12,578 research outputs found

    The Art of collaborative storytelling: arts-based representations of narrative contexts”

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    Draft for: ISA Research Committee on Biography and Society. The author analyses several theories about science and arts converging in a new point of view. Also talks about the functions of storytelling. He starts his work with these phrases: 'Art and science have a common thread - both are fuelled by creativity. Whether writing a paper based on my data or filling a canvas with paint, both processes tell a story' (Taylor 2001) 'Science and art are complementary expressions of the same collective subconscious of society' (Morton 1997:1

    Interactive visual exploration of a large spatio-temporal dataset: Reflections on a geovisualization mashup

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    Exploratory visual analysis is useful for the preliminary investigation of large structured, multifaceted spatio-temporal datasets. This process requires the selection and aggregation of records by time, space and attribute, the ability to transform data and the flexibility to apply appropriate visual encodings and interactions. We propose an approach inspired by geographical 'mashups' in which freely-available functionality and data are loosely but flexibly combined using de facto exchange standards. Our case study combines MySQL, PHP and the LandSerf GIS to allow Google Earth to be used for visual synthesis and interaction with encodings described in KML. This approach is applied to the exploration of a log of 1.42 million requests made of a mobile directory service. Novel combinations of interaction and visual encoding are developed including spatial 'tag clouds', 'tag maps', 'data dials' and multi-scale density surfaces. Four aspects of the approach are informally evaluated: the visual encodings employed, their success in the visual exploration of the clataset, the specific tools used and the 'rnashup' approach. Preliminary findings will be beneficial to others considering using mashups for visualization. The specific techniques developed may be more widely applied to offer insights into the structure of multifarious spatio-temporal data of the type explored here

    Recent observations on cavitation and cavitation noise

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    This paper is primarily concerned with the acoustics of traveling bubble cavitation around foils or headforms. We begin with observations of individual bubbles and the acoustic signals they emit, our purpose being to identify areas of research which would enhance our understanding of the history of individual bubbles. Then we present some numerical integrations of the Rayleigh/Plesset equation for the same flows. The comparison is encouraging in terms of future synthesis of the noise by analytical means. Finally, bubble interaction effects which were omitted earlier are discussed and some recent analytical results including these effects are presented

    InLoc: Indoor Visual Localization with Dense Matching and View Synthesis

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    We seek to predict the 6 degree-of-freedom (6DoF) pose of a query photograph with respect to a large indoor 3D map. The contributions of this work are three-fold. First, we develop a new large-scale visual localization method targeted for indoor environments. The method proceeds along three steps: (i) efficient retrieval of candidate poses that ensures scalability to large-scale environments, (ii) pose estimation using dense matching rather than local features to deal with textureless indoor scenes, and (iii) pose verification by virtual view synthesis to cope with significant changes in viewpoint, scene layout, and occluders. Second, we collect a new dataset with reference 6DoF poses for large-scale indoor localization. Query photographs are captured by mobile phones at a different time than the reference 3D map, thus presenting a realistic indoor localization scenario. Third, we demonstrate that our method significantly outperforms current state-of-the-art indoor localization approaches on this new challenging data

    Suitability of ground-based SfM-MVS for monitoring glacial and periglacial processes

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    Photo-based surface reconstruction is rapidly emerging as an alternative survey technique to lidar (light detection and ranging) in many fields of geoscience fostered by the recent development of computer vision algorithms such as structure from motion (SfM) and dense image matching such as multi-view stereo (MVS). The objectives of this work are to test the suitability of the ground-based SfM-MVS approach for calculating the geodetic mass balance of a 2.1km2 glacier and for detecting the surface displacement of a neighbouring active rock glacier located in the eastern Italian Alps. The photos were acquired in 2013 and 2014 using a digital consumer-grade camera during single-day field surveys. Airborne laser scanning (ALS, otherwise known as airborne lidar) data were used as benchmarks to estimate the accuracy of the photogrammetric digital elevation models (DEMs) and the reliability of the method. The SfM-MVS approach enabled the reconstruction of high-quality DEMs, which provided estimates of glacial and periglacial processes similar to those achievable using ALS. In stable bedrock areas outside the glacier, the mean and the standard deviation of the elevation difference between the SfM-MVS DEM and the ALS DEM was-0.42 \ub1 1.72 and 0.03 \ub1 0.74 m in 2013 and 2014, respectively. The overall pattern of elevation loss and gain on the glacier were similar with both methods, ranging between-5.53 and + 3.48 m. In the rock glacier area, the elevation difference between the SfM-MVS DEM and the ALS DEM was 0.02 \ub1 0.17 m. The SfM-MVS was able to reproduce the patterns and the magnitudes of displacement of the rock glacier observed by the ALS, ranging between 0.00 and 0.48 m per year. The use of natural targets as ground control points, the occurrence of shadowed and low-contrast areas, and in particular the suboptimal camera network geometry imposed by the morphology of the study area were the main factors affecting the accuracy of photogrammetric DEMs negatively. Technical improvements such as using an aerial platform and/or placing artificial targets could significantly improve the results but run the risk of being more demanding in terms of costs and logistics

    3D Face Synthesis with KINECT

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    This work describes the process of face synthesis by image morphing from less expensive 3D sensors such as KINECT that are prone to sensor noise. Its main aim is to create a useful face database for future face recognition studies.Peer reviewe
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