also appreciate their respective
attractiveness. Therefore, human choice is not based solely on the utility of
prospects, but includes the necessity of resolving the utility-attraction
duality. In order to justify that human consciousness really functions
similarly to the rules of quantum theory, we develop an approach defining human
behavioral probabilities as the probabilities determined by quantum rules. We
show that quantum behavioral probabilities of humans not merely explain
qualitatively how human decisions are made, but they predict quantitative
values of the behavioral probabilities. Analyzing a large set of empirical
data, we find good quantitative agreement between theoretical predictions and
observed experimental data.Comment: Latex file, 32 page
Order-of-Magnitude Influence Diagrams
In this paper, we develop a qualitative theory of influence diagrams that can
be used to model and solve sequential decision making tasks when only
qualitative (or imprecise) information is available. Our approach is based on
an order-of-magnitude approximation of both probabilities and utilities and
allows for specifying partially ordered preferences via sets of utility values.
We also propose a dedicated variable elimination algorithm that can be applied
for solving order-of-magnitude influence diagrams
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A qualitative logic of decision
An important aspect of intelligent behavior is the ability to reason, make decisions, and act in spite of uncertainty. This paper presents a qualitative logic of decision that supports decision-making under uncertainty. To be specific, the paper presents a knowledge representation language based upon subjective Bayesian decision theory that aims to capture some aspects of common-sense reasoning associated with making decisions about actions. The language addresses the problem of describing justifications of rational choices in situations where the alternatives involve trading off potential losses and gains. The logic and an associated qualitative arithmetic are implemented in an efficient PROLOG program. Examples illustrate their use in several concrete decision-making situations
KEMNAD: A Knowledge Engineering Methodology for Negotiating Agent Development
Automated negotiation is widely applied in various domains. However, the development of such systems is a complex knowledge and software engineering task. So, a methodology there will be helpful. Unfortunately, none of existing methodologies can offer sufficient, detailed support for such system development. To remove this limitation, this paper develops a new methodology made up of: (1) a generic framework (architectural pattern) for the main task, and (2) a library of modular and reusable design pattern (templates) of subtasks. Thus, it is much easier to build a negotiating agent by assembling these standardised components rather than reinventing the wheel each time. Moreover, since these patterns are identified from a wide variety of existing negotiating agents(especially high impact ones), they can also improve the quality of the final systems developed. In addition, our methodology reveals what types of domain knowledge need to be input into the negotiating agents. This in turn provides a basis for developing techniques to acquire the domain knowledge from human users. This is important because negotiation agents act faithfully on the behalf of their human users and thus the relevant domain knowledge must be acquired from the human users. Finally, our methodology is validated with one high impact system
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