1,203 research outputs found

    Intelligent approaches in locomotion - a review

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    Application of intelligent technique for development of Colpitts oscillator

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    In this paper, new method of Colpitts oscillator designing through combination of Genetic Algorithm and Artificial Neural Network (ANN) has been suggested. The Thevenin's resistors for the common base Colpitts oscillator are optimized through application of GA and ANN. The developed common base Colpitts oscillator has shortest transient time response and stable Direct Current (DC) stability in the long term operation. Involvement of GA and ANN successfully optimize between transient time response and steady state response of common base oscillator. Application of these two artificial intelligent techniques assist faster selection of optimizes components values such as resistance values during circuit development rather than conventional method which used intuition techniques to develop the circuit

    Application of intelligent technique for development of Colpitts oscillator

    Get PDF
    In this paper, new method of Colpitts oscillator designing through combination of Genetic Algorithm and Artificial Neural Network (ANN) has been suggested. The Thevenin's resistors for the common base Colpitts oscillator are optimized through application of GA and ANN. The developed common base Colpitts oscillator has shortest transient time response and stable Direct Current (DC) stability in the long term operation. Involvement of GA and ANN successfully optimize between transient time response and steady state response of common base oscillator. Application of these two artificial intelligent techniques assist faster selection of optimizes components values such as resistance values during circuit development rather than conventional method which used intuition techniques to develop the circuit

    Evolvability signatures of generative encodings: beyond standard performance benchmarks

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    Evolutionary robotics is a promising approach to autonomously synthesize machines with abilities that resemble those of animals, but the field suffers from a lack of strong foundations. In particular, evolutionary systems are currently assessed solely by the fitness score their evolved artifacts can achieve for a specific task, whereas such fitness-based comparisons provide limited insights about how the same system would evaluate on different tasks, and its adaptive capabilities to respond to changes in fitness (e.g., from damages to the machine, or in new situations). To counter these limitations, we introduce the concept of "evolvability signatures", which picture the post-mutation statistical distribution of both behavior diversity (how different are the robot behaviors after a mutation?) and fitness values (how different is the fitness after a mutation?). We tested the relevance of this concept by evolving controllers for hexapod robot locomotion using five different genotype-to-phenotype mappings (direct encoding, generative encoding of open-loop and closed-loop central pattern generators, generative encoding of neural networks, and single-unit pattern generators (SUPG)). We observed a predictive relationship between the evolvability signature of each encoding and the number of generations required by hexapods to adapt from incurred damages. Our study also reveals that, across the five investigated encodings, the SUPG scheme achieved the best evolvability signature, and was always foremost in recovering an effective gait following robot damages. Overall, our evolvability signatures neatly complement existing task-performance benchmarks, and pave the way for stronger foundations for research in evolutionary robotics.Comment: 24 pages with 12 figures in the main text, and 4 supplementary figures. Accepted at Information Sciences journal (in press). Supplemental videos are available online at, see http://goo.gl/uyY1R

    Acquiring moving skills in robots with evolvable morphologies: Recent results and outlook

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    © 2017 ACM. We construct and investigate a strongly embodied evolutionary system, where not only the controllers but also the morphologies undergo evolution in an on-line fashion. In these studies, we have been using various types of robot morphologies and controller architectures in combination with several learning algorithms, e.g. evolutionary algorithms, reinforcement learning, simulated annealing, and HyperNEAT. This hands-on experience provides insights and helps us elaborate on interesting research directions for future development

    Is Evolutionary Computation evolving fast enough?

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    Evolutionary Computation (EC) has been an active research area for over 60 years, yet its commercial/home uptake has not been as prolific as we might have expected. By way of comparison, technologies such as 3D printing, which was introduced about 35 years ago, has seen much wider uptake, to the extent that it is now available to home users and is routinely used in manufacturing. Other technologies, such as immersive reality and artificial intelligence have also seen commercial uptake and acceptance by the general public. In this paper we provide a brief history of EC, recognizing the significant contributions that have been made by its pioneers. We focus on two methodologies (Genetic Programming and Hyper-heuristics), which have been proposed as being suitable for automated software development, and question why they are not used more widely by those outside of the academic community. We suggest that different research strands need to be brought together into one framework before wider uptake is possible. We hope that this position paper will serve as a catalyst for automated software development that is used on a daily basis by both companies and home users

    Perfect Sampling of the Master Equation for Gene Regulatory Networks

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    We present a Perfect Sampling algorithm that can be applied to the Master Equation of Gene Regulatory Networks (GRNs). The method recasts Gillespie's Stochastic Simulation Algorithm (SSA) in the light of Markov Chain Monte Carlo methods and combines it with the Dominated Coupling From The Past (DCFTP) algorithm to provide guaranteed sampling from the stationary distribution. We show how the DCFTP-SSA can be generically applied to genetic networks with feedback formed by the interconnection of linear enzymatic reactions and nonlinear Monod- and Hill-type elements. We establish rigorous bounds on the error and convergence of the DCFTP-SSA, as compared to the standard SSA, through a set of increasingly complex examples. Once the building blocks for GRNs have been introduced, the algorithm is applied to study properly averaged dynamic properties of two experimentally relevant genetic networks: the toggle switch, a two-dimensional bistable system, and the repressilator, a six-dimensional genetic oscillator.Comment: Minor rewriting; final version to be published in Biophysical Journa

    DDX7: Differentiable FM Synthesis of Musical Instrument Sounds

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    FM Synthesis is a well-known algorithm used to generate complex timbre from a compact set of design primitives. Typically featuring a MIDI interface, it is usually impractical to control it from an audio source. On the other hand, Differentiable Digital Signal Processing (DDSP) has enabled nuanced audio rendering by Deep Neural Networks (DNNs) that learn to control differentiable synthesis layers from arbitrary sound inputs. The training process involves a corpus of audio for supervision, and spectral reconstruction loss functions. Such functions, while being great to match spectral amplitudes, present a lack of pitch direction which can hinder the joint optimization of the parameters of FM synthesizers. In this paper, we take steps towards enabling continuous control of a well-established FM synthesis architecture from an audio input. Firstly, we discuss a set of design constraints that ease spectral optimization of a differentiable FM synthesizer via a standard reconstruction loss. Next, we present Differentiable DX7 (DDX7), a lightweight architecture for neural FM resynthesis of musical instrument sounds in terms of a compact set of parameters. We train the model on instrument samples extracted from the URMP dataset, and quantitatively demonstrate its comparable audio quality against selected benchmarks

    Design of artificial neural oscillatory circuits for the control of lamprey- and salamander-like locomotion using evolutionary algorithms

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    This dissertation investigates the evolutionary design of oscillatory artificial neural networks for the control of animal-like locomotion. It is inspired by the neural organ¬ isation of locomotor circuitries in vertebrates, and explores in particular the control of undulatory swimming and walking. The difficulty with designing such controllers is to find mechanisms which can transform commands concerning the direction and the speed of motion into the multiple rhythmic signals sent to the multiple actuators typically involved in animal-like locomotion. In vertebrates, such control mechanisms are provided by central pattern generators which are neural circuits capable of pro¬ ducing the patterns of oscillations necessary for locomotion without oscillatory input from higher control centres or from sensory feedback. This thesis explores the space of possible neural configurations for the control of undulatory locomotion, and addresses the problem of how biologically plausible neural controllers can be automatically generated.Evolutionary algorithms are used to design connectionist models of central pattern generators for the motion of simulated lampreys and salamanders. This work is inspired by Ekeberg's neuronal and mechanical simulation of the lamprey [Ekeberg 93]. The first part of the thesis consists of developing alternative neural controllers for a similar mechanical simulation. Using a genetic algorithm and an incremental approach, a variety of controllers other than the biological configuration are successfully developed which can control swimming with at least the same efficiency. The same method is then used to generate synaptic weights for a controller which has the observed biological connectivity in order to illustrate how the genetic algorithm could be used for developing neurobiological models. Biologically plausible controllers are evolved which better fit physiological observations than Ekeberg's hand-crafted model. Finally, in collaboration with Jerome Kodjabachian, swimming controllers are designed using a developmental encoding scheme, in which developmental programs are evolved which determine how neurons divide and get connected to each other on a two-dimensional substrate.The second part of this dissertation examines the control of salamander-like swimming and trotting. Salamanders swim like lampreys but, on the ground, they switch to a trotting gait in which the trunk performs a standing wave with the nodes at the girdles. Little is known about the locomotion circuitry of the salamander, but neurobiologists have hypothesised that it is based on a lamprey-like organisation. A mechanical sim¬ ulation of a salamander-like animat is developed, and neural controllers capable of exhibiting the two types of gaits are evolved. The controllers are made of two neural oscillators projecting to the limb motoneurons and to lamprey-like trunk circuitry. By modulating the tonic input applied to the networks, the type of gait, the speed and the direction of motion can be varied.By developing neural controllers for lamprey- and salamander-like locomotion, this thesis provides insights into the biological control of undulatory swimming and walking, and shows how evolutionary algorithms can be used for developing neurobiological models and for generating neural controllers for locomotion. Such a method could potentially be used for designing controllers for swimming or walking robots, for instance
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