178 research outputs found

    Considerations for modelling critical infrastructure systems

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    The paper commences by reviewing and examining the structure of critical infrastructure systems from a holistic viewpoint, before venturing towards determining what are the necessary considerations required for modelling a specific system within the layered structural context of the larger holistic system.<br /

    A formalism for describing and simulating systems with interacting components.

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    This thesis addresses the problem of descriptive complexity presented by systems involving a high number of interacting components. It investigates the evaluation measure of performability and its application to such systems. A new description and simulation language, ICE and it's application to performability modelling is presented. ICE (Interacting ComponEnts) is based upon an earlier description language which was first proposed for defining reliability problems. ICE is declarative in style and has a limited number of keywords. The ethos in the development of the language has been to provide an intuitive formalism with a powerful descriptive space. The full syntax of the language is presented with discussion as to its philosophy. The implementation of a discrete event simulator using an ICE interface is described, with use being made of examples to illustrate the functionality of the code and the semantics of the language. Random numbers are used to provide the required stochastic behaviour within the simulator. The behaviour of an industry standard generator within the simulator and different methods of number allocation are shown. A new generator is proposed that is a development of a fast hardware shift register generator and is demonstrated to possess good statistical properties and operational speed. For the purpose of providing a rigorous description of the language and clarification of its semantics, a computational model is developed using the formalism of extended coloured Petri nets. This model also gives an indication of the language's descriptive power relative to that of a recognised and well developed technique. Some recognised temporal and structural problems of system event modelling are identified. and ICE solutions given. The growing research area of ATM communication networks is introduced and a sophisticated top down model of an ATM switch presented. This model is simulated and interesting results are given. A generic ICE framework for performability modelling is developed and demonstrated. This is considered as a positive contribution to the general field of performability research

    Developing a distributed electronic health-record store for India

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    The DIGHT project is addressing the problem of building a scalable and highly available information store for the Electronic Health Records (EHRs) of the over one billion citizens of India

    Abstraction : a notion for reverse engineering.

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    From Resilience-Building to Resilience-Scaling Technologies: Directions -- ReSIST NoE Deliverable D13

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    This document is the second product of workpackage WP2, "Resilience-building and -scaling technologies", in the programme of jointly executed research (JER) of the ReSIST Network of Excellence. The problem that ReSIST addresses is achieving sufficient resilience in the immense systems of ever evolving networks of computers and mobile devices, tightly integrated with human organisations and other technology, that are increasingly becoming a critical part of the information infrastructure of our society. This second deliverable D13 provides a detailed list of research gaps identified by experts from the four working groups related to assessability, evolvability, usability and diversit

    Large-Scale Integration of Heterogeneous Simulations

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    Large space structures and systems in the space station era: A bibliography with indexes (supplement 04)

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    Bibliographies and abstracts are listed for 1211 reports, articles, and other documents introduced into the NASA scientific and technical information system between 1 Jul. and 30 Dec. 1991. Its purpose is to provide helpful information to the researcher, manager, and designer in technology development and mission design according to system, interactive analysis and design, structural concepts and control systems, electronics, advanced materials, assembly concepts, propulsion, and solar power satellite systems

    Intelligent ultrasound hand gesture recognition system

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    With the booming development of technology, hand gesture recognition has become a hotspot in Human-Computer Interaction (HCI) systems. Ultrasound hand gesture recognition is an innovative method that has attracted ample interest due to its strong real-time performance, low cost, large field of view, and illumination independence. Well-investigated HCI applications include external digital pens, game controllers on smart mobile devices, and web browser control on laptops. This thesis probes gesture recognition systems on multiple platforms to study the behavior of system performance with various gesture features. Focused on this topic, the contributions of this thesis can be summarized from the perspectives of smartphone acoustic field and hand model simulation, real-time gesture recognition on smart devices with speed categorization algorithm, fast reaction gesture recognition based on temporal neural networks, and angle of arrival-based gesture recognition system. Firstly, a novel pressure-acoustic simulation model is developed to examine its potential for use in acoustic gesture recognition. The simulation model is creating a new system for acoustic verification, which uses simulations mimicking real-world sound elements to replicate a sound pressure environment as authentically as possible. This system is fine-tuned through sensitivity tests within the simulation and validate with real-world measurements. Following this, the study constructs novel simulations for acoustic applications, informed by the verified acoustic field distribution, to assess their effectiveness in specific devices. Furthermore, a simulation focused on understanding the effects of the placement of sound devices and hand-reflected sound waves is properly designed. Moreover, a feasibility test on phase control modification is conducted, revealing the practical applications and boundaries of this model. Mobility and system accuracy are two significant factors that determine gesture recognition performance. As smartphones have high-quality acoustic devices for developing gesture recognition, to achieve a portable gesture recognition system with high accuracy, novel algorithms were developed to distinguish gestures using smartphone built-in speakers and microphones. The proposed system adopts Short-Time-Fourier-Transform (STFT) and machine learning to capture hand movement and determine gestures by the pretrained neural network. To differentiate gesture speeds, a specific neural network was designed and set as part of the classification algorithm. The final accuracy rate achieves 96% among nine gestures and three speed levels. The proposed algorithms were evaluated comparatively through algorithm comparison, and the accuracy outperformed state-of-the-art systems. Furthermore, a fast reaction gesture recognition based on temporal neural networks was designed. Traditional ultrasound gesture recognition adopts convolutional neural networks that have flaws in terms of response time and discontinuous operation. Besides, overlap intervals in network processing cause cross-frame failures that greatly reduce system performance. To mitigate these problems, a novel fast reaction gesture recognition system that slices signals in short time intervals was designed. The proposed system adopted a novel convolutional recurrent neural network (CRNN) that calculates gesture features in a short time and combines features over time. The results showed the reaction time significantly reduced from 1s to 0.2s, and accuracy improved to 100% for six gestures. Lastly, an acoustic sensor array was built to investigate the angle information of performed gestures. The direction of a gesture is a significant feature for gesture classification, which enables the same gesture in different directions to represent different actions. Previous studies mainly focused on types of gestures and analyzing approaches (e.g., Doppler Effect and channel impulse response, etc.), while the direction of gestures was not extensively studied. An acoustic gesture recognition system based on both speed information and gesture direction was developed. The system achieved 94.9% accuracy among ten different gestures from two directions. The proposed system was evaluated comparatively through numerical neural network structures, and the results confirmed that incorporating additional angle information improved the system's performance. In summary, the work presented in this thesis validates the feasibility of recognizing hand gestures using remote ultrasonic sensing across multiple platforms. The acoustic simulation explores the smartphone acoustic field distribution and response results in the context of hand gesture recognition applications. The smartphone gesture recognition system demonstrates the accuracy of recognition through ultrasound signals and conducts an analysis of classification speed. The fast reaction system proposes a more optimized solution to address the cross-frame issue using temporal neural networks, reducing the response latency to 0.2s. The speed and angle-based system provides an additional feature for gesture recognition. The established work will accelerate the development of intelligent hand gesture recognition, enrich the available gesture features, and contribute to further research in various gestures and application scenarios
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