1,407 research outputs found
A Leopard Cannot Change Its Spots: Improving Face Recognition Using 3D-based Caricatures
Caricatures refer to a representation of aperson in which the distinctive features are deliberatelyexaggerated, with several studies showing that humansperform better at recognizing people from caricaturesthan using original images. Inspired by this observa-tion, this paper introduces the first fully automatedcaricature-based face recognition approach capable ofworking with data acquired in the wild. Our approachleverages the 3D face structure from a single 2D imageand compares it to a reference model for obtaininga compact representation of face features deviations.This descriptor is subsequently deformed using a ’mea-sure locally, weight globally’ strategy to resemble thecaricature drawing process. The deformed deviationsare incorporated in the 3D model using the Laplacianmesh deformation algorithm, and the 2D face cari-cature image is obtained by projecting the deformedmodel in the original camera-view. To demonstratethe advantages of caricature-based face recognition, wetrain the VGG-Face network from scratch using eitheroriginal face images (baseline) or caricatured images,and use these models for extracting face descriptorsfrom the LFW, IJB-A and MegaFace datasets. The ex-periments show an increase in the recognition accuracywhen using caricatures rather than original images.Moreover, our approach achieves competitive resultswith state-of-the-art face recognition methods, evenwithout explicitly tuning the network for any of theevaluation sets.info:eu-repo/semantics/publishedVersio
QUIS-CAMPI: Biometric Recognition in Surveillance Scenarios
The concerns about individuals security have justified the increasing number of surveillance
cameras deployed both in private and public spaces. However, contrary to popular belief,
these devices are in most cases used solely for recording, instead of feeding intelligent analysis
processes capable of extracting information about the observed individuals. Thus, even though
video surveillance has already proved to be essential for solving multiple crimes, obtaining relevant
details about the subjects that took part in a crime depends on the manual inspection
of recordings. As such, the current goal of the research community is the development of
automated surveillance systems capable of monitoring and identifying subjects in surveillance
scenarios. Accordingly, the main goal of this thesis is to improve the performance of biometric
recognition algorithms in data acquired from surveillance scenarios. In particular, we aim at
designing a visual surveillance system capable of acquiring biometric data at a distance (e.g.,
face, iris or gait) without requiring human intervention in the process, as well as devising biometric
recognition methods robust to the degradation factors resulting from the unconstrained
acquisition process.
Regarding the first goal, the analysis of the data acquired by typical surveillance systems
shows that large acquisition distances significantly decrease the resolution of biometric samples,
and thus their discriminability is not sufficient for recognition purposes. In the literature,
diverse works point out Pan Tilt Zoom (PTZ) cameras as the most practical way for acquiring
high-resolution imagery at a distance, particularly when using a master-slave configuration. In
the master-slave configuration, the video acquired by a typical surveillance camera is analyzed
for obtaining regions of interest (e.g., car, person) and these regions are subsequently imaged
at high-resolution by the PTZ camera. Several methods have already shown that this configuration
can be used for acquiring biometric data at a distance. Nevertheless, these methods
failed at providing effective solutions to the typical challenges of this strategy, restraining its
use in surveillance scenarios. Accordingly, this thesis proposes two methods to support the development
of a biometric data acquisition system based on the cooperation of a PTZ camera
with a typical surveillance camera. The first proposal is a camera calibration method capable
of accurately mapping the coordinates of the master camera to the pan/tilt angles of the PTZ
camera. The second proposal is a camera scheduling method for determining - in real-time -
the sequence of acquisitions that maximizes the number of different targets obtained, while
minimizing the cumulative transition time. In order to achieve the first goal of this thesis,
both methods were combined with state-of-the-art approaches of the human monitoring field
to develop a fully automated surveillance capable of acquiring biometric data at a distance and
without human cooperation, designated as QUIS-CAMPI system.
The QUIS-CAMPI system is the basis for pursuing the second goal of this thesis. The analysis
of the performance of the state-of-the-art biometric recognition approaches shows that these
approaches attain almost ideal recognition rates in unconstrained data. However, this performance
is incongruous with the recognition rates observed in surveillance scenarios. Taking into
account the drawbacks of current biometric datasets, this thesis introduces a novel dataset comprising
biometric samples (face images and gait videos) acquired by the QUIS-CAMPI system at a
distance ranging from 5 to 40 meters and without human intervention in the acquisition process.
This set allows to objectively assess the performance of state-of-the-art biometric recognition
methods in data that truly encompass the covariates of surveillance scenarios. As such, this set
was exploited for promoting the first international challenge on biometric recognition in the wild. This thesis describes the evaluation protocols adopted, along with the results obtained
by the nine methods specially designed for this competition. In addition, the data acquired by
the QUIS-CAMPI system were crucial for accomplishing the second goal of this thesis, i.e., the
development of methods robust to the covariates of surveillance scenarios. The first proposal
regards a method for detecting corrupted features in biometric signatures inferred by a redundancy
analysis algorithm. The second proposal is a caricature-based face recognition approach
capable of enhancing the recognition performance by automatically generating a caricature
from a 2D photo. The experimental evaluation of these methods shows that both approaches
contribute to improve the recognition performance in unconstrained data.A crescente preocupação com a segurança dos indivĂduos tem justificado o crescimento
do nĂşmero de câmaras de vĂdeo-vigilância instaladas tanto em espaços privados como pĂşblicos.
Contudo, ao contrário do que normalmente se pensa, estes dispositivos são, na maior parte dos
casos, usados apenas para gravação, não estando ligados a nenhum tipo de software inteligente
capaz de inferir em tempo real informações sobre os indivĂduos observados. Assim, apesar de a
vĂdeo-vigilância ter provado ser essencial na resolução de diversos crimes, o seu uso está ainda
confinado Ă disponibilização de vĂdeos que tĂŞm que ser manualmente inspecionados para extrair
informações relevantes dos sujeitos envolvidos no crime. Como tal, atualmente, o principal
desafio da comunidade cientĂfica Ă© o desenvolvimento de sistemas automatizados capazes de
monitorizar e identificar indivĂduos em ambientes de vĂdeo-vigilância.
Esta tese tem como principal objetivo estender a aplicabilidade dos sistemas de reconhecimento
biomĂ©trico aos ambientes de vĂdeo-vigilância. De forma mais especifica, pretende-se
1) conceber um sistema de vĂdeo-vigilância que consiga adquirir dados biomĂ©tricos a longas distâncias
(e.g., imagens da cara, Ăris, ou vĂdeos do tipo de passo) sem requerer a cooperação dos
indivĂduos no processo; e 2) desenvolver mĂ©todos de reconhecimento biomĂ©trico robustos aos
fatores de degradação inerentes aos dados adquiridos por este tipo de sistemas.
No que diz respeito ao primeiro objetivo, a análise aos dados adquiridos pelos sistemas tĂpicos
de vĂdeo-vigilância mostra que, devido Ă distância de captura, os traços biomĂ©tricos amostrados
não são suficientemente discriminativos para garantir taxas de reconhecimento aceitáveis.
Na literatura, vários trabalhos advogam o uso de câmaras Pan Tilt Zoom (PTZ) para adquirir
imagens de alta resolução à distância, principalmente o uso destes dispositivos no modo masterslave.
Na configuração master-slave um módulo de análise inteligente seleciona zonas de interesse
(e.g. carros, pessoas) a partir do vĂdeo adquirido por uma câmara de vĂdeo-vigilância
e a câmara PTZ é orientada para adquirir em alta resolução as regiões de interesse. Diversos
métodos já mostraram que esta configuração pode ser usada para adquirir dados biométricos
à distância, ainda assim estes não foram capazes de solucionar alguns problemas relacionados
com esta estratĂ©gia, impedindo assim o seu uso em ambientes de vĂdeo-vigilância. Deste modo,
esta tese propõe dois métodos para permitir a aquisição de dados biométricos em ambientes de
vĂdeo-vigilância usando uma câmara PTZ assistida por uma câmara tĂpica de vĂdeo-vigilância. O
primeiro é um método de calibração capaz de mapear de forma exata as coordenadas da câmara
master para o ângulo da câmara PTZ (slave) sem o auxĂlio de outros dispositivos Ăłticos. O
segundo método determina a ordem pela qual um conjunto de sujeitos vai ser observado pela
câmara PTZ. O método proposto consegue determinar em tempo-real a sequência de observações
que maximiza o nĂşmero de diferentes sujeitos observados e simultaneamente minimiza o
tempo total de transição entre sujeitos. De modo a atingir o primeiro objetivo desta tese, os
dois métodos propostos foram combinados com os avanços alcançados na área da monitorização
de humanos para assim desenvolver o primeiro sistema de vĂdeo-vigilância completamente automatizado
e capaz de adquirir dados biométricos a longas distâncias sem requerer a cooperação
dos indivĂduos no processo, designado por sistema QUIS-CAMPI.
O sistema QUIS-CAMPI representa o ponto de partida para iniciar a investigação relacionada
com o segundo objetivo desta tese. A análise do desempenho dos métodos de reconhecimento
biométrico do estado-da-arte mostra que estes conseguem obter taxas de reconhecimento
quase perfeitas em dados adquiridos sem restrições (e.g., taxas de reconhecimento
maiores do que 99% no conjunto de dados LFW). Contudo, este desempenho nĂŁo Ă© corroborado pelos resultados observados em ambientes de vĂdeo-vigilância, o que sugere que os conjuntos
de dados atuais nĂŁo contĂŞm verdadeiramente os fatores de degradação tĂpicos dos ambientes de
vĂdeo-vigilância. Tendo em conta as vulnerabilidades dos conjuntos de dados biomĂ©tricos atuais,
esta tese introduz um novo conjunto de dados biomĂ©tricos (imagens da face e vĂdeos do tipo de
passo) adquiridos pelo sistema QUIS-CAMPI a uma distância máxima de 40m e sem a cooperação
dos sujeitos no processo de aquisição. Este conjunto permite avaliar de forma objetiva o desempenho
dos mĂ©todos do estado-da-arte no reconhecimento de indivĂduos em imagens/vĂdeos
capturados num ambiente real de vĂdeo-vigilância. Como tal, este conjunto foi utilizado para
promover a primeira competição de reconhecimento biométrico em ambientes não controlados.
Esta tese descreve os protocolos de avaliação usados, assim como os resultados obtidos por 9
métodos especialmente desenhados para esta competição. Para além disso, os dados adquiridos
pelo sistema QUIS-CAMPI foram essenciais para o desenvolvimento de dois métodos para
aumentar a robustez aos fatores de degradação observados em ambientes de vĂdeo-vigilância. O
primeiro Ă© um mĂ©todo para detetar caracterĂsticas corruptas em assinaturas biomĂ©tricas atravĂ©s
da análise da redundância entre subconjuntos de caracterĂsticas. O segundo Ă© um mĂ©todo de
reconhecimento facial baseado em caricaturas automaticamente geradas a partir de uma Ăşnica
foto do sujeito. As experiências realizadas mostram que ambos os métodos conseguem reduzir
as taxas de erro em dados adquiridos de forma nĂŁo controlada
3DAvatarGAN: Bridging Domains for Personalized Editable Avatars
Modern 3D-GANs synthesize geometry and texture by training on large-scale
datasets with a consistent structure. Training such models on stylized,
artistic data, with often unknown, highly variable geometry, and camera
information has not yet been shown possible. Can we train a 3D GAN on such
artistic data, while maintaining multi-view consistency and texture quality? To
this end, we propose an adaptation framework, where the source domain is a
pre-trained 3D-GAN, while the target domain is a 2D-GAN trained on artistic
datasets. We then distill the knowledge from a 2D generator to the source 3D
generator. To do that, we first propose an optimization-based method to align
the distributions of camera parameters across domains. Second, we propose
regularizations necessary to learn high-quality texture, while avoiding
degenerate geometric solutions, such as flat shapes. Third, we show a
deformation-based technique for modeling exaggerated geometry of artistic
domains, enabling -- as a byproduct -- personalized geometric editing. Finally,
we propose a novel inversion method for 3D-GANs linking the latent spaces of
the source and the target domains. Our contributions -- for the first time --
allow for the generation, editing, and animation of personalized artistic 3D
avatars on artistic datasets.Comment: Project Page: https://rameenabdal.github.io/3DAvatarGAN
Playing Lottery Tickets in Style Transfer Models
Style transfer has achieved great success and attracted a wide range of
attention from both academic and industrial communities due to its flexible
application scenarios. However, the dependence on a pretty large VGG-based
autoencoder leads to existing style transfer models having high parameter
complexities, which limits their applications on resource-constrained devices.
Compared with many other tasks, the compression of style transfer models has
been less explored. Recently, the lottery ticket hypothesis (LTH) has shown
great potential in finding extremely sparse matching subnetworks which can
achieve on par or even better performance than the original full networks when
trained in isolation. In this work, we for the first time perform an empirical
study to verify whether such trainable matching subnetworks also exist in style
transfer models. Specifically, we take two most popular style transfer models,
i.e., AdaIN and SANet, as the main testbeds, which represent global and local
transformation based style transfer methods respectively. We carry out
extensive experiments and comprehensive analysis, and draw the following
conclusions. (1) Compared with fixing the VGG encoder, style transfer models
can benefit more from training the whole network together. (2) Using iterative
magnitude pruning, we find the matching subnetworks at 89.2% sparsity in AdaIN
and 73.7% sparsity in SANet, which demonstrates that style transfer models can
play lottery tickets too. (3) The feature transformation module should also be
pruned to obtain a much sparser model without affecting the existence and
quality of the matching subnetworks. (4) Besides AdaIN and SANet, other models
such as LST, MANet, AdaAttN and MCCNet can also play lottery tickets, which
shows that LTH can be generalized to various style transfer models
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