17 research outputs found
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Real-time robotic tasks for cyber-physical avatars
Although modern robots can perform complex tasks using sophisticated algorithms that are specialized to a particular task and environment, creating robots capable of completing tasks in unstructured environments without human guidance (e.g., through teleoperation) remains a challenge. In this research, we present a framework to meet this challenge for a "cyberphysical avatar," which is defined to be a semi-autonomous robotic system that adjusts to an unstructured environment and performs physical tasks subject to critical timing constraints while under human supervision. This thesis first realizes a cyberphysical avatar that integrates three key technologies: (1) whole body-compliant control, (2) skill acquisition from machine learning (neuroevolution methods and deep learning), and (3) vision-based control through visual servoing. Body-compliant control is essential for operator safety because avatars perform cooperative tasks in close proximity to humans; machine learning enables "programming" avatars such that they can be used by non-experts for a large array of tasks, some unforeseen, in an unstructured environment; the visual servoing technique is indispensable for facilitating feedback control in human avatar interaction. This thesis proposes and demonstrates a systematically incremental approach to automating robotic tasks by decomposing a non-trivial task into stages, each of which may be automated by integrating the aforementioned techniques. We design and implement the controllers for two semi-autonomous robots that integrate three key techniques for grasping and pick-and-place tasks. While a general theory is beyond reach, we present a study on the tradeoffs between three design metrics for robotic task systems: (1) the amount of training effort for the robots to perform the task, (2) the time available to complete the task when the command is given, and (3) the quality of the result of the performed task. The tradeoff study in this design space uses the imprecise computation model as a framework to evaluate specific types of tasks: (1) grasping an unknown object and (2) placing the object in a target position. We demonstrate the generality of our integration methodology by applying it to two different robots, Dreamer and Hoppy. Our approach is evaluated by the performance of the robots in trading off between task completion time, training time and task completion success rate, in an environment similar to those in the recent Amazon Picking Challenge.Computer Science
Intelligent Robotics: Navigation, Planning, and Human-Robot Interaction
The development of robotic systems that are able to independently navigate their environments, effectively plan their activities, and communicate naturally with people has given rise to the field of research known as intelligent robotics. The objective of this abstract is to give a summary of the developments in intelligent robotics with regard to planning, navigation, and human-robot interaction. As a result, the fields of navigation, planning, and human-robot interaction have seen notable breakthroughs in intelligent robots. Robots are now capable of navigating across complicated areas with efficiency because to the development of reliable navigation algorithms. Robots may now use planning strategies to make wise judgments and carry out activities on their own. Additionally, research on human-robot interaction has concentrated on creating user-friendly interfaces that allow for seamless collaboration between humans and robots. These developments open the way for intelligent robots to become fundamental elements of our society, improving output, security, and quality of life across a range of fields. But more study is still needed to address issues like long-term autonomy, environment adaptation, and the moral ramifications of widespread use of intelligent robots
Learning Multi-step Robotic Manipulation Tasks through Visual Planning
Multi-step manipulation tasks in unstructured environments are extremely challenging for a robot to learn. Such tasks interlace high-level reasoning that consists of the expected states that can be attained to achieve an overall task and low-level reasoning that decides what actions will yield these states. A model-free deep reinforcement learning method is proposed to learn multi-step manipulation tasks. This work introduces a novel Generative Residual Convolutional Neural Network (GR-ConvNet) model that can generate robust antipodal grasps from n-channel image input at real-time speeds (20ms). The proposed model architecture achieved a state-of-the-art accuracy on three standard grasping datasets. The adaptability of the proposed approach is demonstrated by directly transferring the trained model to a 7 DoF robotic manipulator with a grasp success rate of 95.4% and 93.0% on novel household and adversarial objects, respectively. A novel Robotic Manipulation Network (RoManNet) is introduced, which is a vision-based model architecture, to learn the action-value functions and predict manipulation action candidates. A Task Progress based Gaussian (TPG) reward function is defined to compute the reward based on actions that lead to successful motion primitives and progress towards the overall task goal. To balance the ratio of exploration/exploitation, this research introduces a Loss Adjusted Exploration (LAE) policy that determines actions from the action candidates according to the Boltzmann distribution of loss estimates. The effectiveness of the proposed approach is demonstrated by training RoManNet to learn several challenging multi-step robotic manipulation tasks in both simulation and real-world. Experimental results show that the proposed method outperforms the existing methods and achieves state-of-the-art performance in terms of success rate and action efficiency. The ablation studies show that TPG and LAE are especially beneficial for tasks like multiple block stacking
2023- The Twenty-seventh Annual Symposium of Student Scholars
The full program book from the Twenty-seventh Annual Symposium of Student Scholars, held on April 18-21, 2023. Includes abstracts from the presentations and posters.https://digitalcommons.kennesaw.edu/sssprograms/1027/thumbnail.jp
To Affinity and Beyond: Interactive Digital Humans as a Human Computer Interface
The field of human computer interaction is increasingly exploring the use of more natural, human-like user interfaces to build intelligent agents to aid in everyday life. This is coupled with a move to people using ever more realistic avatars to represent themselves in their digital lives. As the ability to produce emotionally engaging digital human representations is only just now becoming technically possible, there is little research into how to approach such tasks. This is due to both technical complexity and operational implementation cost. This is now changing as we are at a nexus point with new approaches, faster graphics processing and enabling new technologies in machine learning and computer vision becoming available. I articulate the issues required for such digital humans to be considered successfully located on the other side of the phenomenon known as the Uncanny Valley. My results show that a complex mix of perceived and contextual aspects affect the sense making on digital humans and highlights previously undocumented effects of interactivity on the affinity. Users are willing to accept digital humans as a new form of user interface and they react to them emotionally in previously unanticipated ways. My research shows that it is possible to build an effective interactive digital human that crosses the Uncanny Valley. I directly explore what is required to build a visually realistic digital human as a primary research question and I explore if such a realistic face provides sufficient benefit to justify the challenges involved in building it. I conducted a Delphi study to inform the research approaches and then produced a complex digital human character based on these insights. This interactive and realistic digital human avatar represents a major technical undertaking involving multiple teams around the world. Finally, I explored a framework for examining the ethical implications and signpost future research areas
Design of autonomous sustainable unmanned aerial vehicle - A novel approach to its dynamic wireless power transfer
A thesis submitted in partial fulfilment of the requirements of the University of Wolverhampton for the degree of Doctor of Philosophy.Electric UAVs are presently being used widely in civilian duties such as security, surveillance, and disaster relief. The use of Unmanned Aerial Vehicle (UAV) has increased dramatically over the past years in different areas/fields such as marines, mountains, wild environments. Nowadays, there are many electric UAVs development with fast computational speed and autonomous flying has been a reality by fusing many sensors such as camera tracking sensor, obstacle avoiding sensor, radar sensor, etc. But there is one main problem still not able to overcome which is power requirement for continuous autonomous operation. When the operation needs more power, but batteries can only give for 20 to 30 mins of flight time. These types of system are not reliable for long term civilian operation because we need to recharge or replace batteries by landing the craft every time when we want to continue the operation. The large batteries also take more loads on the UAV which is also not a reliable system. To eliminate these obstacles, there should a recharging wireless power station in ground which can transmit power to these small UAVs wirelessly for long term operation. There will be camera attached in the drone to detect and hover above the Wireless Power Transfer device which got receiving and transmitting station can be use with deep learning and sensor fusion techniques for more reliable flight operations. This thesis explores the use of dynamic wireless power to transfer energy using novel rotating WPT charging technique to the UAV with improved range, endurance, and average speed by giving extra hours in the air.
The hypothesis that was created has a broad application beyond UAVs. The drone autonomous charging was mostly done by detecting a rotating WPT receiver connected to main power outlet that served as a recharging platform using deep neural vision capabilities. It was the purpose of the thesis to provide an alternative to traditional self-charging systems that relies purely on static WPT method and requires little distance between the vehicle and receiver. When the UAV camera detect the WPT receiving station, it will try to align and hover using onboard sensors for best power transfer efficiency. Since this strategy relied on traditional automatic drone landing technique, but the target is rotating all the time which needs smart approaches like deep learning and sensor fusion. The simulation environment was created and tested using robot operating system on a Linux operating system using a model of the custom-made drone. Experiments on the charging of the drone confirmed that the intelligent dynamic wireless power transfer (DWPT) method worked successfully while flying on air
Advances in Reinforcement Learning
Reinforcement Learning (RL) is a very dynamic area in terms of theory and application. This book brings together many different aspects of the current research on several fields associated to RL which has been growing rapidly, producing a wide variety of learning algorithms for different applications. Based on 24 Chapters, it covers a very broad variety of topics in RL and their application in autonomous systems. A set of chapters in this book provide a general overview of RL while other chapters focus mostly on the applications of RL paradigms: Game Theory, Multi-Agent Theory, Robotic, Networking Technologies, Vehicular Navigation, Medicine and Industrial Logistic