12,226 research outputs found

    Authentication of Students and Students’ Work in E-Learning : Report for the Development Bid of Academic Year 2010/11

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    Global e-learning market is projected to reach $107.3 billion by 2015 according to a new report by The Global Industry Analyst (Analyst 2010). The popularity and growth of the online programmes within the School of Computer Science obviously is in line with this projection. However, also on the rise are students’ dishonesty and cheating in the open and virtual environment of e-learning courses (Shepherd 2008). Institutions offering e-learning programmes are facing the challenges of deterring and detecting these misbehaviours by introducing security mechanisms to the current e-learning platforms. In particular, authenticating that a registered student indeed takes an online assessment, e.g., an exam or a coursework, is essential for the institutions to give the credit to the correct candidate. Authenticating a student is to ensure that a student is indeed who he says he is. Authenticating a student’s work goes one step further to ensure that an authenticated student indeed does the submitted work himself. This report is to investigate and compare current possible techniques and solutions for authenticating distance learning student and/or their work remotely for the elearning programmes. The report also aims to recommend some solutions that fit with UH StudyNet platform.Submitted Versio

    An evaluation of the Wii Nunchuk as an alternative assistive device for people with intellectual and physical disabilities using switch controlled software

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    Many people with intellectual disabilities also have physical difficulties which prevent them from using standard computer control devices. Custom made alternative devices for those with special needs can be expensive and the low unit turnover makes the prospect unattractive to potential manufacturers. One solution is to explore the potential of devices used in contemporary gaming technology, such as the Nintendo Wii. The Wii Nunchuk has the potential to replace joystick functions with the advantages of not being surface bound and easier for some individuals to grasp. This study evaluated the feasibility of using the Nunchuk by comparing its performance as a switch with the participant's usual switch. Twenty three volunteers aged between 17 and 21 with intellectual and physical disabilities completed a Single Switch Performance Test using the new device and their familiar device. For most functions of the switch, there was no significant difference between the participants' performance using the Nunchuck and their familiar device. Additional analysis found that some participants' performance did improve whilst using the Nunchuck, but this was not significantly related to physical or cognitive ability. Those whose performance was better with the Nunchuk were more likely to hold it in the conventional way than were those who had better performance with their familiar device. This merits it being offered as a possible alternative to currently available switches for those with physical difficulties affecting their grip

    Virtual Proctoring In Distance Education: An Open-Source Solution

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    Students will cheat during exams, that is nothing new, but now that the Higher Education Act requires the proctoring of exams, distance education institutions now find that both they and their students have a major problem. Exams have to be proctored, but requiring distance education students to search out a reliable proctor and travel to a specific location perhaps multiple times per term imposes an undue burden on the students. But schools now have to ensure the integrity of the exam-taking process and this will require creative solutions since many distance education institutions have no physical campus and perhaps will never actually see any of their students. Virtual proctoring, whereby the student can be at their home or office and can be viewed, recorded and supervised is one solution and this will become an increasingly important part of the educational experience since the proctoring of exams is now mandatory

    ONLINE MONITORING USING KISMET

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    Colleges and universities currently use online exams for student evaluation. Stu- dents can take assigned exams using their laptop computers and email their results to their instructor; this process makes testing more efficient and convenient for both students and faculty. However, taking exams while connected to the Internet opens many opportunities for plagiarism and cheating. In this project, we design, implement, and test a tool that instructors can use to monitor the online activity of students during an in-class online examination. This tool uses a wireless sniffer, Kismet, to capture and classify packets in real time. If a student attempts to access a site that is not allowed, the instructor is notified via an Android application or via Internet. Identifying a student who is cheating is challenging since many applications send packets without user intervention. We provide experimental results from realistic test environments to illustrate the success of our proposed approach

    Ive Got My Virtual Eye On You: Remote Proctors And Academic Integrity

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    This paper discusses the challenges of online teaching, the reasons students cheat and one means of curtailing that cheating in the online environment. The use of Securexam Remote Proctor System in one university application is reviewed
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