372 research outputs found
Embodied Evolution in Collective Robotics: A Review
This paper provides an overview of evolutionary robotics techniques applied
to on-line distributed evolution for robot collectives -- namely, embodied
evolution. It provides a definition of embodied evolution as well as a thorough
description of the underlying concepts and mechanisms. The paper also presents
a comprehensive summary of research published in the field since its inception
(1999-2017), providing various perspectives to identify the major trends. In
particular, we identify a shift from considering embodied evolution as a
parallel search method within small robot collectives (fewer than 10 robots) to
embodied evolution as an on-line distributed learning method for designing
collective behaviours in swarm-like collectives. The paper concludes with a
discussion of applications and open questions, providing a milestone for past
and an inspiration for future research.Comment: 23 pages, 1 figure, 1 tabl
Synthesis of formation control for an aquatic swarm robotics system
Formations are the spatial organization of objects or entities according to some
predefined pattern. They can be found in nature, in social animals such as fish
schools, and insect colonies, where the spontaneous organization into emergent
structures takes place. Formations have a multitude of applications such as in
military and law enforcement scenarios, where they are used to increase operational
performance. The concept is even present in collective sports modalities such as
football, which use formations as a strategy to increase teams efficiency.
Swarm robotics is an approach for the study of multi-robot systems composed
of a large number of simple units, inspired in self-organization in animal societies.
These have the potential to conduct tasks too demanding for a single robot operating alone. When applied to the coordination of such type of systems, formations
allow for a coordinated motion and enable SRS to increase their sensing efficiency
as a whole.
In this dissertation, we present a virtual structure formation control synthesis
for a multi-robot system. Control is synthesized through the use of evolutionary
robotics, from where the desired collective behavior emerges, while displaying key-features such as fault tolerance and robustness. Initial experiments on formation
control synthesis were conducted in simulation environment. We later developed
an inexpensive aquatic robotic platform in order to conduct experiments in real world conditions.
Our results demonstrated that it is possible to synthesize formation control for
a multi-robot system making use of evolutionary robotics. The developed robotic
platform was used in several scientific studies.As formações consistem na organização de objetos ou entidades de acordo com
um padrão pré-definido. Elas podem ser encontradas na natureza, em animais
sociais tais como peixes ou colónias de insetos, onde a organização espontânea
em estruturas se verifica. As formações aplicam-se em diversos contextos, tais
como cenários militares ou de aplicação da lei, onde são utilizadas para aumentar
a performance operacional. O conceito está também presente em desportos coletivos tais como o futebol, onde as formações são utilizadas como estratégia para
aumentar a eficiência das equipas.
Os enxames de robots são uma abordagem para o estudo de sistemas multi-robô
compostos de um grande número de unidades simples, inspirado na organização
de sociedades animais. Estes têm um elevado potencial na resolução de tarefas demasiado complexas para um único robot. Quando aplicadas na coordenação deste
tipo de sistemas, as formações permitem o movimento coordenado e o aumento da
sensibilidade do enxame como um todo.
Nesta dissertação apresentamos a síntese de controlo de formação para um sistema multi-robô. O controlo é sintetizado através do uso de robótica evolucionária,
de onde o comportamento coletivo emerge, demonstrando ainda funcionalidadeschave tais como tolerância a falhas e robustez. As experiências iniciais na síntese de controlo foram realizadas em simulação. Mais tarde foi desenvolvida uma
plataforma robótica para a condução de experiências no mundo real.
Os nossos resultados demonstram que é possível sintetizar controlo de formação
para um sistema multi-robô, utilizando técnicas de robótica evolucionária. A
plataforma desenvolvida foi ainda utilizada em diversos estudos científicos
A Framework for Automatic Behavior Generation in Multi-Function Swarms
Multi-function swarms are swarms that solve multiple tasks at once. For
example, a quadcopter swarm could be tasked with exploring an area of interest
while simultaneously functioning as ad-hoc relays. With this type of
multi-function comes the challenge of handling potentially conflicting
requirements simultaneously. Using the Quality-Diversity algorithm MAP-elites
in combination with a suitable controller structure, a framework for automatic
behavior generation in multi-function swarms is proposed. The framework is
tested on a scenario with three simultaneous tasks: exploration, communication
network creation and geolocation of RF emitters. A repertoire is evolved,
consisting of a wide range of controllers, or behavior primitives, with
different characteristics and trade-offs in the different tasks. This
repertoire would enable the swarm to transition between behavior trade-offs
online, according to the situational requirements. Furthermore, the effect of
noise on the behavior characteristics in MAP-elites is investigated. A moderate
number of re-evaluations is found to increase the robustness while keeping the
computational requirements relatively low. A few selected controllers are
examined, and the dynamics of transitioning between these controllers are
explored. Finally, the study develops a methodology for analyzing the makeup of
the resulting controllers. This is done through a parameter variation study
where the importance of individual inputs to the swarm controllers is assessed
and analyzed
Engineering evolutionary control for real-world robotic systems
Evolutionary Robotics (ER) is the field of study concerned with the application
of evolutionary computation to the design of robotic systems. Two main
issues have prevented ER from being applied to real-world tasks, namely scaling to
complex tasks and the transfer of control to real-robot systems. Finding solutions
to complex tasks is challenging for evolutionary approaches due to the bootstrap
problem and deception. When the task goal is too difficult, the evolutionary process
will drift in regions of the search space with equally low levels of performance
and therefore fail to bootstrap. Furthermore, the search space tends to get rugged
(deceptive) as task complexity increases, which can lead to premature convergence.
Another prominent issue in ER is the reality gap. Behavioral control is typically
evolved in simulation and then only transferred to the real robotic hardware when
a good solution has been found. Since simulation is an abstraction of the real
world, the accuracy of the robot model and its interactions with the environment
is limited. As a result, control evolved in a simulator tends to display a lower
performance in reality than in simulation.
In this thesis, we present a hierarchical control synthesis approach that enables
the use of ER techniques for complex tasks in real robotic hardware by mitigating
the bootstrap problem, deception, and the reality gap. We recursively decompose
a task into sub-tasks, and synthesize control for each sub-task. The individual
behaviors are then composed hierarchically. The possibility of incrementally
transferring control as the controller is composed allows transferability issues to
be addressed locally in the controller hierarchy. Our approach features hybridity,
allowing different control synthesis techniques to be combined. We demonstrate
our approach in a series of tasks that go beyond the complexity of tasks where ER
has been successfully applied. We further show that hierarchical control can be applied
in single-robot systems and in multirobot systems. Given our long-term goal
of enabling the application of ER techniques to real-world tasks, we systematically
validate our approach in real robotic hardware. For one of the demonstrations in
this thesis, we have designed and built a swarm robotic platform, and we show the
first successful transfer of evolved and hierarchical control to a swarm of robots
outside of controlled laboratory conditions.A Robótica Evolutiva (RE) é a área de investigação que estuda a aplicação de
computação evolutiva na conceção de sistemas robóticos. Dois principais desafios
têm impedido a aplicação da RE em tarefas do mundo real: a dificuldade em solucionar
tarefas complexas e a transferência de controladores evoluídos para sistemas
robóticos reais. Encontrar soluções para tarefas complexas é desafiante para as
técnicas evolutivas devido ao bootstrap problem e à deception. Quando o objetivo
é demasiado difícil, o processo evolutivo tende a permanecer em regiões do espaço
de procura com níveis de desempenho igualmente baixos, e consequentemente não
consegue inicializar. Por outro lado, o espaço de procura tende a enrugar à medida
que a complexidade da tarefa aumenta, o que pode resultar numa convergência
prematura. Outro desafio na RE é a reality gap. O controlo robótico é tipicamente
evoluído em simulação, e só é transferido para o sistema robótico real quando uma
boa solução tiver sido encontrada. Como a simulação é uma abstração da realidade,
a precisão do modelo do robô e das suas interações com o ambiente é limitada,
podendo resultar em controladores com um menor desempenho no mundo real.
Nesta tese, apresentamos uma abordagem de síntese de controlo hierárquica
que permite o uso de técnicas de RE em tarefas complexas com hardware robótico
real, mitigando o bootstrap problem, a deception e a reality gap. Decompomos
recursivamente uma tarefa em sub-tarefas, e sintetizamos controlo para cada subtarefa.
Os comportamentos individuais são então compostos hierarquicamente.
A possibilidade de transferir o controlo incrementalmente à medida que o controlador
é composto permite que problemas de transferibilidade possam ser endereçados
localmente na hierarquia do controlador. A nossa abordagem permite
o uso de diferentes técnicas de síntese de controlo, resultando em controladores
híbridos. Demonstramos a nossa abordagem em várias tarefas que vão para além
da complexidade das tarefas onde a RE foi aplicada. Também mostramos que o
controlo hierárquico pode ser aplicado em sistemas de um robô ou sistemas multirobô.
Dado o nosso objetivo de longo prazo de permitir o uso de técnicas de
RE em tarefas no mundo real, concebemos e desenvolvemos uma plataforma de
robótica de enxame, e mostramos a primeira transferência de controlo evoluído e
hierárquico para um exame de robôs fora de condições controladas de laboratório.This work has been supported by the Portuguese Foundation for Science
and Technology (Fundação para a Ciência e Tecnologia) under the grants
SFRH/BD/76438/2011, EXPL/EEI-AUT/0329/2013, and by Instituto de Telecomunicações
under the grant UID/EEA/50008/2013
Learning Collaborative Foraging in a Swarm of Robots using Embodied Evolution
International audienceIn this paper, we study how a swarm of robots adapts over time to solve a collaborative task using a distributed Embodied Evolutionary approach , where each robot runs an evolutionary algorithm and they locally exchange genomes and fitness values. Particularly, we study a collabo-rative foraging task, where the robots are rewarded for collecting food items that are too heavy to be collected individually and need at least two robots to be collected. Further, the robots also need to display a signal matching the color of the item with an additional effector. Our experiments show that the distributed algorithm is able to evolve swarm behavior to collect items cooperatively. The experiments also reveal that effective cooperation is evolved due mostly to the ability of robots to jointly reach food items, while learning to display the right color that matches the item is done suboptimally. However, a closer analysis shows that, without a mechanism to avoid neglecting any kind of item, robots collect all of them, which means that there is some degree of learning to choose the right value for the color effector depending on the situation
Swarm robotics:design and implementation
This project presents a swarming and herding behaviour using simple robots. The main goal is to demonstrate the applicability of artificial intelligence (AI) in simple robotics that can then be scaled to industrial and consumer markets to further the ability of automation. AI can be achieved in many different ways; this paper explores the possible platforms on which to build a simple AI robots from consumer grade microcontrollers. Emphasis on simplicity is the main focus of this paper. Cheap and 8 bit microcontrollers were used as the brain of each robot in a decentralized swarm environment were each robot is autonomous but still a part of the whole. These simple robots don’t communicate directly with each other. They will utilize simple IR sensors to sense each other and simple limit switches to sense other obstacles in their environment. Their main objective is to assemble at certain location after initial start from random locations, and after converging they would move as a single unit without collisions. Using readily available microcontrollers and simple circuit design, semiconsistent swarming behaviour was achieved. These robots don’t follow a set path but will react dynamically to different scenarios, guided by their simple AI algorithm
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