2,447 research outputs found

    Phase boundary anisotropy and its effects on the maze-to-lamellar transition in a directionally solidified Al-Al2Cu eutectic

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    Solid-solid phase boundary anisotropy is a key factor controlling the selection and evolution of non-faceted eutectic patterns during directional solidification. This is most remarkably observed during the so-called maze-to-lamellar transition. By using serial sectioning, we followed the spatio-temporal evolution of a maze pattern over long times in a large Al-Al2Cu eutectic grain with known crystal orientation of the Al and Al2Cu phases, hence known crystal orientation relationship (OR). The corresponding phase boundary energy anisotropy (γ\gamma-plot) was also known, as being previously estimated from molecular-dynamics computations. The experimental observations reveal the time-scale of the maze-to-lamellar transition and shed light on the processes involved in the gradual alignment of the phase boundaries to one distinct energy minimum which nearly corresponds to one distinct plane from the family {120}Al//{110}Al2Cu\{120\}^{\rm{Al}} //\{110\}^{\rm{Al2Cu}}. This particular plane is selected due to a crystallographic bias induced by a small disorientation of the crystals relative to the perfect OR. The symmetry of the OR is thus slightly broken, which promotes lamellar alignment. Finally, the maze-to-lamellar transition leaves behind a network of fault lines inherited from the phase boundary alignment process. In the maze pattern, the fault lines align along the corners of the Wulff shape, thus allowing us to propose a link between the pattern defects and missing orientations in the Wulff shapeComment: 26 pages, 6 figure

    Rectangular Maze Construction by Combining Algorithms and Designed Graph Patterns

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    Rectangular digital mazes can beconstructed by algorithms automatically. However, visualaesthetics such as the shapes and structures of mazescan’t be created gracefully due to the mechaniccharacteristics of algorithms. This study proposed amethod to combine the maze generation algorithm andthe graph patterns designed by designers, in order tomake mazes can be constructed not only automaticallybut also creatively

    Visualisation techniques, human perception and the built environment

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    Historically, architecture has a wealth of visualisation techniques that have evolved throughout the period of structural design, with Virtual Reality (VR) being a relatively recent addition to the toolbox. To date the effectiveness of VR has been demonstrated from conceptualisation through to final stages and maintenance, however, its full potential has yet to be realised (Bouchlaghem et al, 2005). According to Dewey (1934), perceptual integration was predicted to be transformational; as the observer would be able to ‘engage’ with the virtual environment. However, environmental representations are predominately focused on the area of vision, regardless of evidence stating that the experience is multi sensory. In addition, there is a marked lack of research exploring the complex interaction of environmental design and the user, such as the role of attention or conceptual interpretation. This paper identifies the potential of VR models to aid communication for the Built Environment with specific reference to human perception issues

    Open-ended Search through Minimal Criterion Coevolution

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    Search processes guided by objectives are ubiquitous in machine learning. They iteratively reward artifacts based on their proximity to an optimization target, and terminate upon solution space convergence. Some recent studies take a different approach, capitalizing on the disconnect between mainstream methods in artificial intelligence and the field\u27s biological inspirations. Natural evolution has an unparalleled propensity for generating well-adapted artifacts, but these artifacts are decidedly non-convergent. This new class of non-objective algorithms induce a divergent search by rewarding solutions according to their novelty with respect to prior discoveries. While the diversity of resulting innovations exhibit marked parallels to natural evolution, the methods by which search is driven remain unnatural. In particular, nature has no need to characterize and enforce novelty; rather, it is guided by a single, simple constraint: survive long enough to reproduce. The key insight is that such a constraint, called the minimal criterion, can be harnessed in a coevolutionary context where two populations interact, finding novel ways to satisfy their reproductive constraint with respect to each other. Among the contributions of this dissertation, this approach, called minimal criterion coevolution (MCC), is the primary (1). MCC is initially demonstrated in a maze domain (2) where it evolves increasingly complex mazes and solutions. An enhancement to the initial domain (3) is then introduced, allowing mazes to expand unboundedly and validating MCC\u27s propensity for open-ended discovery. A more natural method of diversity preservation through resource limitation (4) is introduced and shown to maintain population diversity without comparing genetic distance. Finally, MCC is demonstrated in an evolutionary robotics domain (5) where it coevolves increasingly complex bodies with brain controllers to achieve principled locomotion. The overall benefit of these contributions is a novel, general, algorithmic framework for the continual production of open-ended dynamics without the need for a characterization of behavioral novelty

    Quality Diversity: Harnessing Evolution to Generate a Diversity of High-Performing Solutions

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    Evolution in nature has designed countless solutions to innumerable interconnected problems, giving birth to the impressive array of complex modern life observed today. Inspired by this success, the practice of evolutionary computation (EC) abstracts evolution artificially as a search operator to find solutions to problems of interest primarily through the adaptive mechanism of survival of the fittest, where stronger candidates are pursued at the expense of weaker ones until a solution of satisfying quality emerges. At the same time, research in open-ended evolution (OEE) draws different lessons from nature, seeking to identify and recreate processes that lead to the type of perpetual innovation and indefinitely increasing complexity observed in natural evolution. New algorithms in EC such as MAP-Elites and Novelty Search with Local Competition harness the toolkit of evolution for a related purpose: finding as many types of good solutions as possible (rather than merely the single best solution). With the field in its infancy, no empirical studies previously existed comparing these so-called quality diversity (QD) algorithms. This dissertation (1) contains the first extensive and methodical effort to compare different approaches to QD (including both existing published approaches as well as some new methods presented for the first time here) and to understand how they operate to help inform better approaches in the future. It also (2) introduces a new technique for encoding neural networks for evolution with indirect encoding that contain multiple sensory or output modalities. Further, it (3) explores the idea that QD can act as an engine of open-ended discovery by introducing an expressive platform called Voxelbuild where QD algorithms continually evolve robots that stack blocks in new ways. A culminating experiment (4) is presented that investigates evolution in Voxelbuild over a very long timescale. This research thus stands to advance the OEE community\u27s desire to create and understand open-ended systems while also laying the groundwork for QD to realize its potential within EC as a means to automatically generate an endless progression of new content in real-world applications
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